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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_LoopingEffects. More...
Public Member Functions | |
Functions | |
| FGameplayCueNotify_LoopingEffects & | opAssign (FGameplayCueNotify_LoopingEffects Other) |
Public Attributes | |
GameplayCueNotify | |
| TArray< FGameplayCueNotify_SoundInfo > | LoopingSounds |
| Sound to be played on gameplay cue loop start. | |
| FGameplayCueNotify_CameraShakeInfo | LoopingCameraShake |
| Camera shake to be played on gameplay cue loop start. | |
| FGameplayCueNotify_CameraLensEffectInfo | LoopingCameraLensEffect |
| Camera lens effect to be played on gameplay cue loop start. | |
| FGameplayCueNotify_ForceFeedbackInfo | LoopingForceFeedback |
| Force feedback to be played on gameplay cue loop start. | |
| FGameplayCueNotify_InputDevicePropertyInfo | LoopingInputDevicePropertyEffect |
| Input device properties to be applied on gameplay cue loop start. | |
| TArray< FGameplayCueNotify_ParticleInfo > | LoopingParticles |
| Particle systems to be spawned on gameplay cue loop start. | |
FGameplayCueNotify_LoopingEffects.
Set of looping effects to spawn for looping gameplay cues.
| FGameplayCueNotify_LoopingEffects & opAssign | ( | FGameplayCueNotify_LoopingEffects | Other | ) |
| FGameplayCueNotify_CameraLensEffectInfo LoopingCameraLensEffect |
Camera lens effect to be played on gameplay cue loop start.
| FGameplayCueNotify_CameraShakeInfo LoopingCameraShake |
Camera shake to be played on gameplay cue loop start.
| FGameplayCueNotify_ForceFeedbackInfo LoopingForceFeedback |
Force feedback to be played on gameplay cue loop start.
| FGameplayCueNotify_InputDevicePropertyInfo LoopingInputDevicePropertyEffect |
Input device properties to be applied on gameplay cue loop start.
| TArray<FGameplayCueNotify_ParticleInfo> LoopingParticles |
Particle systems to be spawned on gameplay cue loop start.
| TArray<FGameplayCueNotify_SoundInfo> LoopingSounds |
Sound to be played on gameplay cue loop start.