G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraDataChannelWriter Class Reference

Public Member Functions

NiagaraDataChannel
void WriteLinearColor (FName VarName, int Index, FLinearColor InData)
int Num () const
void WriteBool (FName VarName, int Index, bool InData)
void WriteEnum (FName VarName, int Index, uint8 InData)
void WriteFloat (FName VarName, int Index, float InData)
void WriteID (FName VarName, int Index, FNiagaraID InData)
void WriteInt (FName VarName, int Index, int InData)
bool InitWrite (FNiagaraDataChannelSearchParameters SearchParams, int Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, FString DebugSource)
 Call before each batch of writes to allocate the data we'll be writing to.
void WritePosition (FName VarName, int Index, FVector InData)
void WriteQuat (FName VarName, int Index, FQuat InData)
void WriteSpawnInfo (FName VarName, int Index, FNiagaraSpawnInfo InData)
void WriteVector (FName VarName, int Index, FVector InData)
void WriteVector2D (FName VarName, int Index, FVector2D InData)
void WriteVector4 (FName VarName, int Index, FVector4 InData)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ InitWrite()

bool InitWrite ( FNiagaraDataChannelSearchParameters SearchParams,
int Count,
bool bVisibleToGame,
bool bVisibleToCPU,
bool bVisibleToGPU,
FString DebugSource )

Call before each batch of writes to allocate the data we'll be writing to.

◆ Num()

int Num ( ) const

◆ StaticClass()

UClass StaticClass ( )
static

◆ WriteBool()

void WriteBool ( FName VarName,
int Index,
bool InData )

◆ WriteEnum()

void WriteEnum ( FName VarName,
int Index,
uint8 InData )

◆ WriteFloat()

void WriteFloat ( FName VarName,
int Index,
float InData )

◆ WriteID()

void WriteID ( FName VarName,
int Index,
FNiagaraID InData )

◆ WriteInt()

void WriteInt ( FName VarName,
int Index,
int InData )

◆ WriteLinearColor()

void WriteLinearColor ( FName VarName,
int Index,
FLinearColor InData )

◆ WritePosition()

void WritePosition ( FName VarName,
int Index,
FVector InData )

◆ WriteQuat()

void WriteQuat ( FName VarName,
int Index,
FQuat InData )

◆ WriteSpawnInfo()

void WriteSpawnInfo ( FName VarName,
int Index,
FNiagaraSpawnInfo InData )

◆ WriteVector()

void WriteVector ( FName VarName,
int Index,
FVector InData )

◆ WriteVector2D()

void WriteVector2D ( FName VarName,
int Index,
FVector2D InData )

◆ WriteVector4()

void WriteVector4 ( FName VarName,
int Index,
FVector4 InData )