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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_PlacementInfo. More...
Public Member Functions | |
Functions | |
| bool | GetbOverrideRotation () const |
| If enabled, will always spawn using rotation override. | |
| void | SetbOverrideRotation (bool Value) |
| If enabled, will always spawn using rotation override. | |
| bool | GetbOverrideScale () const |
| If enabled, will always spawn using the scale override. | |
| void | SetbOverrideScale (bool Value) |
| If enabled, will always spawn using the scale override. | |
| FGameplayCueNotify_PlacementInfo & | opAssign (FGameplayCueNotify_PlacementInfo Other) |
Public Attributes | |
GameplayCueNotify | |
| EGameplayCueNotify_AttachPolicy | AttachPolicy |
| Whether to attach to the target actor or not attach. | |
| EAttachmentRule | AttachmentRule |
| How the transform is handled when attached. | |
| FRotator | RotationOverride |
| If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment. | |
| FVector | ScaleOverride |
| If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent's scale will be ignored after attachment. | |
| FName | SocketName |
| Target's socket (or bone) used for location and rotation. If "None", it uses the target's root. | |
Variables | |
| bool | bOverrideScale |
| bool | bOverrideRotation |
FGameplayCueNotify_PlacementInfo.
Specifies how the gameplay cue notify will be positioned in the world.
| bool GetbOverrideRotation | ( | ) | const |
If enabled, will always spawn using rotation override.
| bool GetbOverrideScale | ( | ) | const |
If enabled, will always spawn using the scale override.
| FGameplayCueNotify_PlacementInfo & opAssign | ( | FGameplayCueNotify_PlacementInfo | Other | ) |
| void SetbOverrideRotation | ( | bool | Value | ) |
If enabled, will always spawn using rotation override.
| void SetbOverrideScale | ( | bool | Value | ) |
If enabled, will always spawn using the scale override.
| EAttachmentRule AttachmentRule |
How the transform is handled when attached.
| EGameplayCueNotify_AttachPolicy AttachPolicy |
Whether to attach to the target actor or not attach.
| bool bOverrideRotation |
| bool bOverrideScale |
| FRotator RotationOverride |
If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment.
| FVector ScaleOverride |
If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent's scale will be ignored after attachment.
| FName SocketName |
Target's socket (or bone) used for location and rotation. If "None", it uses the target's root.