G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraRendererProperties Class Reference

Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored on UNiagaraEmitter (on the System) for serialization and handed back to the System renderer on load. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Public Attributes

Rendering
int SortOrderHint
 By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner. Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0.
ENiagaraRendererMotionVectorSetting MotionVectorSetting
 Hint about how to generate motion (velocity) vectors for this renderer.
Scalability
bool bAllowInCullProxies
FNiagaraPlatformSet Platforms
 Platforms on which this renderer is enabled.

Detailed Description

Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored on UNiagaraEmitter (on the System) for serialization and handed back to the System renderer on load.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bAllowInCullProxies

bool bAllowInCullProxies

◆ MotionVectorSetting

Hint about how to generate motion (velocity) vectors for this renderer.

◆ Platforms

Platforms on which this renderer is enabled.

◆ SortOrderHint

int SortOrderHint

By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner. Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0.