G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraParameterCollectionInstance Class Reference

Public Member Functions

Niagara
void SetBoolParameter (FString InVariableName, bool InValue)
FLinearColor GetColorParameter (FString InVariableName)
float32 GetFloatParameter (FString InVariableName)
int GetIntParameter (FString InVariableName)
FQuat GetQuatParameter (FString InVariableName)
FVector2D GetVector2DParameter (FString InVariableName)
FVector4 GetVector4Parameter (FString InVariableName)
FVector GetVectorParameter (FString InVariableName)
bool GetBoolParameter (FString InVariableName)
 Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future.
void SetColorParameter (FString InVariableName, FLinearColor InValue)
void SetFloatParameter (FString InVariableName, float32 InValue)
void SetIntParameter (FString InVariableName, int InValue)
void SetQuatParameter (FString InVariableName, FQuat InValue)
void SetVector2DParameter (FString InVariableName, FVector2D InValue)
void SetVector4Parameter (FString InVariableName, FVector4 InValue)
 TODO[mg]: add position setter for LWC.
void SetVectorParameter (FString InVariableName, FVector InValue)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Instance
UNiagaraParameterCollection Collection
 TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance?
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetBoolParameter()

bool GetBoolParameter ( FString InVariableName)

Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future.

◆ GetColorParameter()

FLinearColor GetColorParameter ( FString InVariableName)

◆ GetFloatParameter()

float32 GetFloatParameter ( FString InVariableName)

◆ GetIntParameter()

int GetIntParameter ( FString InVariableName)

◆ GetQuatParameter()

FQuat GetQuatParameter ( FString InVariableName)

◆ GetVector2DParameter()

FVector2D GetVector2DParameter ( FString InVariableName)

◆ GetVector4Parameter()

FVector4 GetVector4Parameter ( FString InVariableName)

◆ GetVectorParameter()

FVector GetVectorParameter ( FString InVariableName)

◆ SetBoolParameter()

void SetBoolParameter ( FString InVariableName,
bool InValue )

◆ SetColorParameter()

void SetColorParameter ( FString InVariableName,
FLinearColor InValue )

◆ SetFloatParameter()

void SetFloatParameter ( FString InVariableName,
float32 InValue )

◆ SetIntParameter()

void SetIntParameter ( FString InVariableName,
int InValue )

◆ SetQuatParameter()

void SetQuatParameter ( FString InVariableName,
FQuat InValue )

◆ SetVector2DParameter()

void SetVector2DParameter ( FString InVariableName,
FVector2D InValue )

◆ SetVector4Parameter()

void SetVector4Parameter ( FString InVariableName,
FVector4 InValue )

TODO[mg]: add position setter for LWC.

◆ SetVectorParameter()

void SetVectorParameter ( FString InVariableName,
FVector InValue )

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Collection

TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance?