G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Namespaces
|
Classes
|
Enumerations
AngelscriptCode
Game
Namespaces
namespace
Math
namespace
Script
namespace
Subsystem
namespace
WidgetBlueprint
Classes
class
ALatentAutomationCommandClientExecutor
ALatentAutomationCommandClientExecutor
.
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class
ATestTerminator
ATestTerminator
.
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class
FAsyncLoadGameFromSlotDynamicDelegate
class
FAsyncSaveGameToSlotDynamicDelegate
struct
FCurveKeyHandle
class
FOnSoftClassLoaded
class
FOnSoftObjectLoaded
class
FScriptOverlapDelegate
class
FScriptTraceDelegate
class
UAngelscriptActorLibrary
class
UAngelscriptAllScriptRootsCommandlet
class
UAngelscriptComponentLibrary
class
UAngelscriptFQuat4fLibrary
class
UAngelscriptFQuatLibrary
class
UAngelscriptFRotator3fLibrary
class
UAngelscriptFRotatorLibrary
class
UAngelscriptFTransform3fLibrary
class
UAngelscriptFTransformLibrary
class
UAngelscriptFVector3fMixinLibrary
class
UAngelscriptFVectorMixinLibrary
class
UAngelscriptHitResultLibrary
class
UAngelscriptMathLibrary
class
UAngelscriptScriptLibrary
class
UAngelscriptSettings
class
UAngelscriptTestCommandlet
class
UAngelscriptTestSettings
class
UAngelscriptTestUserSettings
class
UAngelscriptWidgetMixinLibrary
class
UAngelscriptWorldLibrary
class
UASClass
class
UASFunction
class
UASFunction_ByteArg
class
UASFunction_ByteArg_JIT
class
UASFunction_ByteReturn
class
UASFunction_ByteReturn_JIT
class
UASFunction_DoubleArg
class
UASFunction_DoubleArg_JIT
class
UASFunction_DoubleReturn
class
UASFunction_DoubleReturn_JIT
class
UASFunction_DWordArg
class
UASFunction_DWordArg_JIT
class
UASFunction_DWordReturn
class
UASFunction_DWordReturn_JIT
class
UASFunction_FloatArg
class
UASFunction_FloatArg_JIT
class
UASFunction_FloatExtendedToDoubleArg
class
UASFunction_FloatExtendedToDoubleArg_JIT
class
UASFunction_FloatExtendedToDoubleReturn
class
UASFunction_FloatExtendedToDoubleReturn_JIT
class
UASFunction_FloatReturn
class
UASFunction_FloatReturn_JIT
class
UASFunction_JIT
class
UASFunction_NoParams
class
UASFunction_NoParams_JIT
class
UASFunction_NotThreadSafe
class
UASFunction_NotThreadSafe_JIT
class
UASFunction_ObjectReturn
class
UASFunction_ObjectReturn_JIT
class
UASFunction_QWordArg
class
UASFunction_QWordArg_JIT
class
UASFunction_ReferenceArg
class
UASFunction_ReferenceArg_JIT
class
UAssetManagerMixinLibrary
class
UASStruct
class
UFakeNetDriver
class
UGameplayLibrary
class
UGameplayTagContainerMixinLibrary
ScriptMixin library to bind functions on
FGameplayTagContainer
that are not BlueprintCallable by default.
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class
UGameplayTagMixinLibrary
ScriptMixin library to bind functions on
FGameplayTag
that are not BlueprintCallable by default.
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class
UGameplayTagQueryMixinLibrary
ScriptMixin library to bind functions on
FGameplayTagQuery
that are not BlueprintCallable by default.
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class
UInputComponentScriptMixinLibrary
ScriptMixin library to bind functions on
UInputComponent
that are not BlueprintCallable by default.
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class
ULatentAutomationCommand
class
UObjectInWorld
class
UObjectTickable
class
UPlayerControllerInputScriptMixinLibrary
ScriptMixin library to bind functions on
APlayerController
for handling input.
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class
UPlayerInputScriptMixinLibrary
class
URuntimeFloatCurveMixinLibrary
class
UScriptEngineSubsystem
class
UScriptGameInstanceSubsystem
class
UScriptLocalPlayerSubsystem
class
UScriptWorldSubsystem
class
USoftReferenceStatics
class
USubsystemLibrary
These functions are blueprint internal by default, but we need them exposed in Angelscript.
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class
UTestTerminatorComponent
UTestTerminatorComponent
.
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class
UWidgetBlueprintStatics
Expands the
WidgetBlueprint
:: namespace in script with static functions that are handled by custom nodes in blueprint, and aren't automatically bound as a result.
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class
UWorldCollisionStatics
Enumerations
enum
EAngelscriptMathNamespace
{
Math
,
FMath
,
EAngelscriptMathNamespace_MAX
}
enum
EAngelscriptPropertyBlueprintSpecifier
{
BlueprintReadWrite
,
BlueprintReadOnly
,
BlueprintHidden
,
EAngelscriptPropertyBlueprintSpecifier_MAX
}
enum
EAngelscriptPropertyEditSpecifier
{
EditAnywhere
,
EditInstanceOnly
,
EditDefaultsOnly
,
NotEditable
,
EAngelscriptPropertyEditSpecifier_MAX
}
enum
EAngelscriptStaticClassMode
{
Allowed
,
Deprecated
,
Disallowed
,
EAngelscriptStaticClassMode_MAX
}
Detailed Description
Enumeration Type Documentation
◆
EAngelscriptMathNamespace
enum
EAngelscriptMathNamespace
Enumerator
Math
FMath
EAngelscriptMathNamespace_MAX
◆
EAngelscriptPropertyBlueprintSpecifier
enum
EAngelscriptPropertyBlueprintSpecifier
Enumerator
BlueprintReadWrite
BlueprintReadOnly
BlueprintHidden
EAngelscriptPropertyBlueprintSpecifier_MAX
◆
EAngelscriptPropertyEditSpecifier
enum
EAngelscriptPropertyEditSpecifier
Enumerator
EditAnywhere
EditInstanceOnly
EditDefaultsOnly
NotEditable
EAngelscriptPropertyEditSpecifier_MAX
◆
EAngelscriptStaticClassMode
enum
EAngelscriptStaticClassMode
Enumerator
Allowed
Deprecated
Disallowed
EAngelscriptStaticClassMode_MAX
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