G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCheatModeHelper Member List

This is the complete list of members for UCheatModeHelper, including all inherited members.

AddItemsToInventory(const UObject WorldContextObject, const TSubclassOf< UItemDefinition > ItemDefinition, int NumberOfItems)UCheatModeHelperstatic
AddToRoot()UObject
CanPlayerTeleport()UCheatModeHelperstatic
ClassUObject
ConvertIntToString(int number)UCheatModeHelperstatic
ConvertStringToInteger(FString string)UCheatModeHelperstatic
ConvertStringToVector(TArray< FString > stringArray)UCheatModeHelperstatic
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
FillWithCharacterState(TArray< AGothicCharacterState > characterStates, FName globalId, AGothicCharacterState outCharacterState)UCheatModeHelperstatic
GetAllCharactersStates(FString Filter="")UCheatModeHelperstatic
GetAllInteractionSpots()UCheatModeHelperstatic
GetAllItems(FString Filter="")UCheatModeHelperstatic
GetAllSpawnableCharacters(FString Filter="")UCheatModeHelperstatic
GetAllSpawnableItems(FString Filter="")UCheatModeHelperstatic
GetClass() constUObject
GetConsoleStringsFromCharacterStates()UCheatModeHelperstatic
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetLocationAndLoadDatalayerGivenASpotHandle(FInteractionSpotHandle SpotHandle)UCheatModeHelperstatic
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPlayerFrontLocationAtDistance(float32 distance)UCheatModeHelperstatic
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetViewDistanceSquaredTo(const AGothicCharacterState CharacterState)UCheatModeHelperstatic
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OpenLock(const UObject WorldContextObject)UCheatModeHelperstatic
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
SpawnActor(TSubclassOf< UObject > Actor, FVector Position, FRotator Rotation, AActor Owner, ESpawnActorCollisionHandlingMethod SpawningCollisionHandling=ESpawnActorCollisionHandlingMethod ::AdjustIfPossibleButAlwaysSpawn)UCheatModeHelperstatic
SpawnNPC(FString spawnerName, TSubclassOf< USpawnAIAgentDefinition > SpawnDef, TSubclassOf< UAIState_DailyRoutine > DailyRoutine, FTransform Transform)UCheatModeHelperstatic
StaticClass()UCheatModeHelperstatic
TeleportTo(FVector location)UCheatModeHelperstatic
ToString() constUObject
WorldUObject