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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
GameplayCue | |
| void | ExecuteGameplayCueOnActor (AActor Target, const FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters) |
| Invoke a one time "instant" execute event for a gameplay cue on the target actor. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally. | |
| FGameplayCueParameters | MakeGameplayCueParametersFromHitResult (FHitResult HitResult) |
| Builds gameplay cue parameters using data from a hit result. | |
| void | RemoveGameplayCueOnActor (AActor Target, const FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters) |
| Invoke the removed event for a gameplay cue on the target actor. This should be paired with an AddGameplayCueOnActor call. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally. | |
| void | AddGameplayCueOnActor (AActor Target, const FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters) |
| Invoke the added event for a gameplay cue on the target actor. This should be paired with a RemoveGameplayCueOnActor call. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally. | |
| void AddGameplayCueOnActor | ( | AActor | Target, |
| const FGameplayTag | GameplayCueTag, | ||
| FGameplayCueParameters | Parameters ) |
Invoke the added event for a gameplay cue on the target actor. This should be paired with a RemoveGameplayCueOnActor call. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally.
| void ExecuteGameplayCueOnActor | ( | AActor | Target, |
| const FGameplayTag | GameplayCueTag, | ||
| FGameplayCueParameters | Parameters ) |
Invoke a one time "instant" execute event for a gameplay cue on the target actor. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally.
| FGameplayCueParameters MakeGameplayCueParametersFromHitResult | ( | FHitResult | HitResult | ) |
Builds gameplay cue parameters using data from a hit result.
| void RemoveGameplayCueOnActor | ( | AActor | Target, |
| const FGameplayTag | GameplayCueTag, | ||
| FGameplayCueParameters | Parameters ) |
Invoke the removed event for a gameplay cue on the target actor. This should be paired with an AddGameplayCueOnActor call. If the actor has an ability system, the event will fire on authority only and will be replicated. If the actor does not have an ability system, the event will only be fired locally.