G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_ParticleInfo Struct Reference

FGameplayCueNotify_ParticleInfo. More...

Public Member Functions

Functions
bool GetbOverrideSpawnCondition () const
 If enabled, use the spawn condition override and not the default one.
void SetbOverrideSpawnCondition (bool Value)
 If enabled, use the spawn condition override and not the default one.
bool GetbOverridePlacementInfo () const
 If enabled, use the placement info override and not the default one.
void SetbOverridePlacementInfo (bool Value)
 If enabled, use the placement info override and not the default one.
bool GetbCastShadow () const
 If enabled, this particle system will cast a shadow.
void SetbCastShadow (bool Value)
 If enabled, this particle system will cast a shadow.
FGameplayCueNotify_ParticleInfo & opAssign (FGameplayCueNotify_ParticleInfo Other)

Public Attributes

GameplayCueNotify
FGameplayCueNotify_PlacementInfo PlacementInfoOverride
 Defines how the particle system will be placed.
UNiagaraSystem NiagaraSystem
 Niagara FX system to spawn.
FGameplayCueNotify_SpawnCondition SpawnConditionOverride
 Condition to check before spawning the particle system.
Variables
bool bOverridePlacementInfo
bool bCastShadow
bool bOverrideSpawnCondition

Detailed Description

FGameplayCueNotify_ParticleInfo.

Properties that specify how to play a particle effect.

Member Function Documentation

◆ GetbCastShadow()

bool GetbCastShadow ( ) const

If enabled, this particle system will cast a shadow.

◆ GetbOverridePlacementInfo()

bool GetbOverridePlacementInfo ( ) const

If enabled, use the placement info override and not the default one.

◆ GetbOverrideSpawnCondition()

bool GetbOverrideSpawnCondition ( ) const

If enabled, use the spawn condition override and not the default one.

◆ opAssign()

◆ SetbCastShadow()

void SetbCastShadow ( bool Value)

If enabled, this particle system will cast a shadow.

◆ SetbOverridePlacementInfo()

void SetbOverridePlacementInfo ( bool Value)

If enabled, use the placement info override and not the default one.

◆ SetbOverrideSpawnCondition()

void SetbOverrideSpawnCondition ( bool Value)

If enabled, use the spawn condition override and not the default one.

Member Data Documentation

◆ bCastShadow

bool bCastShadow

◆ bOverridePlacementInfo

bool bOverridePlacementInfo

◆ bOverrideSpawnCondition

bool bOverrideSpawnCondition

◆ NiagaraSystem

UNiagaraSystem NiagaraSystem

Niagara FX system to spawn.

◆ PlacementInfoOverride

FGameplayCueNotify_PlacementInfo PlacementInfoOverride

Defines how the particle system will be placed.

◆ SpawnConditionOverride

FGameplayCueNotify_SpawnCondition SpawnConditionOverride

Condition to check before spawning the particle system.