Initial simple API for reading and writing data in a data channel from game code / BP. Likely to be replaced in the near future with a custom BP node and a helper struct.
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| FLinearColor | ReadLinearColor (FName VarName, int Index, bool &IsValid) const |
| int | Num () const |
| bool | ReadBool (FName VarName, int Index, bool &IsValid) const |
| uint8 | ReadEnum (FName VarName, int Index, bool &IsValid) const |
| float | ReadFloat (FName VarName, int Index, bool &IsValid) const |
| FNiagaraID | ReadID (FName VarName, int Index, bool &IsValid) const |
| int | ReadInt (FName VarName, int Index, bool &IsValid) const |
| bool | InitAccess (FNiagaraDataChannelSearchParameters SearchParams, bool bReadPrevFrameData) |
| | Call before each access to the data channel to grab the correct data to read.
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| FVector | ReadPosition (FName VarName, int Index, bool &IsValid) const |
| FQuat | ReadQuat (FName VarName, int Index, bool &IsValid) const |
| FNiagaraSpawnInfo | ReadSpawnInfo (FName VarName, int Index, bool &IsValid) const |
| FVector | ReadVector (FName VarName, int Index, bool &IsValid) const |
| FVector2D | ReadVector2D (FName VarName, int Index, bool &IsValid) const |
| FVector4 | ReadVector4 (FName VarName, int Index, bool &IsValid) const |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Initial simple API for reading and writing data in a data channel from game code / BP. Likely to be replaced in the near future with a custom BP node and a helper struct.