FGameplayCueNotify_SoundInfo.
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FGameplayCueNotify_SoundInfo.
Properties that specify how to play a sound effect.
◆ GetbOverridePlacementInfo()
| bool GetbOverridePlacementInfo |
( |
| ) |
const |
If enabled, use the placement info override and not the default one.
◆ GetbOverrideSpawnCondition()
| bool GetbOverrideSpawnCondition |
( |
| ) |
const |
If enabled, use the spawn condition override and not the default one.
◆ GetbUseSoundParameterInterface()
| bool GetbUseSoundParameterInterface |
( |
| ) |
const |
If enabled, use the placement info override and not the default one.
◆ opAssign()
◆ SetbOverridePlacementInfo()
| void SetbOverridePlacementInfo |
( |
bool | Value | ) |
|
If enabled, use the placement info override and not the default one.
◆ SetbOverrideSpawnCondition()
| void SetbOverrideSpawnCondition |
( |
bool | Value | ) |
|
If enabled, use the spawn condition override and not the default one.
◆ SetbUseSoundParameterInterface()
| void SetbUseSoundParameterInterface |
( |
bool | Value | ) |
|
If enabled, use the placement info override and not the default one.
◆ bOverridePlacementInfo
| bool bOverridePlacementInfo |
◆ bOverrideSpawnCondition
| bool bOverrideSpawnCondition |
◆ bUseSoundParameterInterface
| bool bUseSoundParameterInterface |
◆ LoopingFadeOutDuration
| float32 LoopingFadeOutDuration |
How long it should take to fade out. Only used on looping gameplay cues.
◆ LoopingFadeVolumeLevel
| float32 LoopingFadeVolumeLevel |
The volume level you want the sound to fade out to over the 'Looping Fade Out Duration' before stopping. This value is irrelevant if the 'Looping Fade Out Duration' is zero. NOTE: If the fade out duration is positive and this value is not lower than the volume the sound is playing at, the sound will never stop!
◆ PlacementInfoOverride
Defines how the sound will be placed.
◆ Sound
◆ SoundParameterInterfaceInfo
Defines how to interface with the sound.
◆ SpawnConditionOverride
Condition to check before playing the sound.