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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Stores all mappings bound to a single mapping name. More...
Public Member Functions | |
Functions | |
| FKeyMappingRow & | opAssign (FKeyMappingRow Other) |
Public Attributes | |
Enhanced Input|User Settings | |
| TSet< FPlayerKeyMapping > | Mappings |
Stores all mappings bound to a single mapping name.
Since a single mapping can have multiple bindings to it and this system should be Blueprint friendly, this needs to be a struct (blueprint don't support nested containers).
| FKeyMappingRow & opAssign | ( | FKeyMappingRow | Other | ) |
| TSet<FPlayerKeyMapping> Mappings |