G1R AngelScript
Scripting reference for the Gothic 1 Remake
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VLog Namespace Reference

Functions

Functions
void Capsule (UObject LogOwner, FString Message, FVector Base, float32 HalfHeight, float32 Radius, FColor Color, FRotator Rotation=FRotator ::ZeroRotator, FName Category=FName("Angelscript"))
void Segment (UObject LogOwner, FString Message, FVector SegmentStart, FVector SegmentEnd, FColor Color, float32 Thickness=0.0f, FName Category=FName("Angelscript"))
void Location (UObject LogOwner, FString Message, FVector Location, float32 Radius, FColor Color, FName Category=FName("Angelscript"))
void Box (UObject LogOwner, FString Message, FBox Box, FColor Color, FName Category=FName("Angelscript"))
void Obox (UObject LogOwner, FString Message, FBox Box, FTransform Transform, FColor Color, FName Category=FName("Angelscript"))
void Cylinder (UObject LogOwner, FString Message, FVector Start, FVector End, float32 Radius, FColor Color, FName Category=FName("Angelscript"))
void LogInfo (UObject LogOwner, FString Message, FName Category=FName("Angelscript"))
void Histogram (UObject LogOwner, FName GraphName, FName DataName, FVector2D Data, FColor Color, FName Category=FName("Angelscript"))
void Mesh (UObject LogOwner, FString Message, TArray< FVector > Vertices, TArray< int > Indices, FColor Color, FName Category=FName("Angelscript"))
void Convexpoly (UObject LogOwner, FString Message, TArray< FVector > Points, FColor Color, FName Category=FName("Angelscript"))
void Arrow (UObject LogOwner, FString Message, FVector Start, FVector End, FColor Color, FName Category=FName("Angelscript"))
void Circle (UObject LogOwner, FString Message, FVector Center, float32 Radius, FColor Color, FVector UpAxis=FVector ::UpVector, int Thickness=0, FName Category=FName("Angelscript"))

Function Documentation

◆ Arrow()

void Arrow ( UObject LogOwner,
FString Message,
FVector Start,
FVector End,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Box()

void Box ( UObject LogOwner,
FString Message,
FBox Box,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Capsule()

void Capsule ( UObject LogOwner,
FString Message,
FVector Base,
float32 HalfHeight,
float32 Radius,
FColor Color,
FRotator Rotation = FRotator :: ZeroRotator,
FName Category = FName ( "Angelscript" ) )

◆ Circle()

void Circle ( UObject LogOwner,
FString Message,
FVector Center,
float32 Radius,
FColor Color,
FVector UpAxis = FVector :: UpVector,
int Thickness = 0,
FName Category = FName ( "Angelscript" ) )

◆ Convexpoly()

void Convexpoly ( UObject LogOwner,
FString Message,
TArray< FVector > Points,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Cylinder()

void Cylinder ( UObject LogOwner,
FString Message,
FVector Start,
FVector End,
float32 Radius,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Histogram()

void Histogram ( UObject LogOwner,
FName GraphName,
FName DataName,
FVector2D Data,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Location()

void Location ( UObject LogOwner,
FString Message,
FVector Location,
float32 Radius,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ LogInfo()

void LogInfo ( UObject LogOwner,
FString Message,
FName Category = FName ( "Angelscript" ) )

◆ Mesh()

void Mesh ( UObject LogOwner,
FString Message,
TArray< FVector > Vertices,
TArray< int > Indices,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Obox()

void Obox ( UObject LogOwner,
FString Message,
FBox Box,
FTransform Transform,
FColor Color,
FName Category = FName ( "Angelscript" ) )

◆ Segment()

void Segment ( UObject LogOwner,
FString Message,
FVector SegmentStart,
FVector SegmentEnd,
FColor Color,
float32 Thickness = 0.0f,
FName Category = FName ( "Angelscript" ) )