G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FQuat Member List

This is the complete list of members for FQuat, including all inherited members.

AngleFQuat
AngularDistance(FQuat Q) constFQuat
AxisXFQuat
AxisYFQuat
AxisZFQuat
CalcTangents(FQuat PrevP, FQuat P, FQuat NextP, float Tension, FQuat &OutTan)FQuatstatic
ContainsNaN() constFQuat
EnforceShortestArcWith(FQuat Other)FQuat
Equals(FQuat Other, float Tolerance=KINDA_SMALL_NUMBER) constFQuat
Error(FQuat Q1, FQuat Q2)FQuatstatic
ErrorAutoNormalize(FQuat A, FQuat B)FQuatstatic
Euler() constFQuat
Exp() constFQuat
FastBilerp(FQuat P00, FQuat P10, FQuat P01, FQuat P11, float FracX, float FracY)FQuatstatic
FastLerp(FQuat A, FQuat B, float Alpha)FQuatstatic
FindBetween(FVector Vector1, FVector Vector2)FQuatstatic
FindBetweenNormals(FVector Normal1, FVector Normal2)FQuatstatic
FindBetweenVectors(FVector Vector1, FVector Vector2)FQuatstatic
ForwardVectorFQuat
GetAngle() constFQuat
GetAxisX() constFQuat
GetAxisY() constFQuat
GetAxisZ() constFQuat
GetForwardVector() constFQuat
GetNormalized(float Tolerance=SMALL_NUMBER) constFQuat
GetRightVector() constFQuat
GetRotationAxis() constFQuat
GetTwistAngle(FVector InTwistAxis) constFQuat
GetUpVector() constFQuat
IdentityFQuatstatic
InitFromString(FString SourceString)FQuat
Inverse() constFQuat
IsIdentity(float Tolerance=SMALL_NUMBER) constFQuat
IsNormalized() constFQuat
Log() constFQuat
MakeFromAxes(FVector Forward, FVector Right, FVector Up)FQuatstatic
MakeFromEuler(FVector Euler)FQuatstatic
MakeFromX(FVector XAxis)FQuatstatic
MakeFromXY(FVector XAxis, FVector YAxis)FQuatstatic
MakeFromXZ(FVector XAxis, FVector ZAxis)FQuatstatic
MakeFromY(FVector YAxis)FQuatstatic
MakeFromYX(FVector YAxis, FVector XAxis)FQuatstatic
MakeFromYZ(FVector YAxis, FVector ZAxis)FQuatstatic
MakeFromZ(FVector ZAxis)FQuatstatic
MakeFromZX(FVector ZAxis, FVector XAxis)FQuatstatic
MakeFromZY(FVector ZAxis, FVector YAxis)FQuatstatic
Normalize(float Tolerance=SMALL_NUMBER)FQuat
opAdd(FQuat Other) constFQuat
opAddAssign(FQuat Other)FQuat
opAssign(FQuat Other)FQuat
opDiv(float Scale) constFQuat
opDivAssign(float Scale)FQuat
opEquals(FQuat Other) constFQuat
opMul(FQuat Other) constFQuat
opMul(float Scale) constFQuat
opMul(FVector Other) constFQuat
opMulAssign(FQuat Other)FQuat
opMulAssign(float Scale)FQuat
opSub(FQuat Other) constFQuat
opSubAssign(FQuat Other)FQuat
RightVectorFQuat
RotateVector(FVector V) constFQuat
RotationAxisFQuat
Rotator() constFQuat
Size() constFQuat
SizeSquared() constFQuat
Slerp(FQuat Quat1, FQuat Quat2, float Slerp)FQuatstatic
Slerp_NotNormalized(FQuat Quat1, FQuat Quat2, float Slerp)FQuatstatic
SlerpFullPath(FQuat Quat1, FQuat Quat2, float Slerp)FQuatstatic
SlerpFullPath_NotNormalized(FQuat Quat1, FQuat Quat2, float Slerp)FQuatstatic
Squad(FQuat Quat1, FQuat Tang1, FQuat Quat2, FQuat Tang2, float Alpha)FQuatstatic
SquadFullPath(FQuat Quat1, FQuat Tang1, FQuat Quat2, FQuat Tang2, float Alpha)FQuatstatic
ToAxisAndAngle(FVector &Axis, float32 &Angle) constFQuat
ToAxisAndAngle(FVector &Axis, float &Angle) constFQuat
ToString() constFQuat
ToSwingTwist(FVector InTwistAxis, FQuat &OutSwing, FQuat &OutTwist) constFQuat
UnrotateVector(FVector V) constFQuat
UpVectorFQuat
Vector() constFQuat
WFQuat
XFQuat
YFQuat
ZFQuat