G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataLayerInstanceWithAsset Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UDataLayerInstance
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Data Layer
const UDataLayerAsset DataLayerAsset
Data Layer|Actor Filter
bool bIsIncludedInActorFilterDefault
 Whether actors assigned to this DataLayer are included by default when used in a filter.
Public Attributes inherited from UDataLayerInstance
EDataLayerRuntimeState InitialRuntimeState
 Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.
const FString DataLayerFullName
const FString DataLayerShortName
const EDataLayerType Type
const UDataLayerAsset Asset
const FColor DebugColor
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UDataLayerInstance
bool IsInitiallyVisible () const
bool IsEffectiveVisible () const
bool IsVisible () const
void SetbIsInitiallyLoadedInEditor (bool Value)
 Determines the default value of the data layer's loaded state in editor if it hasn't been changed in data layer outliner by the user.
void SetInitialRuntimeState (const EDataLayerRuntimeState &Value)
 Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.
void SetbIsInitiallyVisible (bool Value)
 Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map.
FString GetDataLayerFullName () const
FString GetDataLayerShortName () const
const UDataLayerAsset GetAsset () const
EDataLayerType GetType () const
FColor GetDebugColor () const
bool IsRuntime () const
EDataLayerRuntimeState GetInitialRuntimeState () const
bool IsClientOnly () const
bool IsServerOnly () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bIsIncludedInActorFilterDefault

bool bIsIncludedInActorFilterDefault

Whether actors assigned to this DataLayer are included by default when used in a filter.

◆ DataLayerAsset

const UDataLayerAsset DataLayerAsset