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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayCueNotify_ParticleInfo. More...
Public Member Functions | |
Functions | |
| bool | GetbOverrideSpawnCondition () const |
| If enabled, use the spawn condition override and not the default one. | |
| void | SetbOverrideSpawnCondition (bool Value) |
| If enabled, use the spawn condition override and not the default one. | |
| bool | GetbOverridePlacementInfo () const |
| If enabled, use the placement info override and not the default one. | |
| void | SetbOverridePlacementInfo (bool Value) |
| If enabled, use the placement info override and not the default one. | |
| bool | GetbCastShadow () const |
| If enabled, this particle system will cast a shadow. | |
| void | SetbCastShadow (bool Value) |
| If enabled, this particle system will cast a shadow. | |
| FGameplayCueNotify_ParticleInfo & | opAssign (FGameplayCueNotify_ParticleInfo Other) |
Public Attributes | |
GameplayCueNotify | |
| FGameplayCueNotify_PlacementInfo | PlacementInfoOverride |
| Defines how the particle system will be placed. | |
| UNiagaraSystem | NiagaraSystem |
| Niagara FX system to spawn. | |
| FGameplayCueNotify_SpawnCondition | SpawnConditionOverride |
| Condition to check before spawning the particle system. | |
Variables | |
| bool | bOverridePlacementInfo |
| bool | bCastShadow |
| bool | bOverrideSpawnCondition |
FGameplayCueNotify_ParticleInfo.
Properties that specify how to play a particle effect.
| bool GetbCastShadow | ( | ) | const |
If enabled, this particle system will cast a shadow.
| bool GetbOverridePlacementInfo | ( | ) | const |
If enabled, use the placement info override and not the default one.
| bool GetbOverrideSpawnCondition | ( | ) | const |
If enabled, use the spawn condition override and not the default one.
| FGameplayCueNotify_ParticleInfo & opAssign | ( | FGameplayCueNotify_ParticleInfo | Other | ) |
| void SetbCastShadow | ( | bool | Value | ) |
If enabled, this particle system will cast a shadow.
| void SetbOverridePlacementInfo | ( | bool | Value | ) |
If enabled, use the placement info override and not the default one.
| void SetbOverrideSpawnCondition | ( | bool | Value | ) |
If enabled, use the spawn condition override and not the default one.
| bool bCastShadow |
| bool bOverridePlacementInfo |
| bool bOverrideSpawnCondition |
| UNiagaraSystem NiagaraSystem |
Niagara FX system to spawn.
| FGameplayCueNotify_PlacementInfo PlacementInfoOverride |
Defines how the particle system will be placed.
| FGameplayCueNotify_SpawnCondition SpawnConditionOverride |
Condition to check before spawning the particle system.