G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_PlacementInfo Struct Reference

FGameplayCueNotify_PlacementInfo. More...

Public Member Functions

Functions
bool GetbOverrideRotation () const
 If enabled, will always spawn using rotation override.
void SetbOverrideRotation (bool Value)
 If enabled, will always spawn using rotation override.
bool GetbOverrideScale () const
 If enabled, will always spawn using the scale override.
void SetbOverrideScale (bool Value)
 If enabled, will always spawn using the scale override.
FGameplayCueNotify_PlacementInfo & opAssign (FGameplayCueNotify_PlacementInfo Other)

Public Attributes

GameplayCueNotify
EGameplayCueNotify_AttachPolicy AttachPolicy
 Whether to attach to the target actor or not attach.
EAttachmentRule AttachmentRule
 How the transform is handled when attached.
FRotator RotationOverride
 If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment.
FVector ScaleOverride
 If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent's scale will be ignored after attachment.
FName SocketName
 Target's socket (or bone) used for location and rotation. If "None", it uses the target's root.
Variables
bool bOverrideScale
bool bOverrideRotation

Detailed Description

FGameplayCueNotify_PlacementInfo.

Specifies how the gameplay cue notify will be positioned in the world.

Member Function Documentation

◆ GetbOverrideRotation()

bool GetbOverrideRotation ( ) const

If enabled, will always spawn using rotation override.

◆ GetbOverrideScale()

bool GetbOverrideScale ( ) const

If enabled, will always spawn using the scale override.

◆ opAssign()

◆ SetbOverrideRotation()

void SetbOverrideRotation ( bool Value)

If enabled, will always spawn using rotation override.

◆ SetbOverrideScale()

void SetbOverrideScale ( bool Value)

If enabled, will always spawn using the scale override.

Member Data Documentation

◆ AttachmentRule

EAttachmentRule AttachmentRule

How the transform is handled when attached.

◆ AttachPolicy

Whether to attach to the target actor or not attach.

◆ bOverrideRotation

bool bOverrideRotation

◆ bOverrideScale

bool bOverrideScale

◆ RotationOverride

FRotator RotationOverride

If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment.

◆ ScaleOverride

FVector ScaleOverride

If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent's scale will be ignored after attachment.

◆ SocketName

FName SocketName

Target's socket (or bone) used for location and rotation. If "None", it uses the target's root.