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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Classes | |
| struct | FCommonInputKeyBrushConfiguration |
| struct | FCommonInputKeySetBrushConfiguration |
| struct | FCommonInputPlatformBaseData |
| DEPRECATED Legacy! More... | |
| struct | FInputDeviceIdentifierPair |
| struct | FInputHoldData |
| Data values needed for Hold interaction per input type. More... | |
| class | FInputMethodChangedDelegate |
| class | UCommonInputActionDomain |
| Describes an input-event handling domain. It's InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable. More... | |
| class | UCommonInputActionDomainTable |
| An ordered array of ActionDomains. More... | |
| class | UCommonInputBaseControllerData |
| Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI. More... | |
| class | UCommonInputPlatformSettings |
| class | UCommonInputSettings |
| class | UCommonInputSubsystem |
| class | UCommonUIHoldData |
| Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold. More... | |
| class | UCommonUIInputData |
| Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI. More... | |
Enumerations | |
| enum | ECommonInputEventFlowBehavior { BlockIfActive , BlockIfHandled , NeverBlock , ECommonInputEventFlowBehavior_MAX } |
| enum | ECommonInputMode { Menu , Game , All , MAX } |
| enum | ECommonInputType { MouseAndKeyboard , Gamepad , Touch , Count , ECommonInputType_MAX } |
| enum ECommonInputMode |
| enum ECommonInputType |