G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UForceFeedbackEffect Class Reference

A predefined force-feedback effect to be played on a controller. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ForceFeedbackEffect
TMap< FName, FForceFeedbackEffectOverridenChannelDetails > PerDeviceOverrides
 A map of platform name -> ForceFeedback channel details.
TArray< TObjectPtr< UInputDeviceProperty > > DeviceProperties
 A map of input device properties that we want to set while this effect is playing.
TArray< FForceFeedbackChannelDetails > ChannelDetails
Info
float32 Duration
 Duration of force feedback pattern in seconds.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

A predefined force-feedback effect to be played on a controller.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ChannelDetails

◆ DeviceProperties

TArray<TObjectPtr<UInputDeviceProperty> > DeviceProperties

A map of input device properties that we want to set while this effect is playing.

◆ Duration

float32 Duration

Duration of force feedback pattern in seconds.

◆ PerDeviceOverrides

A map of platform name -> ForceFeedback channel details.