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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraRendererProperties | |
| static UClass | StaticClass () |
Public Attributes | |
Bindings | |
| FNiagaraRendererMaterialParameters | MaterialParameters |
| If this array has entries, we will create a MaterialInstanceDynamic per Emitter instance from Material and set the Material parameters using the Niagara simulation variables listed. | |
Decal Rendering | |
| ENiagaraRendererSourceDataMode | SourceMode |
| Whether or not to draw a single element for the Emitter or to draw the particles. | |
| int | RendererVisibility |
| If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer. | |
| float32 | DecalScreenSizeFade |
| When the decal is smaller than this screen size fade out the decal, can be used to reduce the amount of small decals drawn. | |
| FNiagaraParameterBinding | MaterialParameterBinding |
| Binding to material. | |
| UMaterialInterface | Material |
| What material to use for the decal. | |
| Public Attributes inherited from UNiagaraRendererProperties | |
| int | SortOrderHint |
| By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner. Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0. | |
| ENiagaraRendererMotionVectorSetting | MotionVectorSetting |
| Hint about how to generate motion (velocity) vectors for this renderer. | |
| bool | bAllowInCullProxies |
| FNiagaraPlatformSet | Platforms |
| Platforms on which this renderer is enabled. | |
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static |
| float32 DecalScreenSizeFade |
When the decal is smaller than this screen size fade out the decal, can be used to reduce the amount of small decals drawn.
| UMaterialInterface Material |
What material to use for the decal.
| FNiagaraParameterBinding MaterialParameterBinding |
Binding to material.
| FNiagaraRendererMaterialParameters MaterialParameters |
| int RendererVisibility |
If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer.
| ENiagaraRendererSourceDataMode SourceMode |
Whether or not to draw a single element for the Emitter or to draw the particles.