G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataLayerInstance Class Reference

Public Member Functions

Data Layer|Editor
bool IsInitiallyVisible () const
bool IsEffectiveVisible () const
bool IsVisible () const
Functions
void SetbIsInitiallyLoadedInEditor (bool Value)
 Determines the default value of the data layer's loaded state in editor if it hasn't been changed in data layer outliner by the user.
void SetInitialRuntimeState (const EDataLayerRuntimeState &Value)
 Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.
void SetbIsInitiallyVisible (bool Value)
 Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Runtime
EDataLayerRuntimeState InitialRuntimeState
 Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Data Layer

const FString DataLayerFullName
const FString DataLayerShortName
const EDataLayerType Type
const UDataLayerAsset Asset
FString GetDataLayerFullName () const
FString GetDataLayerShortName () const
const UDataLayerAsset GetAsset () const
EDataLayerType GetType () const

Data Layer|Runtime

const FColor DebugColor
FColor GetDebugColor () const
bool IsRuntime () const
EDataLayerRuntimeState GetInitialRuntimeState () const
bool IsClientOnly () const
bool IsServerOnly () const

Member Function Documentation

◆ GetAsset()

const UDataLayerAsset GetAsset ( ) const

◆ GetDataLayerFullName()

FString GetDataLayerFullName ( ) const

◆ GetDataLayerShortName()

FString GetDataLayerShortName ( ) const

◆ GetDebugColor()

FColor GetDebugColor ( ) const

◆ GetInitialRuntimeState()

EDataLayerRuntimeState GetInitialRuntimeState ( ) const

◆ GetType()

EDataLayerType GetType ( ) const

◆ IsClientOnly()

bool IsClientOnly ( ) const

◆ IsEffectiveVisible()

bool IsEffectiveVisible ( ) const

◆ IsInitiallyVisible()

bool IsInitiallyVisible ( ) const

◆ IsRuntime()

bool IsRuntime ( ) const

◆ IsServerOnly()

bool IsServerOnly ( ) const

◆ IsVisible()

bool IsVisible ( ) const

◆ SetbIsInitiallyLoadedInEditor()

void SetbIsInitiallyLoadedInEditor ( bool Value)

Determines the default value of the data layer's loaded state in editor if it hasn't been changed in data layer outliner by the user.

◆ SetbIsInitiallyVisible()

void SetbIsInitiallyVisible ( bool Value)

Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map.

◆ SetInitialRuntimeState()

void SetInitialRuntimeState ( const EDataLayerRuntimeState & Value)

Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Asset

const UDataLayerAsset Asset

◆ DataLayerFullName

const FString DataLayerFullName

◆ DataLayerShortName

const FString DataLayerShortName

◆ DebugColor

const FColor DebugColor

◆ InitialRuntimeState

EDataLayerRuntimeState InitialRuntimeState

Initial runtime state of this data layer instance. Only supported if it's runtime and not client/server only.

◆ Type

const EDataLayerType Type