G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_SpawnResult Struct Reference

FGameplayCueNotify_SpawnResult. More...

Public Member Functions

Functions
FGameplayCueNotify_SpawnResult & opAssign (FGameplayCueNotify_SpawnResult Other)

Public Attributes

GameplayCueNotify
TArray< TObjectPtr< UAudioComponent > > AudioComponents
 List of audio components spawned. There may be null pointers here as it matches the defined order.
TArray< TObjectPtr< UCameraShakeBase > > CameraShakes
 List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.
UForceFeedbackComponent ForceFeedbackComponent
 Force feedback component that was spawned. This is only valid when force feedback is set to play in world.
UDecalComponent DecalComponent
 Spawned decal component. This may be null.
TArray< TObjectPtr< UFXSystemComponent > > FxSystemComponents
 List of FX components spawned. There may be null pointers here as it matches the defined order.

Detailed Description

FGameplayCueNotify_SpawnResult.

Temporary structure used to track results of spawning components.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ AudioComponents

TArray<TObjectPtr<UAudioComponent> > AudioComponents

List of audio components spawned. There may be null pointers here as it matches the defined order.

◆ CameraShakes

List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.

◆ DecalComponent

UDecalComponent DecalComponent

Spawned decal component. This may be null.

◆ ForceFeedbackComponent

UForceFeedbackComponent ForceFeedbackComponent

Force feedback component that was spawned. This is only valid when force feedback is set to play in world.

◆ FxSystemComponents

TArray<TObjectPtr<UFXSystemComponent> > FxSystemComponents

List of FX components spawned. There may be null pointers here as it matches the defined order.