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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Base class for a camera shake. A camera shake contains a root shake "pattern" which is the object that contains the actual logic driving how the camera is shaken. Keeping the two separate makes it possible to completely change how a shake works without having to create a completely different asset. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
CameraShakePattern | |
| UCameraShakePattern | RootShakePattern |
| The root pattern for this camera shake. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
CameraShake | |
| float32 | ShakeScale |
| The overall scale to apply to the shake. Only valid when the shake is active. | |
| bool | bSingleInstance |
| If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer. | |
| void | SetRootShakePattern (UCameraShakePattern InPattern) |
| Sets the root pattern of this camera shake. | |
| UCameraShakePattern | GetRootShakePattern () const |
| Gets the root pattern of this camera shake. | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Base class for a camera shake. A camera shake contains a root shake "pattern" which is the object that contains the actual logic driving how the camera is shaken. Keeping the two separate makes it possible to completely change how a shake works without having to create a completely different asset.
| UCameraShakePattern GetRootShakePattern | ( | ) | const |
Gets the root pattern of this camera shake.
| void SetRootShakePattern | ( | UCameraShakePattern | InPattern | ) |
Sets the root pattern of this camera shake.
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static |
| bool bSingleInstance |
If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.
| UCameraShakePattern RootShakePattern |
The root pattern for this camera shake.
| float32 ShakeScale |
The overall scale to apply to the shake. Only valid when the shake is active.