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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct defining gameplay attribute capture options for gameplay effects. More...
Public Member Functions | |
Functions | |
| FGameplayEffectAttributeCaptureDefinition & | opAssign (FGameplayEffectAttributeCaptureDefinition Other) |
Public Attributes | |
Capture | |
| EGameplayEffectAttributeCaptureSource | AttributeSource |
| Source of the gameplay attribute. | |
| bool | bSnapshot |
| Whether the attribute should be snapshotted or not. | |
| FGameplayAttribute | AttributeToCapture |
| Gameplay attribute to capture. | |
Struct defining gameplay attribute capture options for gameplay effects.
| FGameplayEffectAttributeCaptureDefinition & opAssign | ( | FGameplayEffectAttributeCaptureDefinition | Other | ) |
| EGameplayEffectAttributeCaptureSource AttributeSource |
Source of the gameplay attribute.
| FGameplayAttribute AttributeToCapture |
Gameplay attribute to capture.
| bool bSnapshot |
Whether the attribute should be snapshotted or not.