G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAsyncSaveGameToSlotDynamicDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FString SlotName, int UserIndex, bool bSuccess) const
void ExecuteIfBound (FString SlotName, int UserIndex, bool bSuccess) const
FAsyncSaveGameToSlotDynamicDelegate & opAssign (FAsyncSaveGameToSlotDynamicDelegate Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FString SlotName,
int UserIndex,
bool bSuccess ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FString SlotName,
int UserIndex,
bool bSuccess ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject