G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UDataModule_Combat Member List
This is the complete list of members for
UDataModule_Combat
, including all inherited members.
AddToRoot
()
UObject
AttackCount
UDataModule_Combat
AttackTarget
UDataModule_Combat
AttackTargetHurtComponent
UDataModule_Combat
BlockState
UDataModule_Combat
CheckIfNextAttackConfig
(FGameplayTag attackDirection) const
UDataModule_Combat
Class
UObject
CopyScriptPropertiesFrom
(const UObject OtherObject)
UObject
CurrentAttack
UDataModule_Combat
CurrentAttackDirection
UDataModule_Combat
CurrentAttackHandle
UDataModule_Combat
CurrentCombo
UDataModule_Combat
CurrentParryDirection
UDataModule_Combat
DefeatingAttackDirection
UDataModule_Combat
EquipedWeaponDefinition
UDataModule_Combat
GetAttackCount
() const
UDataModule_Combat
GetAttackRange
(const UComboAttackConfig Combo) const
UDataModule_Combat
GetAttackRangeInPlace
(const UComboAttackConfig Combo) const
UDataModule_Combat
GetAttackTarget
() const
UDataModule_Combat
GetAttackTargetHurtComponent
() const
UDataModule_Combat
GetBlockState
() const
UDataModule_Combat
GetClass
() const
UObject
GetCurrentAttack
() const
UDataModule_Combat
GetCurrentAttackDirection
() const
UDataModule_Combat
GetCurrentAttackHandle
() const
UDataModule_Combat
GetCurrentCombo
() const
UDataModule_Combat
GetCurrentParryDirection
() const
UDataModule_Combat
GetDefeatingAttackDirection
() const
UDataModule_Combat
GetEquipedWeaponDefinition
() const
UDataModule_Combat
GetFullName
(const UObject StopOuter=nullptr) const
UObject
GetHigherAttackRange
(const UWeaponMeleeDefinition WeaponMeleeDefinition) const
UDataModule_Combat
GetIsRooted
() const
UObject
GetLastAttackerCharacter
() const
UDataModule_Combat
GetLastDamagePoint_World
() const
UDataModule_Combat
GetLastTauntTags
()
UDataModule_Combat
GetMagnetDamagePivotPoint
() const
UDataModule_Combat
GetName
() const
UObject
GetNextAttackConfig
(FGameplayTag attackDirection) const
UDataModule_Combat
GetNextAttacksRange
(FGameplayTag attackDirection) const
UDataModule_Combat
GetNextAttacksRangeInPlace
(FGameplayTag attackDirection) const
UDataModule_Combat
GetOuter
() const
UObject
GetOutermost
() const
UObject
GetPackage
() const
UObject
GetPathName
(const UObject StopOuter=nullptr) const
UObject
GetStance
() const
UDataModule_Combat
GetTypedOuter
(TSubclassOf< UObject > Target) const
UObject
GetWorld
() const
UObject
IncreaseAttackCount
()
UDataModule_Combat
IsA
(const UClass Class) const
UObject
IsRooted
UObject
IsSupportedForNetworking
() const
UObject
IsTransient
() const
UObject
LastAttackerCharacter
UDataModule_Combat
LastDamagePoint_World
UDataModule_Combat
LastTauntTags
UDataModule_Combat
LoadConfig
()
UObject
m_AttackCount
UDataModule_Combat
MagnetDamagePivotPoint
UDataModule_Combat
MarkPackageDirty
() const
UObject
Modify
(bool bAlwaysMarkDirty=true)
UObject
Name
UObject
opCast
(?&Address) const
UObject
Outer
UObject
Outermost
UObject
Package
UObject
ReloadConfig
()
UObject
RemoveFromRoot
()
UObject
ResetAttackCount
()
UDataModule_Combat
SaveConfig
()
UObject
SeLastTauntTags
(FGameplayTagContainer &LastTauntTags)
UDataModule_Combat
Server_SetAttackState
(EAttackState AttackState)
UDataModule_Combat
Server_SetBlockState
(FGameplayTag BlockState)
UDataModule_Combat
Server_SetCurrentAttackDirection
(FGameplayTag CurrentAttackDirection)
UDataModule_Combat
Server_SetCurrentParryDirection
(FGameplayTag CurrentParryDirection)
UDataModule_Combat
Server_SetDefeatingAttackDirection
(FGameplayTag DefeatingAttackDirection)
UDataModule_Combat
Server_SetDesiredStance
(ECombatStance DesiredStance)
UDataModule_Combat
Server_SetStance
(ECombatStance Stance)
UDataModule_Combat
SetLastAttackerCharacter
(AGothicCharacter newCharacter)
UDataModule_Combat
SetTransactional
(bool bTransactional)
UObject
Stance
UDataModule_Combat
StaticClass
()
UDataModule_Combat
static
ToString
() const
UObject
World
UObject
Generated by
1.16.1