G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataModule_Combat Member List

This is the complete list of members for UDataModule_Combat, including all inherited members.

AddToRoot()UObject
AttackCountUDataModule_Combat
AttackTargetUDataModule_Combat
AttackTargetHurtComponentUDataModule_Combat
BlockStateUDataModule_Combat
CheckIfNextAttackConfig(FGameplayTag attackDirection) constUDataModule_Combat
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CurrentAttackUDataModule_Combat
CurrentAttackDirectionUDataModule_Combat
CurrentAttackHandleUDataModule_Combat
CurrentComboUDataModule_Combat
CurrentParryDirectionUDataModule_Combat
DefeatingAttackDirectionUDataModule_Combat
EquipedWeaponDefinitionUDataModule_Combat
GetAttackCount() constUDataModule_Combat
GetAttackRange(const UComboAttackConfig Combo) constUDataModule_Combat
GetAttackRangeInPlace(const UComboAttackConfig Combo) constUDataModule_Combat
GetAttackTarget() constUDataModule_Combat
GetAttackTargetHurtComponent() constUDataModule_Combat
GetBlockState() constUDataModule_Combat
GetClass() constUObject
GetCurrentAttack() constUDataModule_Combat
GetCurrentAttackDirection() constUDataModule_Combat
GetCurrentAttackHandle() constUDataModule_Combat
GetCurrentCombo() constUDataModule_Combat
GetCurrentParryDirection() constUDataModule_Combat
GetDefeatingAttackDirection() constUDataModule_Combat
GetEquipedWeaponDefinition() constUDataModule_Combat
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHigherAttackRange(const UWeaponMeleeDefinition WeaponMeleeDefinition) constUDataModule_Combat
GetIsRooted() constUObject
GetLastAttackerCharacter() constUDataModule_Combat
GetLastDamagePoint_World() constUDataModule_Combat
GetLastTauntTags()UDataModule_Combat
GetMagnetDamagePivotPoint() constUDataModule_Combat
GetName() constUObject
GetNextAttackConfig(FGameplayTag attackDirection) constUDataModule_Combat
GetNextAttacksRange(FGameplayTag attackDirection) constUDataModule_Combat
GetNextAttacksRangeInPlace(FGameplayTag attackDirection) constUDataModule_Combat
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetStance() constUDataModule_Combat
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IncreaseAttackCount()UDataModule_Combat
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LastAttackerCharacterUDataModule_Combat
LastDamagePoint_WorldUDataModule_Combat
LastTauntTagsUDataModule_Combat
LoadConfig()UObject
m_AttackCountUDataModule_Combat
MagnetDamagePivotPointUDataModule_Combat
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
ResetAttackCount()UDataModule_Combat
SaveConfig()UObject
SeLastTauntTags(FGameplayTagContainer &LastTauntTags)UDataModule_Combat
Server_SetAttackState(EAttackState AttackState)UDataModule_Combat
Server_SetBlockState(FGameplayTag BlockState)UDataModule_Combat
Server_SetCurrentAttackDirection(FGameplayTag CurrentAttackDirection)UDataModule_Combat
Server_SetCurrentParryDirection(FGameplayTag CurrentParryDirection)UDataModule_Combat
Server_SetDefeatingAttackDirection(FGameplayTag DefeatingAttackDirection)UDataModule_Combat
Server_SetDesiredStance(ECombatStance DesiredStance)UDataModule_Combat
Server_SetStance(ECombatStance Stance)UDataModule_Combat
SetLastAttackerCharacter(AGothicCharacter newCharacter)UDataModule_Combat
SetTransactional(bool bTransactional)UObject
StanceUDataModule_Combat
StaticClass()UDataModule_Combatstatic
ToString() constUObject
WorldUObject