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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Rendering|Material | |
| float32 | GetScalarParameterValue (UMaterialParameterCollection Collection, FName ParameterName) |
| Gets a scalar parameter value from the material collection instance. Logs if ParameterName is invalid. | |
| FLinearColor | GetVectorParameterValue (UMaterialParameterCollection Collection, FName ParameterName) |
| Gets a vector parameter value from the material collection instance. Logs if ParameterName is invalid. | |
| void | SetScalarParameterValue (UMaterialParameterCollection Collection, FName ParameterName, float32 ParameterValue) |
| Sets a scalar parameter value on the material collection instance. Logs if ParameterName is invalid. | |
| void | SetVectorParameterValue (UMaterialParameterCollection Collection, FName ParameterName, FLinearColor ParameterValue) |
| Sets a vector parameter value on the material collection instance. Logs if ParameterName is invalid. | |
| UMaterialInstanceDynamic | CreateDynamicMaterialInstance (UMaterialInterface Parent, FName OptionalName=NAME_None, EMIDCreationFlags CreationFlags=EMIDCreationFlags ::None) |
| Creates a Dynamic Material Instance which you can modify during gameplay. | |
| UMaterialInstanceDynamic CreateDynamicMaterialInstance | ( | UMaterialInterface | Parent, |
| FName | OptionalName = NAME_None, | ||
| EMIDCreationFlags | CreationFlags = EMIDCreationFlags :: None ) |
Creates a Dynamic Material Instance which you can modify during gameplay.
| float32 GetScalarParameterValue | ( | UMaterialParameterCollection | Collection, |
| FName | ParameterName ) |
Gets a scalar parameter value from the material collection instance. Logs if ParameterName is invalid.
| FLinearColor GetVectorParameterValue | ( | UMaterialParameterCollection | Collection, |
| FName | ParameterName ) |
Gets a vector parameter value from the material collection instance. Logs if ParameterName is invalid.
| void SetScalarParameterValue | ( | UMaterialParameterCollection | Collection, |
| FName | ParameterName, | ||
| float32 | ParameterValue ) |
Sets a scalar parameter value on the material collection instance. Logs if ParameterName is invalid.
| void SetVectorParameterValue | ( | UMaterialParameterCollection | Collection, |
| FName | ParameterName, | ||
| FLinearColor | ParameterValue ) |
Sets a vector parameter value on the material collection instance. Logs if ParameterName is invalid.