G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_CameraLensEffectInfo Struct Reference

FGameplayCueNotify_CameraLensEffectInfo. More...

Public Member Functions

Functions
bool GetbOverrideSpawnCondition () const
 If enabled, use the spawn condition override and not the default one.
void SetbOverrideSpawnCondition (bool Value)
 If enabled, use the spawn condition override and not the default one.
bool GetbOverridePlacementInfo () const
 If enabled, use the placement info override and not the default one.
void SetbOverridePlacementInfo (bool Value)
 If enabled, use the placement info override and not the default one.
bool GetbPlayInWorld () const
 If enabled, the camera lens effect will be played in the world and affect all players.
void SetbPlayInWorld (bool Value)
 If enabled, the camera lens effect will be played in the world and affect all players.
FGameplayCueNotify_CameraLensEffectInfo & opAssign (FGameplayCueNotify_CameraLensEffectInfo Other)

Public Attributes

GameplayCueNotify
FGameplayCueNotify_PlacementInfo PlacementInfoOverride
 Defines how the camera lens effect will be placed.
TSubclassOf< AActor > CameraLensEffect
 Camera lens effect to play.
float32 WorldInnerRadius
 Players inside this radius get the full intensity camera lens effect.
float32 WorldOuterRadius
 Players outside this radius do not get the camera lens effect applied.
FGameplayCueNotify_SpawnCondition SpawnConditionOverride
 Condition to check before playing the camera lens effect.
Variables
bool bOverridePlacementInfo
bool bPlayInWorld
bool bOverrideSpawnCondition

Detailed Description

FGameplayCueNotify_CameraLensEffectInfo.

Properties that specify how to play a camera lens effect.

Member Function Documentation

◆ GetbOverridePlacementInfo()

bool GetbOverridePlacementInfo ( ) const

If enabled, use the placement info override and not the default one.

◆ GetbOverrideSpawnCondition()

bool GetbOverrideSpawnCondition ( ) const

If enabled, use the spawn condition override and not the default one.

◆ GetbPlayInWorld()

bool GetbPlayInWorld ( ) const

If enabled, the camera lens effect will be played in the world and affect all players.

◆ opAssign()

◆ SetbOverridePlacementInfo()

void SetbOverridePlacementInfo ( bool Value)

If enabled, use the placement info override and not the default one.

◆ SetbOverrideSpawnCondition()

void SetbOverrideSpawnCondition ( bool Value)

If enabled, use the spawn condition override and not the default one.

◆ SetbPlayInWorld()

void SetbPlayInWorld ( bool Value)

If enabled, the camera lens effect will be played in the world and affect all players.

Member Data Documentation

◆ bOverridePlacementInfo

bool bOverridePlacementInfo

◆ bOverrideSpawnCondition

bool bOverrideSpawnCondition

◆ bPlayInWorld

bool bPlayInWorld

◆ CameraLensEffect

TSubclassOf<AActor> CameraLensEffect

Camera lens effect to play.

◆ PlacementInfoOverride

FGameplayCueNotify_PlacementInfo PlacementInfoOverride

Defines how the camera lens effect will be placed.

◆ SpawnConditionOverride

FGameplayCueNotify_SpawnCondition SpawnConditionOverride

Condition to check before playing the camera lens effect.

◆ WorldInnerRadius

float32 WorldInnerRadius

Players inside this radius get the full intensity camera lens effect.

◆ WorldOuterRadius

float32 WorldOuterRadius

Players outside this radius do not get the camera lens effect applied.