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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Niagara | |
| void | SetBoolParameter (FString InVariableName, bool InValue) |
| FLinearColor | GetColorParameter (FString InVariableName) |
| float32 | GetFloatParameter (FString InVariableName) |
| int | GetIntParameter (FString InVariableName) |
| FQuat | GetQuatParameter (FString InVariableName) |
| FVector2D | GetVector2DParameter (FString InVariableName) |
| FVector4 | GetVector4Parameter (FString InVariableName) |
| FVector | GetVectorParameter (FString InVariableName) |
| bool | GetBoolParameter (FString InVariableName) |
| Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future. | |
| void | SetColorParameter (FString InVariableName, FLinearColor InValue) |
| void | SetFloatParameter (FString InVariableName, float32 InValue) |
| void | SetIntParameter (FString InVariableName, int InValue) |
| void | SetQuatParameter (FString InVariableName, FQuat InValue) |
| void | SetVector2DParameter (FString InVariableName, FVector2D InValue) |
| void | SetVector4Parameter (FString InVariableName, FVector4 InValue) |
| TODO[mg]: add position setter for LWC. | |
| void | SetVectorParameter (FString InVariableName, FVector InValue) |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Instance | |
| UNiagaraParameterCollection | Collection |
| TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance? | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool GetBoolParameter | ( | FString | InVariableName | ) |
Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future.
| FLinearColor GetColorParameter | ( | FString | InVariableName | ) |
| float32 GetFloatParameter | ( | FString | InVariableName | ) |
| int GetIntParameter | ( | FString | InVariableName | ) |
| void SetBoolParameter | ( | FString | InVariableName, |
| bool | InValue ) |
| void SetColorParameter | ( | FString | InVariableName, |
| FLinearColor | InValue ) |
| void SetFloatParameter | ( | FString | InVariableName, |
| float32 | InValue ) |
| void SetIntParameter | ( | FString | InVariableName, |
| int | InValue ) |
TODO[mg]: add position setter for LWC.
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static |
| UNiagaraParameterCollection Collection |
TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance?