G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FKey Struct Reference

Public Member Functions

Functions
bool IsAxis3D () const
bool IsModifierKey () const
bool IsGamepadKey () const
bool IsTouch () const
bool IsMouseButton () const
bool IsAxis1D () const
bool IsAxis2D () const
bool IsValid () const
FText GetDisplayName (bool bLongDisplayName=true) const
FName GetKeyName () const
bool opEquals (FKey Other) const
FString ToString () const
FKey & opAssign (FKey Other)
void SetKeyName (FName Value)

Public Attributes

Variables
FName KeyName

Member Function Documentation

◆ GetDisplayName()

FText GetDisplayName ( bool bLongDisplayName = true) const

◆ GetKeyName()

FName GetKeyName ( ) const

◆ IsAxis1D()

bool IsAxis1D ( ) const

◆ IsAxis2D()

bool IsAxis2D ( ) const

◆ IsAxis3D()

bool IsAxis3D ( ) const

◆ IsGamepadKey()

bool IsGamepadKey ( ) const

◆ IsModifierKey()

bool IsModifierKey ( ) const

◆ IsMouseButton()

bool IsMouseButton ( ) const

◆ IsTouch()

bool IsTouch ( ) const

◆ IsValid()

bool IsValid ( ) const

◆ opAssign()

FKey & opAssign ( FKey Other)

◆ opEquals()

bool opEquals ( FKey Other) const

◆ SetKeyName()

void SetKeyName ( FName Value)

◆ ToString()

FString ToString ( ) const

Member Data Documentation

◆ KeyName

FName KeyName