G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FScriptOverlapDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (uint64 TraceHandle, TArray< FOverlapResult > OutOverlaps, uint UserData) const
void ExecuteIfBound (uint64 TraceHandle, TArray< FOverlapResult > OutOverlaps, uint UserData) const
FScriptOverlapDelegate & opAssign (FScriptOverlapDelegate Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( uint64 TraceHandle,
TArray< FOverlapResult > OutOverlaps,
uint UserData ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( uint64 TraceHandle,
TArray< FOverlapResult > OutOverlaps,
uint UserData ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject