G1R AngelScript
Scripting reference for the Gothic 1 Remake
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AngelscriptCode

Namespaces

namespace  Math
namespace  Script
namespace  Subsystem
namespace  WidgetBlueprint

Classes

class  ALatentAutomationCommandClientExecutor
 ALatentAutomationCommandClientExecutor. More...
class  ATestTerminator
 ATestTerminator. More...
class  FAsyncLoadGameFromSlotDynamicDelegate
class  FAsyncSaveGameToSlotDynamicDelegate
struct  FCurveKeyHandle
class  FOnSoftClassLoaded
class  FOnSoftObjectLoaded
class  FScriptOverlapDelegate
class  FScriptTraceDelegate
class  UAngelscriptActorLibrary
class  UAngelscriptAllScriptRootsCommandlet
class  UAngelscriptComponentLibrary
class  UAngelscriptFQuat4fLibrary
class  UAngelscriptFQuatLibrary
class  UAngelscriptFRotator3fLibrary
class  UAngelscriptFRotatorLibrary
class  UAngelscriptFTransform3fLibrary
class  UAngelscriptFTransformLibrary
class  UAngelscriptFVector3fMixinLibrary
class  UAngelscriptFVectorMixinLibrary
class  UAngelscriptHitResultLibrary
class  UAngelscriptMathLibrary
class  UAngelscriptScriptLibrary
class  UAngelscriptSettings
class  UAngelscriptTestCommandlet
class  UAngelscriptTestSettings
class  UAngelscriptTestUserSettings
class  UAngelscriptWidgetMixinLibrary
class  UAngelscriptWorldLibrary
class  UASClass
class  UASFunction
class  UASFunction_ByteArg
class  UASFunction_ByteArg_JIT
class  UASFunction_ByteReturn
class  UASFunction_ByteReturn_JIT
class  UASFunction_DoubleArg
class  UASFunction_DoubleArg_JIT
class  UASFunction_DoubleReturn
class  UASFunction_DoubleReturn_JIT
class  UASFunction_DWordArg
class  UASFunction_DWordArg_JIT
class  UASFunction_DWordReturn
class  UASFunction_DWordReturn_JIT
class  UASFunction_FloatArg
class  UASFunction_FloatArg_JIT
class  UASFunction_FloatExtendedToDoubleArg
class  UASFunction_FloatExtendedToDoubleArg_JIT
class  UASFunction_FloatExtendedToDoubleReturn
class  UASFunction_FloatExtendedToDoubleReturn_JIT
class  UASFunction_FloatReturn
class  UASFunction_FloatReturn_JIT
class  UASFunction_JIT
class  UASFunction_NoParams
class  UASFunction_NoParams_JIT
class  UASFunction_NotThreadSafe
class  UASFunction_NotThreadSafe_JIT
class  UASFunction_ObjectReturn
class  UASFunction_ObjectReturn_JIT
class  UASFunction_QWordArg
class  UASFunction_QWordArg_JIT
class  UASFunction_ReferenceArg
class  UASFunction_ReferenceArg_JIT
class  UAssetManagerMixinLibrary
class  UASStruct
class  UFakeNetDriver
class  UGameplayLibrary
class  UGameplayTagContainerMixinLibrary
 ScriptMixin library to bind functions on FGameplayTagContainer that are not BlueprintCallable by default. More...
class  UGameplayTagMixinLibrary
 ScriptMixin library to bind functions on FGameplayTag that are not BlueprintCallable by default. More...
class  UGameplayTagQueryMixinLibrary
 ScriptMixin library to bind functions on FGameplayTagQuery that are not BlueprintCallable by default. More...
class  UInputComponentScriptMixinLibrary
 ScriptMixin library to bind functions on UInputComponent that are not BlueprintCallable by default. More...
class  ULatentAutomationCommand
class  UObjectInWorld
class  UObjectTickable
class  UPlayerControllerInputScriptMixinLibrary
 ScriptMixin library to bind functions on APlayerController for handling input. More...
class  UPlayerInputScriptMixinLibrary
class  URuntimeFloatCurveMixinLibrary
class  UScriptEngineSubsystem
class  UScriptGameInstanceSubsystem
class  UScriptLocalPlayerSubsystem
class  UScriptWorldSubsystem
class  USoftReferenceStatics
class  USubsystemLibrary
 These functions are blueprint internal by default, but we need them exposed in Angelscript. More...
class  UTestTerminatorComponent
 UTestTerminatorComponent. More...
class  UWidgetBlueprintStatics
 Expands the WidgetBlueprint:: namespace in script with static functions that are handled by custom nodes in blueprint, and aren't automatically bound as a result. More...
class  UWorldCollisionStatics

Enumerations

enum  EAngelscriptMathNamespace { Math , FMath , EAngelscriptMathNamespace_MAX }
enum  EAngelscriptPropertyBlueprintSpecifier { BlueprintReadWrite , BlueprintReadOnly , BlueprintHidden , EAngelscriptPropertyBlueprintSpecifier_MAX }
enum  EAngelscriptPropertyEditSpecifier {
  EditAnywhere , EditInstanceOnly , EditDefaultsOnly , NotEditable ,
  EAngelscriptPropertyEditSpecifier_MAX
}
enum  EAngelscriptStaticClassMode { Allowed , Deprecated , Disallowed , EAngelscriptStaticClassMode_MAX }

Detailed Description

Enumeration Type Documentation

◆ EAngelscriptMathNamespace

Enumerator
Math 
FMath 
EAngelscriptMathNamespace_MAX 

◆ EAngelscriptPropertyBlueprintSpecifier

Enumerator
BlueprintReadWrite 
BlueprintReadOnly 
BlueprintHidden 
EAngelscriptPropertyBlueprintSpecifier_MAX 

◆ EAngelscriptPropertyEditSpecifier

Enumerator
EditAnywhere 
EditInstanceOnly 
EditDefaultsOnly 
NotEditable 
EAngelscriptPropertyEditSpecifier_MAX 

◆ EAngelscriptStaticClassMode

Enumerator
Allowed 
Deprecated 
Disallowed 
EAngelscriptStaticClassMode_MAX