G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UComboBoxKey Class Reference

The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget. More...

Public Member Functions

ComboBox
void ClearOptions ()
 Remove all the elements of the option list.
void ClearSelection ()
 Clear the current selection.
FName GetSelectedOption () const
 Get the current selected option.
bool IsOpen () const
 Is the combobox menu opened.
bool RemoveOption (FName Option)
 Remove an element to the option list.
void SetSelectedOption (FName Option)
 Set the current selected option.
void AddOption (FName Option)
 Add an element to the option list.
Public Member Functions inherited from UWidget
bool IsInViewport () const
void RemoveFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void BroadcastFieldValueChanged (FFieldNotificationId FieldId)
void AddFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void SetbOverride_Cursor (bool Value)
void SetToolTipWidget (UWidget Widget)
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool GetbIsEnabled () const
 Sets whether this widget can be modified interactively by the user.
void SetbIsEnabled (bool bInIsEnabled)
 Sets whether this widget can be modified interactively by the user.
const FWidgetTransform & GetRenderTransform ()
const FText & GetToolTipText () const
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget GetToolTipWidget () const
 Tooltip widget to show when the user hovers over the widget with the mouse.
const FVector2D & GetRenderTransformPivot () const
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
void GetChildWidgets (TArray< UWidget > &OutChildWidgets) const
void SetbOverrideAccessibleDefaults (bool Value)
 Override all of the default accessibility behavior and text for this widget.
void SetbCanChildrenBeAccessible (bool Value)
 Whether or not children of this widget can appear as distinct accessible widgets.
void SetAccessibleText (FText Value)
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
void SetAccessibleSummaryText (FText Value)
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
bool GetbIsVolatile () const
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
void SetbIsVolatile (bool Value)
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
const EMouseCursor & GetCursor () const
 The cursor to show when the mouse is over the widget.
const FGeometry & GetCachedGeometry () const
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
EWidgetClipping GetClipping () const
 Gets the clipping state of this widget.
FVector2D GetDesiredSize () const
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
FText GetAccessibleText () const
 Gets the accessible text from the underlying Slate accessible widget.
FText GetAccessibleSummaryText () const
 Gets the accessible summary text from the underlying Slate accessible widget.
UGameInstance GetGameInstance () const
 Gets the game instance associated with this UI.
ULocalPlayer GetOwningLocalPlayer () const
 Gets the local player associated with this UI.
APlayerController GetOwningPlayer () const
 Gets the player controller associated with this UI.
const FGeometry & GetPaintSpaceGeometry () const
UPanelWidget GetParent () const
 Gets the parent widget.
float32 GetRenderOpacity () const
 Gets the current visibility of the widget.
bool GetIsEnabled () const
 Gets the current enabled status of the widget.
void ForceVolatile (bool bForce)
 Sets the forced volatility of the widget.
ESlateVisibility GetVisibility () const
 Gets the current visibility of the widget.
bool HasAnyUserFocus () const
 Returns true if this widget is focused by any user.
bool HasFocusedDescendants () const
 Returns true if any descendant widget is focused by any user.
bool HasKeyboardFocus () const
 Checks to see if this widget currently has the keyboard focus.
bool HasMouseCapture () const
 Checks to see if this widget is the current mouse captor.
bool HasMouseCaptureByUser (int UserIndex, int PointerIndex=- 1) const
 Checks to see if this widget is the current mouse captor.
bool HasUserFocus (APlayerController PlayerController) const
 Returns true if this widget is focused by a specific user.
bool HasUserFocusedDescendants (APlayerController PlayerController) const
 Returns true if any descendant widget is focused by a specific user.
void InvalidateLayoutAndVolatility ()
 Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
bool IsHovered () const
 Returns true if the widget is currently being hovered by a pointer device.
void ForceLayoutPrepass ()
 Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
bool IsRendered () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
bool IsVisible () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
const FGeometry & GetTickSpaceGeometry () const
void SetClipping (EWidgetClipping InClipping)
 Sets the clipping state of this widget.
void SetNavigationRuleCustom (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
void RemoveFromParent ()
 Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
void ResetCursor ()
 Resets the cursor to use on the widget, removing any customization for it.
void SetAllNavigationRules (EUINavigationRule Rule, FName WidgetToFocus)
 Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
void SetVisibility (ESlateVisibility InVisibility)
 Sets the visibility of the widget.
void SetCursor (EMouseCursor InCursor)
 Sets the cursor to show over the widget.
void SetFocus ()
 Sets the focus to this widget for the owning user.
void SetIsEnabled (bool bInIsEnabled)
 Sets the current enabled status of the widget.
void SetKeyboardFocus ()
 Sets the focus to this widget.
void SetNavigationRule (EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus)
void SetNavigationRuleBase (EUINavigation Direction, EUINavigationRule Rule)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
void SetUserFocus (APlayerController PlayerController)
 Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()).
void SetNavigationRuleCustomBoundary (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
void SetNavigationRuleExplicit (EUINavigation Direction, UWidget InWidget)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
void SetRenderOpacity (float32 InOpacity)
 Sets the visibility of the widget.
void SetToolTip (UWidget Widget)
 Sets a custom widget as the tooltip of the widget.
void SetToolTipText (FText InToolTipText)
 Sets the tooltip text for the widget.
void SetRenderTransformAngle (float32 Angle)
void SetRenderTransformPivot (FVector2D Pivot)
float32 GetRenderTransformAngle () const
void SetRenderTransform (FWidgetTransform InTransform)
void SetRenderShear (FVector2D Shear)
void SetRenderScale (FVector2D Scale)
void SetRenderTranslation (FVector2D Translation)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UWidget
static UClass StaticClass ()
Static Public Member Functions inherited from UVisual
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Content
TArray< FName > Options
FName SelectedOption
Events
FOnOpeningEvent__ComboBoxKey OnOpening
 Called when the combobox is opening.
FGenerateWidgetEvent__ComboBoxKey OnGenerateItemWidget
 Called when the widget is needed for the item.
FOnSelectionChangedEvent__ComboBoxKey OnSelectionChanged
 Called when a new item is selected in the combobox.
FGenerateWidgetEvent__ComboBoxKey OnGenerateContentWidget
 Called when the widget is needed for the content.
Style
FMargin ContentPadding
float32 MaxListHeight
 The max height of the combobox list that opens.
bool bIsFocusable
 When true, allows the combo box to receive keyboard focus.
FScrollBarStyle ScrollBarStyle
 The scroll bar style.
FTableRowStyle ItemStyle
 The item row style.
FSlateColor ForegroundColor
 The foreground color to pass through the hierarchy.
FComboBoxStyle WidgetStyle
 The combobox style.
bool bEnableGamepadNavigationMode
 When false, directional keys will change the selection. When true, ComboBox must be activated and will only capture arrow input while activated.
bool bHasDownArrow
 When false, the down arrow is not generated and it is up to the API consumer to make their own visual hint that this is a drop down.
Public Attributes inherited from UWidget
FText AccessibleSummaryText
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
FText AccessibleText
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
ESlateAccessibleBehavior AccessibleBehavior
 Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
ESlateAccessibleBehavior AccessibleSummaryBehavior
 How to describe this widget when it's being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
EMouseCursor Cursor
 The cursor to show when the mouse is over the widget.
FText ToolTipText
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget ToolTipWidget
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool bIsEnabled
 Sets whether this widget can be modified interactively by the user.
ESlateVisibility Visibility
 The visibility of the widget.
UPanelSlot Slot
 The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
EFlowDirectionPreference FlowDirectionPreference
 Allows you to set a new flow direction.
UWidgetNavigation Navigation
 The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
bool bIsVolatile
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
FVector2D RenderTransformPivot
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
FWidgetTransform RenderTransform
 The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
EWidgetPixelSnapping PixelSnapping
 If the widget will draw snapped to the nearest pixel. Improves clarity but might cause visibile stepping in animation.
EWidgetClipping Clipping
 Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
float32 RenderOpacity
 The opacity of the widget.
const FGeometry CachedGeometry
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
const FGeometry PaintSpaceGeometry
const UGameInstance GameInstance
 Gets the game instance associated with this UI.
const UPanelWidget Parent
 Gets the parent widget.
const FVector2D DesiredSize
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
const FGeometry TickSpaceGeometry
bool IsEnabled
 Gets the current enabled status of the widget.
const ULocalPlayer OwningLocalPlayer
 Gets the local player associated with this UI.
const APlayerController OwningPlayer
 Gets the player controller associated with this UI.
float32 RenderTransformAngle
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget.

Member Function Documentation

◆ AddOption()

void AddOption ( FName Option)

Add an element to the option list.

◆ ClearOptions()

void ClearOptions ( )

Remove all the elements of the option list.

◆ ClearSelection()

void ClearSelection ( )

Clear the current selection.

◆ GetSelectedOption()

FName GetSelectedOption ( ) const

Get the current selected option.

◆ IsOpen()

bool IsOpen ( ) const

Is the combobox menu opened.

◆ RemoveOption()

bool RemoveOption ( FName Option)

Remove an element to the option list.

◆ SetSelectedOption()

void SetSelectedOption ( FName Option)

Set the current selected option.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bEnableGamepadNavigationMode

bool bEnableGamepadNavigationMode

When false, directional keys will change the selection. When true, ComboBox must be activated and will only capture arrow input while activated.

◆ bHasDownArrow

bool bHasDownArrow

When false, the down arrow is not generated and it is up to the API consumer to make their own visual hint that this is a drop down.

◆ bIsFocusable

bool bIsFocusable

When true, allows the combo box to receive keyboard focus.

◆ ContentPadding

FMargin ContentPadding

◆ ForegroundColor

FSlateColor ForegroundColor

The foreground color to pass through the hierarchy.

◆ ItemStyle

FTableRowStyle ItemStyle

The item row style.

◆ MaxListHeight

float32 MaxListHeight

The max height of the combobox list that opens.

◆ OnGenerateContentWidget

FGenerateWidgetEvent__ComboBoxKey OnGenerateContentWidget

Called when the widget is needed for the content.

◆ OnGenerateItemWidget

FGenerateWidgetEvent__ComboBoxKey OnGenerateItemWidget

Called when the widget is needed for the item.

◆ OnOpening

Called when the combobox is opening.

◆ OnSelectionChanged

Called when a new item is selected in the combobox.

◆ Options

TArray<FName> Options

◆ ScrollBarStyle

FScrollBarStyle ScrollBarStyle

The scroll bar style.

◆ SelectedOption

FName SelectedOption

◆ WidgetStyle

FComboBoxStyle WidgetStyle

The combobox style.