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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Functions | |
| FLinearColor | ColorFromIDStack () |
| Returns automatic random (but stable) color based on ImGui ID-Stack. | |
| void | Box (FTransform Transform, FBox BoxLocal, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void | BoxAABB (FBox BoxWS, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void | BoxAABBLocationHint (FBox BoxWS, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void | BoxAt (FVector Location, FRotator Rotation, float32 HalfExtent, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void | BoxLocationHint (FTransform Transform, FBox BoxLocal, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void | ActorLocationHint (AActor Actor, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| FLinearColor | ColorOrColorFromIDStack (FLinearColor Color) |
| If passed color is Transparent, returns ColorFromIDStack. Otherwise returns Color. | |
| UIngameToolDrawComponent | GetDC () |
| void | Line3D (FVector P1, FVector P2, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000), bool bIncludeDashedXRayLine=false) |
| void | LineConnectedPoints3D (TArray< FVector > Points, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000), bool bIncludeDashedXRayLine=false) |
| void | LocatorArrow (FVector TargetWS, FLinearColor Color=FLinearColor(0.000000, 0.000000, 0.000000, 0.000000)) |
| void ActorLocationHint | ( | AActor | Actor, |
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| void Box | ( | FTransform | Transform, |
| FBox | BoxLocal, | ||
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| void BoxAABB | ( | FBox | BoxWS, |
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| void BoxAABBLocationHint | ( | FBox | BoxWS, |
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| void BoxAt | ( | FVector | Location, |
| FRotator | Rotation, | ||
| float32 | HalfExtent, | ||
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| void BoxLocationHint | ( | FTransform | Transform, |
| FBox | BoxLocal, | ||
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |
| FLinearColor ColorFromIDStack | ( | ) |
Returns automatic random (but stable) color based on ImGui ID-Stack.
| FLinearColor ColorOrColorFromIDStack | ( | FLinearColor | Color | ) |
If passed color is Transparent, returns ColorFromIDStack. Otherwise returns Color.
| UIngameToolDrawComponent GetDC | ( | ) |
| void Line3D | ( | FVector | P1, |
| FVector | P2, | ||
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ), | ||
| bool | bIncludeDashedXRayLine = false ) |
| void LineConnectedPoints3D | ( | TArray< FVector > | Points, |
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ), | ||
| bool | bIncludeDashedXRayLine = false ) |
| void LocatorArrow | ( | FVector | TargetWS, |
| FLinearColor | Color = FLinearColor ( 0.000000 , 0.000000 , 0.000000 , 0.000000 ) ) |