G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UScriptWorldSubsystem Class Reference

Public Member Functions

Functions
void PostInitialize ()
void Initialize ()
void OnWorldBeginPlay ()
void OnWorldComponentsUpdated ()
void Deinitialize ()
bool ShouldCreateSubsystem (UObject Outer) const
void Tick (float32 DeltaTime)
void UpdateStreamingState ()
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UWorldSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

World Subsystem
bool bCreateForGameWorlds
 Create this subsystem for worlds in gameplay (including Play-In-Editor).
bool bTickWhenPaused
 Whether this subsystem should continue ticking when the game is paused.
bool bCreateForLevelEditorWorlds
 Create this subsystem for worlds representing levels loaded in the editor.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ Deinitialize()

void Deinitialize ( )

◆ Initialize()

void Initialize ( )

◆ OnWorldBeginPlay()

void OnWorldBeginPlay ( )

◆ OnWorldComponentsUpdated()

void OnWorldComponentsUpdated ( )

◆ PostInitialize()

void PostInitialize ( )

◆ ShouldCreateSubsystem()

bool ShouldCreateSubsystem ( UObject Outer) const

◆ StaticClass()

UClass StaticClass ( )
static

◆ Tick()

void Tick ( float32 DeltaTime)

◆ UpdateStreamingState()

void UpdateStreamingState ( )

Member Data Documentation

◆ bCreateForGameWorlds

bool bCreateForGameWorlds

Create this subsystem for worlds in gameplay (including Play-In-Editor).

◆ bCreateForLevelEditorWorlds

bool bCreateForLevelEditorWorlds

Create this subsystem for worlds representing levels loaded in the editor.

◆ bTickWhenPaused

bool bTickWhenPaused

Whether this subsystem should continue ticking when the game is paused.