G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInteractiveSubsystem Member List

This is the complete list of members for UInteractiveSubsystem, including all inherited members.

AddToRoot()UObject
bCreateForGameWorldsUScriptWorldSubsystem
bCreateForLevelEditorWorldsUScriptWorldSubsystem
bTickWhenPausedUScriptWorldSubsystem
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Deinitialize()UScriptWorldSubsystem
Get()UInteractiveSubsystemstatic
GetClass() constUObject
GetDataBool(const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, bool &outData)UInteractiveSubsystem
GetDataInt(const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, int &outData)UInteractiveSubsystem
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
Initialize()UScriptWorldSubsystem
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnWorldBeginPlay()UScriptWorldSubsystem
OnWorldComponentsUpdated()UScriptWorldSubsystem
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PostInitialize()UScriptWorldSubsystem
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetDataBool(const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const bool &inData)UInteractiveSubsystem
SetDataInt(const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const int &inData)UInteractiveSubsystem
SetTransactional(bool bTransactional)UObject
ShouldCreateSubsystem(UObject Outer) constUScriptWorldSubsystem
StaticClass()UInteractiveSubsystemstatic
Tick(float32 DeltaTime)UScriptWorldSubsystem
ToString() constUObject
UpdateStreamingState()UScriptWorldSubsystem
WorldUObject