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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_CameraShakeInfo. More...
Public Member Functions | |
Functions | |
| bool | GetbOverrideSpawnCondition () const |
| If enabled, use the spawn condition override and not the default one. | |
| void | SetbOverrideSpawnCondition (bool Value) |
| If enabled, use the spawn condition override and not the default one. | |
| bool | GetbOverridePlacementInfo () const |
| If enabled, use the placement info override and not the default one. | |
| void | SetbOverridePlacementInfo (bool Value) |
| If enabled, use the placement info override and not the default one. | |
| bool | GetbPlayInWorld () const |
| If enabled, the camera shake will be played in the world and affect all players. | |
| void | SetbPlayInWorld (bool Value) |
| If enabled, the camera shake will be played in the world and affect all players. | |
| FGameplayCueNotify_CameraShakeInfo & | opAssign (FGameplayCueNotify_CameraShakeInfo Other) |
Public Attributes | |
GameplayCueNotify | |
| float32 | WorldInnerRadius |
| Players inside this radius get the full intensity camera shake. | |
| FGameplayCueNotify_PlacementInfo | PlacementInfoOverride |
| Defines how the camera shake will be placed. | |
| TSubclassOf< UCameraShakeBase > | CameraShake |
| Camera shake to play. | |
| float32 | ShakeScale |
| Scale applied to the camera shake. | |
| EGameplayCueNotify_EffectPlaySpace | PlaySpace |
| What coordinate space to play the camera shake relative to. | |
| FGameplayCueNotify_SpawnCondition | SpawnConditionOverride |
| Condition to check before playing the camera shake. | |
| float32 | WorldOuterRadius |
| Players outside this radius do not get the camera shake applied. | |
| float32 | WorldFalloffExponent |
| Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear). | |
Variables | |
| bool | bOverridePlacementInfo |
| bool | bPlayInWorld |
| bool | bOverrideSpawnCondition |
FGameplayCueNotify_CameraShakeInfo.
Properties that specify how to play a camera shake.
| bool GetbOverridePlacementInfo | ( | ) | const |
If enabled, use the placement info override and not the default one.
| bool GetbOverrideSpawnCondition | ( | ) | const |
If enabled, use the spawn condition override and not the default one.
| bool GetbPlayInWorld | ( | ) | const |
If enabled, the camera shake will be played in the world and affect all players.
| FGameplayCueNotify_CameraShakeInfo & opAssign | ( | FGameplayCueNotify_CameraShakeInfo | Other | ) |
| void SetbOverridePlacementInfo | ( | bool | Value | ) |
If enabled, use the placement info override and not the default one.
| void SetbOverrideSpawnCondition | ( | bool | Value | ) |
If enabled, use the spawn condition override and not the default one.
| void SetbPlayInWorld | ( | bool | Value | ) |
If enabled, the camera shake will be played in the world and affect all players.
| bool bOverridePlacementInfo |
| bool bOverrideSpawnCondition |
| bool bPlayInWorld |
| TSubclassOf<UCameraShakeBase> CameraShake |
Camera shake to play.
| FGameplayCueNotify_PlacementInfo PlacementInfoOverride |
Defines how the camera shake will be placed.
| EGameplayCueNotify_EffectPlaySpace PlaySpace |
What coordinate space to play the camera shake relative to.
| float32 ShakeScale |
Scale applied to the camera shake.
| FGameplayCueNotify_SpawnCondition SpawnConditionOverride |
Condition to check before playing the camera shake.
| float32 WorldFalloffExponent |
Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear).
| float32 WorldInnerRadius |
Players inside this radius get the full intensity camera shake.
| float32 WorldOuterRadius |
Players outside this radius do not get the camera shake applied.