| AddEffect(FGameplayTag name, TSubclassOf< UGameplayEffect > effectToAdd) | UInteractiveObjectDefinition | |
| AdditionalInteractions | UInteractiveObjectDefinition | |
| AddToInventory(TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) | UInventoryDefinition | |
| AddToInventoryWithPayload(TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) | UInventoryDefinition | |
| AddToRoot() | UObject | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| CreateInventory(EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false) | UInventoryDefinition | |
| DefaultInteraction | UInteractiveObjectDefinition | |
| GetAdditionalInteractions() const | UInteractiveObjectDefinition | |
| GetClass() const | UObject | |
| GetDefaultInteraction() const | UInteractiveObjectDefinition | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetNameAsString() const | UGothicObjectDefinition | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| m_ActiveUntilEvent | UInteractiveObjectDefinition | |
| m_AdditionalInteractions | UInteractiveObjectDefinition | |
| m_AddNPCInteractionSpots | UInteractiveObjectDefinition | |
| m_AttenuatedWithRain | UFireActorDefinition | |
| m_CameraTarget | UInteractiveObjectDefinition | |
| m_ConsumeKeys | UInteractiveObjectDefinition | |
| m_DefaultInteraction | UInteractiveObjectDefinition | |
| m_Description | UGothicObjectDefinition | |
| m_DisabledUntilEvent | UInteractiveObjectDefinition | |
| m_Effects | UInteractiveObjectDefinition | |
| m_ExtraTags | UInteractiveObjectDefinition | |
| m_HoursForUnLite | UFireActorDefinition | |
| m_Icon | UGothicObjectDefinition | |
| m_Inventory | UInventoryDefinition | |
| m_Keys | UInteractiveObjectDefinition | |
| m_Lock | UInteractiveObjectDefinition | |
| m_LockDifficulty | UInteractiveObjectDefinition | |
| m_MinimalAction | UInteractiveObjectDefinition | |
| m_MustMove | UInteractiveObjectDefinition | |
| m_Name | UGothicObjectDefinition | |
| m_ObjectInteractAngle | UInteractiveObjectDefinition | |
| m_OptionalItemSpec | UInteractiveObjectDefinition | |
| m_OptionalItemSpecSecond | UInteractiveObjectDefinition | |
| m_OptionalObject | UInteractiveObjectDefinition | |
| m_PlayerDetectDistance | UInteractiveObjectDefinition | |
| m_PlayerInteractAngle | UInteractiveObjectDefinition | |
| m_PlayerInteractDistance | UInteractiveObjectDefinition | |
| m_PlayerInteractDistanceFar | UInteractiveObjectDefinition | |
| m_PlayerInteractZDistance | UInteractiveObjectDefinition | |
| m_Priority | UInteractiveObjectDefinition | |
| m_PuzzleKeys | UInteractiveObjectDefinition | |
| m_RequiredIcon | UInteractiveObjectDefinition | |
| m_RequiredIdObject | UInteractiveObjectDefinition | |
| m_RequiredItemSpec | UInteractiveObjectDefinition | |
| m_RequiredUniqueObject | UInteractiveObjectDefinition | |
| m_ShouldShowNameIngame | UInteractiveObjectDefinition | |
| m_SpellActivated | UFireActorDefinition | |
| m_StartActive | UFireActorDefinition | |
| m_StartBeforeRotation | UInteractiveObjectDefinition | |
| m_StopWithRain | UFireActorDefinition | |
| m_StopWithSpell | UFireActorDefinition | |
| m_Tags | UInteractiveObjectDefinition | |
| m_TimeRange | UFireActorDefinition | |
| m_UniqueName | UGothicObjectDefinition | |
| m_UsableByPlayer | UInteractiveObjectDefinition | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| MyCustomRPC(AActor OtherActor, bool IsBegin) | UInteractiveObjectDefinition | |
| Name | UObject | |
| NameAsString | UGothicObjectDefinition | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UFireActorDefinition | static |
| ToString() const | UObject | |
| World | UObject | |