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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ISM descriptor class based on FISMComponentDescriptor. More...
ISM descriptor class based on FISMComponentDescriptor.
| FHLODISMComponentDescriptor & opAssign | ( | FHLODISMComponentDescriptor | Other | ) |
| void SetbAffectDistanceFieldLighting | ( | bool | Value | ) |
| void SetbAffectDynamicIndirectLighting | ( | bool | Value | ) |
| void SetbAffectDynamicIndirectLightingWhileHidden | ( | bool | Value | ) |
| void SetbCastContactShadow | ( | bool | Value | ) |
| void SetbCastDynamicShadow | ( | bool | Value | ) |
| void SetbCastHiddenShadow | ( | bool | Value | ) |
| void SetbCastShadow | ( | bool | Value | ) |
| void SetbCastShadowAsTwoSided | ( | bool | Value | ) |
| void SetbCastStaticShadow | ( | bool | Value | ) |
| void SetbConsiderForActorPlacementWhenHidden | ( | bool | Value | ) |
| void SetbEmissiveLightSource | ( | bool | Value | ) |
| void SetbEnableDensityScaling | ( | bool | Value | ) |
| void SetbEnableDiscardOnLoad | ( | bool | Value | ) |
| void SetbEvaluateWorldPositionOffset | ( | bool | Value | ) |
| void SetbFillCollisionUnderneathForNavmesh | ( | bool | Value | ) |
| void SetbForceNavigationObstacle | ( | bool | Value | ) |
| void SetbGenerateOverlapEvents | ( | bool | Value | ) |
| void SetbHiddenInGame | ( | bool | Value | ) |
| void SetbIncludeInHLOD | ( | bool | Value | ) |
| void SetbIsEditorOnly | ( | bool | Value | ) |
| void SetbOverrideLightMapRes | ( | bool | Value | ) |
| void SetbOverrideNavigationExport | ( | bool | Value | ) |
| void SetbReceivesDecals | ( | bool | Value | ) |
| void SetbRenderCustomDepth | ( | bool | Value | ) |
| void SetbReverseCulling | ( | bool | Value | ) |
| void SetbUseAsOccluder | ( | bool | Value | ) |
| void SetbUseDefaultCollision | ( | bool | Value | ) |
| void SetbUseGpuLodSelection | ( | bool | Value | ) |
| void SetbVisible | ( | bool | Value | ) |
| void SetbVisibleInRayTracing | ( | bool | Value | ) |
| EHasCustomNavigableGeometry bHasCustomNavigableGeometry |
| FBodyInstance BodyInstance |
| TSubclassOf<UInstancedStaticMeshComponent> ComponentClass |
| int CustomDepthStencilValue |
| ERendererStencilMask CustomDepthStencilWriteMask |
| EDetailMode DetailMode |
| EHLODBatchingPolicy HLODBatchingPolicy |
| int InstanceEndCullDistance |
| float32 InstanceLODDistanceScale |
| int InstanceStartCullDistance |
| FLightingChannels LightingChannels |
| ELightmapType LightmapType |
| EComponentMobility Mobility |
| UMaterialInterface OverlayMaterial |
| int OverriddenLightMapRes |
| TArray<TObjectPtr<UMaterialInterface> > OverrideMaterials |
| ERayTracingGroupCullingPriority RayTracingGroupCullingPriority |
| int RayTracingGroupId |
| TArray<TObjectPtr<URuntimeVirtualTexture> > RuntimeVirtualTextures |
| EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior |
| UStaticMesh StaticMesh |
| int TranslucencySortPriority |
| int VirtualTextureCullMips |
| ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType |
| int WorldPositionOffsetDisableDistance |