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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Class used for Runtime Conversion of the Deprecated UDataLayer Class to UDataLayerInstance + UDataLayerAsset. This class is not to be inherited. It is solely used by AWorldDatalayers to convert UDataLayers to UDataLayerInstances on Level Boot. You will need to run the DataLayerToAsset CommandLet to convert the deprecated datalayers to UDataLayerAssets and UDataLayerInstanceWithAsset. More...
Public Member Functions | |
Functions | |
| void | SetDebugColor (FColor Value) |
| Public Member Functions inherited from UDataLayerInstance | |
| bool | IsInitiallyVisible () const |
| bool | IsEffectiveVisible () const |
| bool | IsVisible () const |
| void | SetbIsInitiallyLoadedInEditor (bool Value) |
| Determines the default value of the data layer's loaded state in editor if it hasn't been changed in data layer outliner by the user. | |
| void | SetInitialRuntimeState (const EDataLayerRuntimeState &Value) |
| Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only. | |
| void | SetbIsInitiallyVisible (bool Value) |
| Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map. | |
| FString | GetDataLayerFullName () const |
| FString | GetDataLayerShortName () const |
| const UDataLayerAsset | GetAsset () const |
| EDataLayerType | GetType () const |
| FColor | GetDebugColor () const |
| bool | IsRuntime () const |
| EDataLayerRuntimeState | GetInitialRuntimeState () const |
| bool | IsClientOnly () const |
| bool | IsServerOnly () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UDataLayerInstance | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Data Layer | |
| EDataLayerType | DataLayerType |
| Public Attributes inherited from UDataLayerInstance | |
| EDataLayerRuntimeState | InitialRuntimeState |
| Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only. | |
| const FString | DataLayerFullName |
| const FString | DataLayerShortName |
| const EDataLayerType | Type |
| const UDataLayerAsset | Asset |
| const FColor | DebugColor |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Class used for Runtime Conversion of the Deprecated UDataLayer Class to UDataLayerInstance + UDataLayerAsset. This class is not to be inherited. It is solely used by AWorldDatalayers to convert UDataLayers to UDataLayerInstances on Level Boot. You will need to run the DataLayerToAsset CommandLet to convert the deprecated datalayers to UDataLayerAssets and UDataLayerInstanceWithAsset.
| void SetDebugColor | ( | FColor | Value | ) |
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static |
| EDataLayerType DataLayerType |