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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayCueNotify_Burst. More...
Public Member Functions | |
Functions | |
| void | OnBurst (AActor Target, FGameplayCueParameters Parameters, FGameplayCueNotify_SpawnResult SpawnResults) const |
| Public Member Functions inherited from UGameplayCueNotify_Static | |
| bool | OnActive (AActor MyTarget, FGameplayCueParameters Parameters) const |
| Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation. | |
| bool | OnExecute (AActor MyTarget, FGameplayCueParameters Parameters) const |
| Called when a GameplayCue is executed, this is used for instant effects or periodic ticks. | |
| bool | OnRemove (AActor MyTarget, FGameplayCueParameters Parameters) const |
| Called when a GameplayCue with duration is removed. | |
| bool | WhileActive (AActor MyTarget, FGameplayCueParameters Parameters) const |
| Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc). | |
| void | HandleGameplayCue (AActor MyTarget, EGameplayCueEvent EventType, FGameplayCueParameters Parameters) const |
| Generic Event Graph event that will get called for every event type. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGameplayCueNotify_Static | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GCN Defaults | |
| FGameplayCueNotify_PlacementInfo | DefaultPlacementInfo |
| Default placement rules. Applies for all spawns unless overridden. | |
| FGameplayCueNotify_SpawnCondition | DefaultSpawnCondition |
| Default condition to check before spawning anything. Applies for all spawns unless overridden. | |
GCN Effects | |
| FGameplayCueNotify_BurstEffects | BurstEffects |
| List of effects to spawn on burst. | |
| Public Attributes inherited from UGameplayCueNotify_Static | |
| bool | IsOverride |
| Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue. | |
| FGameplayTag | GameplayCueTag |
| Tag this notify is activated by. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
| void OnBurst | ( | AActor | Target, |
| FGameplayCueParameters | Parameters, | ||
| FGameplayCueNotify_SpawnResult | SpawnResults ) const |
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static |
| FGameplayCueNotify_BurstEffects BurstEffects |
List of effects to spawn on burst.
| FGameplayCueNotify_PlacementInfo DefaultPlacementInfo |
Default placement rules. Applies for all spawns unless overridden.
| FGameplayCueNotify_SpawnCondition DefaultSpawnCondition |
Default condition to check before spawning anything. Applies for all spawns unless overridden.