G1R AngelScript
Scripting reference for the Gothic 1 Remake
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CommonInput

Classes

struct  FCommonInputKeyBrushConfiguration
struct  FCommonInputKeySetBrushConfiguration
struct  FCommonInputPlatformBaseData
 DEPRECATED Legacy! More...
struct  FInputDeviceIdentifierPair
struct  FInputHoldData
 Data values needed for Hold interaction per input type. More...
class  FInputMethodChangedDelegate
class  UCommonInputActionDomain
 Describes an input-event handling domain. It's InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable. More...
class  UCommonInputActionDomainTable
 An ordered array of ActionDomains. More...
class  UCommonInputBaseControllerData
 Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI. More...
class  UCommonInputPlatformSettings
class  UCommonInputSettings
class  UCommonInputSubsystem
class  UCommonUIHoldData
 Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold. More...
class  UCommonUIInputData
 Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI. More...

Enumerations

enum  ECommonInputEventFlowBehavior { BlockIfActive , BlockIfHandled , NeverBlock , ECommonInputEventFlowBehavior_MAX }
enum  ECommonInputMode { Menu , Game , All , MAX }
enum  ECommonInputType {
  MouseAndKeyboard , Gamepad , Touch , Count ,
  ECommonInputType_MAX
}

Detailed Description

Enumeration Type Documentation

◆ ECommonInputEventFlowBehavior

Enumerator
BlockIfActive 
BlockIfHandled 
NeverBlock 
ECommonInputEventFlowBehavior_MAX 

◆ ECommonInputMode

Enumerator
Menu 
Game 
All 
MAX 

◆ ECommonInputType

Enumerator
MouseAndKeyboard 
Gamepad 
Touch 
Count 
ECommonInputType_MAX