G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FHLODISMComponentDescriptor Member List

This is the complete list of members for FHLODISMComponentDescriptor, including all inherited members.

bHasCustomNavigableGeometryFHLODISMComponentDescriptor
BodyInstanceFHLODISMComponentDescriptor
ComponentClassFHLODISMComponentDescriptor
CustomDepthStencilValueFHLODISMComponentDescriptor
CustomDepthStencilWriteMaskFHLODISMComponentDescriptor
DetailModeFHLODISMComponentDescriptor
HLODBatchingPolicyFHLODISMComponentDescriptor
InstanceEndCullDistanceFHLODISMComponentDescriptor
InstanceLODDistanceScaleFHLODISMComponentDescriptor
InstanceStartCullDistanceFHLODISMComponentDescriptor
LightingChannelsFHLODISMComponentDescriptor
LightmapTypeFHLODISMComponentDescriptor
MobilityFHLODISMComponentDescriptor
opAssign(FHLODISMComponentDescriptor Other)FHLODISMComponentDescriptor
FISMComponentDescriptor::opAssign(FISMComponentDescriptor Other)FISMComponentDescriptor
FISMComponentDescriptorBase::opAssign(FISMComponentDescriptorBase Other)FISMComponentDescriptorBase
OverlayMaterialFHLODISMComponentDescriptor
OverriddenLightMapResFHLODISMComponentDescriptor
OverrideMaterialsFHLODISMComponentDescriptor
RayTracingGroupCullingPriorityFHLODISMComponentDescriptor
RayTracingGroupIdFHLODISMComponentDescriptor
RuntimeVirtualTexturesFHLODISMComponentDescriptor
SetbAffectDistanceFieldLighting(bool Value)FHLODISMComponentDescriptor
SetbAffectDynamicIndirectLighting(bool Value)FHLODISMComponentDescriptor
SetbAffectDynamicIndirectLightingWhileHidden(bool Value)FHLODISMComponentDescriptor
SetbCastContactShadow(bool Value)FHLODISMComponentDescriptor
SetbCastDynamicShadow(bool Value)FHLODISMComponentDescriptor
SetbCastHiddenShadow(bool Value)FHLODISMComponentDescriptor
SetbCastShadow(bool Value)FHLODISMComponentDescriptor
SetbCastShadowAsTwoSided(bool Value)FHLODISMComponentDescriptor
SetbCastStaticShadow(bool Value)FHLODISMComponentDescriptor
SetbConsiderForActorPlacementWhenHidden(bool Value)FHLODISMComponentDescriptor
SetbEmissiveLightSource(bool Value)FHLODISMComponentDescriptor
SetbEnableDensityScaling(bool Value)FHLODISMComponentDescriptor
SetbEnableDiscardOnLoad(bool Value)FHLODISMComponentDescriptor
SetbEvaluateWorldPositionOffset(bool Value)FHLODISMComponentDescriptor
SetbFillCollisionUnderneathForNavmesh(bool Value)FHLODISMComponentDescriptor
SetbForceNavigationObstacle(bool Value)FHLODISMComponentDescriptor
SetbGenerateOverlapEvents(bool Value)FHLODISMComponentDescriptor
SetbHiddenInGame(bool Value)FHLODISMComponentDescriptor
SetbIncludeInHLOD(bool Value)FHLODISMComponentDescriptor
SetbIsEditorOnly(bool Value)FHLODISMComponentDescriptor
SetbOverrideLightMapRes(bool Value)FHLODISMComponentDescriptor
SetbOverrideNavigationExport(bool Value)FHLODISMComponentDescriptor
SetbReceivesDecals(bool Value)FHLODISMComponentDescriptor
SetbRenderCustomDepth(bool Value)FHLODISMComponentDescriptor
SetbReverseCulling(bool Value)FHLODISMComponentDescriptor
SetbUseAsOccluder(bool Value)FHLODISMComponentDescriptor
SetbUseDefaultCollision(bool Value)FHLODISMComponentDescriptor
SetbUseGpuLodSelection(bool Value)FHLODISMComponentDescriptor
SetbVisible(bool Value)FHLODISMComponentDescriptor
SetbVisibleInRayTracing(bool Value)FHLODISMComponentDescriptor
ShadowCacheInvalidationBehaviorFHLODISMComponentDescriptor
StaticMeshFHLODISMComponentDescriptor
TranslucencySortPriorityFHLODISMComponentDescriptor
VirtualTextureCullMipsFHLODISMComponentDescriptor
VirtualTextureRenderPassTypeFHLODISMComponentDescriptor
WorldPositionOffsetDisableDistanceFHLODISMComponentDescriptor