G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMapData Member List

This is the complete list of members for UMapData, including all inherited members.

AddMarkerToMap(FGameplayTag _GameplayTag, FVector2D _Position, FGameplayTag _MarkerTag)UMapData
AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Get()UMapDatastatic
GetActorMapTags(APlayerController _PlayerController)UMapData
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetInstance()UMapDatastatic
GetIsRooted() constUObject
GetMarkersArrayFromTag(FGameplayTag _GameplayTag)UMapData
GetName() constUObject
GetNormalized2DPositionAndRotationFromActor(AActor Actor, FGameplayTag MapTag)UMapData
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSaveData() constUMapData
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InstanceUMapDatastatic
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
RegisterMapVolume(AActor Volume, FGameplayTag Tag)UMapData
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveMarkerFromMap(FGameplayTag _GameplayTag, FVector2D _Position)UMapData
SaveConfig()UObject
SaveDataUMapData
SetTransactional(bool bTransactional)UObject
StaticClass()UMapDatastatic
TeleportActorToNormalized2DPosition(AGothicCharacter Character, FVector2D Position)UMapData
ToString() constUObject
UnregisterMapVolume(const FGameplayTag Tag)UMapData
WorldUObject