G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FLightingChannels Struct Reference

Specifies which lighting channels are relevant. More...

Public Member Functions

Functions
bool GetbChannel0 () const
 Default channel for all primitives and lights.
void SetbChannel0 (bool Value)
 Default channel for all primitives and lights.
bool GetbChannel1 () const
 First custom channel.
void SetbChannel1 (bool Value)
 First custom channel.
bool GetbChannel2 () const
 Second custom channel.
void SetbChannel2 (bool Value)
 Second custom channel.
FLightingChannels & opAssign (FLightingChannels Other)

Public Attributes

Variables
bool bChannel1
bool bChannel2
bool bChannel0

Detailed Description

Specifies which lighting channels are relevant.

Member Function Documentation

◆ GetbChannel0()

bool GetbChannel0 ( ) const

Default channel for all primitives and lights.

◆ GetbChannel1()

bool GetbChannel1 ( ) const

First custom channel.

◆ GetbChannel2()

bool GetbChannel2 ( ) const

Second custom channel.

◆ opAssign()

FLightingChannels & opAssign ( FLightingChannels Other)

◆ SetbChannel0()

void SetbChannel0 ( bool Value)

Default channel for all primitives and lights.

◆ SetbChannel1()

void SetbChannel1 ( bool Value)

First custom channel.

◆ SetbChannel2()

void SetbChannel2 ( bool Value)

Second custom channel.

Member Data Documentation

◆ bChannel0

bool bChannel0

◆ bChannel1

bool bChannel1

◆ bChannel2

bool bChannel2