G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMapData Member List
This is the complete list of members for
UMapData
, including all inherited members.
AddMarkerToMap
(FGameplayTag _GameplayTag, FVector2D _Position, FGameplayTag _MarkerTag)
UMapData
AddToRoot
()
UObject
Class
UObject
CopyScriptPropertiesFrom
(const UObject OtherObject)
UObject
Get
()
UMapData
static
GetActorMapTags
(APlayerController _PlayerController)
UMapData
GetClass
() const
UObject
GetFullName
(const UObject StopOuter=nullptr) const
UObject
GetInstance
()
UMapData
static
GetIsRooted
() const
UObject
GetMarkersArrayFromTag
(FGameplayTag _GameplayTag)
UMapData
GetName
() const
UObject
GetNormalized2DPositionAndRotationFromActor
(AActor Actor, FGameplayTag MapTag)
UMapData
GetOuter
() const
UObject
GetOutermost
() const
UObject
GetPackage
() const
UObject
GetPathName
(const UObject StopOuter=nullptr) const
UObject
GetSaveData
() const
UMapData
GetTypedOuter
(TSubclassOf< UObject > Target) const
UObject
GetWorld
() const
UObject
Instance
UMapData
static
IsA
(const UClass Class) const
UObject
IsRooted
UObject
IsSupportedForNetworking
() const
UObject
IsTransient
() const
UObject
LoadConfig
()
UObject
MarkPackageDirty
() const
UObject
Modify
(bool bAlwaysMarkDirty=true)
UObject
Name
UObject
opCast
(?&Address) const
UObject
Outer
UObject
Outermost
UObject
Package
UObject
RegisterMapVolume
(AActor Volume, FGameplayTag Tag)
UMapData
ReloadConfig
()
UObject
RemoveFromRoot
()
UObject
RemoveMarkerFromMap
(FGameplayTag _GameplayTag, FVector2D _Position)
UMapData
SaveConfig
()
UObject
SaveData
UMapData
SetTransactional
(bool bTransactional)
UObject
StaticClass
()
UMapData
static
TeleportActorToNormalized2DPosition
(AGothicCharacter Character, FVector2D Position)
UMapData
ToString
() const
UObject
UnregisterMapVolume
(const FGameplayTag Tag)
UMapData
World
UObject
Generated by
1.16.1