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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Represents one "Profile" that a user can have for their player mappable keys. More...
Public Member Functions | |
Functions | |
| const FText & | GetDisplayName () const |
| The localized display name of this profile. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Enhanced Input|User Settings | |
| FPlatformUserId | OwningUserId |
| The platform user id of the owning Local Player of this profile. | |
| TMap< FName, FKeyMappingRow > | PlayerMappedKeys |
| A map of "Mapping Row Name" to all key mappings associated with it. Note: Dirty mappings will be serialized from UEnhancedInputUserSettings::Serialize. | |
| const TMap< FName, FKeyMappingRow > | PlayerMappingRows |
| Get all known key mappings for this profile. | |
| const FText | ProfileDisplayName |
| Get the localized display name for this profile. | |
| const FGameplayTag | ProfileIdentifer |
| FText | DisplayName |
| The localized display name of this profile. | |
| FGameplayTag | ProfileIdentifier |
| The ID of this profile. This can be used by each Key Mapping to filter down which profile is required for it be equipped. | |
| void | FindKeyMapping (FPlayerKeyMapping &OutKeyMapping, FMapPlayerKeyArgs InArgs) const |
| void | DumpProfileToLog () const |
| A helper function to print out all the current profile settings to the log. | |
| int | GetMappedKeysInRow (const FName MappingName, TArray< FKey > &OutKeys) const |
| OUT. | |
| int | GetMappingNamesForKey (FKey InKey, TArray< FName > &OutMappingNames) const |
| OUT. | |
| const TMap< FName, FKeyMappingRow > & | GetPlayerMappingRows () const |
| Get all known key mappings for this profile. | |
| const FText & | GetProfileDisplayName () const |
| Get the localized display name for this profile. | |
| const FGameplayTag & | GetProfileIdentifer () const |
| bool | DoesMappingPassQueryOptions (FPlayerKeyMapping PlayerMapping, FPlayerMappableKeyQueryOptions Options) const |
| Returns true if the given player key mapping passes the query filter provided. | |
| int | QueryPlayerMappedKeys (FPlayerMappableKeyQueryOptions Options, TArray< FKey > &OutKeys) const |
| OUT. | |
| void | ResetMappingToDefault (const FName InMappingName) |
| Resets every player key mapping to this mapping back to it's default value. | |
| void | ResetToDefault () |
| Resets all the key mappings in this profile to their default value from their Input Mapping Context. | |
| void | SetDisplayName (FText NewDisplayName) |
| FString | ToString () const |
| Returns a string that can be used to debug the current key mappings. | |
Additional Inherited Members | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Represents one "Profile" that a user can have for their player mappable keys.
| bool DoesMappingPassQueryOptions | ( | FPlayerKeyMapping | PlayerMapping, |
| FPlayerMappableKeyQueryOptions | Options ) const |
Returns true if the given player key mapping passes the query filter provided.
| void DumpProfileToLog | ( | ) | const |
A helper function to print out all the current profile settings to the log.
| void FindKeyMapping | ( | FPlayerKeyMapping & | OutKeyMapping, |
| FMapPlayerKeyArgs | InArgs ) const |
| const FText & GetDisplayName | ( | ) | const |
The localized display name of this profile.
| const TMap< FName, FKeyMappingRow > & GetPlayerMappingRows | ( | ) | const |
Get all known key mappings for this profile.
This returns a map of "Mapping Name" -> Player Mappings to that name
| const FText & GetProfileDisplayName | ( | ) | const |
Get the localized display name for this profile.
| const FGameplayTag & GetProfileIdentifer | ( | ) | const |
| int QueryPlayerMappedKeys | ( | FPlayerMappableKeyQueryOptions | Options, |
| TArray< FKey > & | OutKeys ) const |
OUT.
| void ResetMappingToDefault | ( | const FName | InMappingName | ) |
Resets every player key mapping to this mapping back to it's default value.
| void ResetToDefault | ( | ) |
Resets all the key mappings in this profile to their default value from their Input Mapping Context.
| void SetDisplayName | ( | FText | NewDisplayName | ) |
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static |
| FString ToString | ( | ) | const |
Returns a string that can be used to debug the current key mappings.
| FText DisplayName |
The localized display name of this profile.
| FPlatformUserId OwningUserId |
The platform user id of the owning Local Player of this profile.
| TMap<FName,FKeyMappingRow> PlayerMappedKeys |
A map of "Mapping Row Name" to all key mappings associated with it. Note: Dirty mappings will be serialized from UEnhancedInputUserSettings::Serialize.
| const TMap<FName,FKeyMappingRow> PlayerMappingRows |
Get all known key mappings for this profile.
This returns a map of "Mapping Name" -> Player Mappings to that name
| const FText ProfileDisplayName |
Get the localized display name for this profile.
| const FGameplayTag ProfileIdentifer |
| FGameplayTag ProfileIdentifier |
The ID of this profile. This can be used by each Key Mapping to filter down which profile is required for it be equipped.