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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored on UNiagaraEmitter (on the System) for serialization and handed back to the System renderer on load. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
Rendering | |
| int | SortOrderHint |
| By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner. Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0. | |
| ENiagaraRendererMotionVectorSetting | MotionVectorSetting |
| Hint about how to generate motion (velocity) vectors for this renderer. | |
Scalability | |
| bool | bAllowInCullProxies |
| FNiagaraPlatformSet | Platforms |
| Platforms on which this renderer is enabled. | |
Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored on UNiagaraEmitter (on the System) for serialization and handed back to the System renderer on load.
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static |
| bool bAllowInCullProxies |
| ENiagaraRendererMotionVectorSetting MotionVectorSetting |
Hint about how to generate motion (velocity) vectors for this renderer.
| FNiagaraPlatformSet Platforms |
Platforms on which this renderer is enabled.
| int SortOrderHint |
By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner. Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0.