Manages gradient LUT textures for registered actors and assigns them to the corresponding materials on the actor.
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| bool | GetCurvePosition (UCurveLinearColor InCurve, float32 &Position) |
| void | SetbDisableAllAdjustments (bool Value) |
| | Disable all color adjustments to preserve negative values in curves. Color adjustments clamp to 0 when enabled.
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| void | SetbSquareResolution (bool Value) |
| | Set texture height equal to texture width.
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| int | Blueprint_GetSizeX () const |
| | Gets the X size of the texture, in pixels.
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| int | Blueprint_GetSizeY () const |
| | Gets the Y size of the texture, in pixels.
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| FSharedImageConstRefBlueprint | Blueprint_GetCPUCopy () const |
| void | Blueprint_GetTextureSourceDiskAndMemorySize (int64 &OutDiskSize, int64 &OutMemorySize) const |
| | Gets the memory size of the texture source top mip, in bytes, and the size on disk of the asset, which may be compressed. Uses texture source, not available in runtime games. Does not cause texture source to be loaded, queries cached values. Returns zero for error.
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| bool | ComputeTextureSourceChannelMinMax (FLinearColor &OutColorMin, FLinearColor &OutColorMax) const |
| | Scan the texture source pixels to compute the min & max values of the RGBA channels. Uses texture source, not available in runtime games. Causes texture source data to be loaded, is computed by scanning pixels when called. Will set Min=Max=zero and return false on failure.
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| int64 | Blueprint_GetMemorySize () const |
| | Gets the memory size of the texture, in bytes. This is the size in GPU memory of the built platformdata, accounting for LODBias, etc. Returns zero for error.
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| void | SetCompressionNoAlpha (bool Value) |
| | If enabled, the texture's alpha channel will be forced to opaque for any compressed texture output format. Does not apply if output format is uncompressed RGBA.
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| bool | GetCompressionNoAlpha () const |
| | If enabled, the texture's alpha channel will be forced to opaque for any compressed texture output format. Does not apply if output format is uncompressed RGBA.
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| bool | GetCompressFinal () const |
| | If enabled, compress with Final quality during this Editor session.
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| void | SetCompressFinal (bool Value) |
| | If enabled, compress with Final quality during this Editor session.
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| bool | GetDeferCompression () const |
| | If enabled, defer compression of the texture until save or manually compressed in the texture editor.
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| void | SetDeferCompression (bool Value) |
| | If enabled, defer compression of the texture until save or manually compressed in the texture editor.
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| bool | GetbPreserveBorder () const |
| | When true the texture's border will be preserved during mipmap generation.
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| void | SetbPreserveBorder (bool Value) |
| | When true the texture's border will be preserved during mipmap generation.
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| bool | GetbFlipGreenChannel () const |
| | When true the texture's green channel will be inverted. This is useful for some normal maps.
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| void | SetbFlipGreenChannel (bool Value) |
| | When true the texture's green channel will be inverted. This is useful for some normal maps.
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| bool | GetSRGB () const |
| | Whether Texture and its source are in SRGB Gamma color space. Can only be used with 8-bit and compressed formats. This should be unchecked if using alpha channels individually as masks.
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| void | SetSRGB (bool Value) |
| | Whether Texture and its source are in SRGB Gamma color space. Can only be used with 8-bit and compressed formats. This should be unchecked if using alpha channels individually as masks.
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| bool | GetbNormalizeNormals () const |
| | Normalize colors in Normal Maps after mip generation for better and sharper quality; recommended on if not required to match legacy behavior.
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| void | SetbNormalizeNormals (bool Value) |
| | Normalize colors in Normal Maps after mip generation for better and sharper quality; recommended on if not required to match legacy behavior.
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| bool | GetbUseLegacyGamma () const |
| | A flag for using the simplified legacy gamma space e.g pow(color,1/2.2) for converting from FColor to FLinearColor, if we're doing sRGB.
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| void | SetbUseLegacyGamma (bool Value) |
| | A flag for using the simplified legacy gamma space e.g pow(color,1/2.2) for converting from FColor to FLinearColor, if we're doing sRGB.
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| bool | GetVirtualTextureStreaming () const |
| | Is this texture streamed in using VT.
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| void | SetVirtualTextureStreaming (bool Value) |
| | Is this texture streamed in using VT.
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| void | SetForceMipLevelsToBeResident (float32 Seconds, int CinematicLODGroupMask=0) |
| | Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.
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| void | SetNeverStream (bool Value) |
| bool | GetbGlobalForceMipLevelsToBeResident () const |
| | Global and serialized version of ForceMiplevelsToBeResident.
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| void | SetbGlobalForceMipLevelsToBeResident (bool Value) |
| | Global and serialized version of ForceMiplevelsToBeResident.
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| bool | GetNeverStream () const |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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| uint | TextureHeight |
| TArray< TObjectPtr< UCurveLinearColor > > | GradientCurves |
| | Height of the lookup textures.
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| uint | TextureSize |
| TextureAddress | AddressY |
| | The addressing mode to use for the Y axis.
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| TextureAddress | AddressX |
| | The addressing mode to use for the X axis.
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| float32 | ChromaKeyThreshold |
| | The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match).
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| float32 | AdjustBrightness |
| | Static texture brightness adjustment (scales HSV value.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustBrightnessCurve |
| | Static texture curve adjustment (raises HSV value to the specified power.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustVibrance |
| | Static texture "vibrance" adjustment (0 - 1) (HSV saturation algorithm adjustment.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustSaturation |
| | Static texture saturation adjustment (scales HSV saturation.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustRGBCurve |
| | Static texture RGB curve adjustment (raises linear-space RGB color to the specified power.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustHue |
| | Static texture hue adjustment (0 - 360) (offsets HSV hue by value in degrees.) (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustMinAlpha |
| | Remaps the alpha to the specified min/max range, defines the new value of 0 (Non-destructive; Requires texture source art to be available.).
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| float32 | AdjustMaxAlpha |
| | Remaps the alpha to the specified min/max range, defines the new value of 1 (Non-destructive; Requires texture source art to be available.).
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| FColor | ChromaKeyColor |
| | The color that will be replaced with transparent black if chroma keying is enabled.
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| bool | bChromaKeyTexture |
| | Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent black.
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| ECompositeTextureMode | CompositeTextureMode |
| | defines how the CompositeTexture is applied, e.g. CTM_RoughnessFromNormalAlpha
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| UTexture | CompositeTexture |
| float32 | CompositePower |
| | default 1, high values result in a stronger effect e.g 1, 2, 4, 8 this is not a slider because the texture update would not be fast enough
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| bool | CompressionNoAlpha |
| | If enabled, the texture's alpha channel will be forced to opaque for any compressed texture output format. Does not apply if output format is uncompressed RGBA.
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| bool | bOodlePreserveExtremes |
| | If set to true, then Oodle encoder preserves 0 and 255 (0.0 and 1.0) values exactly in alpha channel for BC3/BC7 and in all channels for BC4/BC5.
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| TextureCookPlatformTilingSettings | CookPlatformTilingSettings |
| | If the platform supports it, tile the texture when cooking, or keep it linear and tile it when it's actually submitted to the GPU.
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| TextureCompressionSettings | CompressionSettings |
| | Compression settings to use when building the texture.
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| FName | OodleTextureSdkVersion |
| | Oodle Texture SDK Version to encode with. Enter 'latest' to update; 'None' preserves legacy encoding to avoid patches.
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| bool | DeferCompression |
| | If enabled, defer compression of the texture until save or manually compressed in the texture editor.
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| ETextureLossyCompressionAmount | LossyCompressionAmount |
| | How aggressively should any relevant lossy compression be applied. For compressors that support EncodeSpeed (i.e. Oodle), this is only applied if enabled (see Project Settings -> Texture Encoding). Note that this is in addition to any unavoidable loss due to the target format - selecting "No Lossy Compression" will not result in zero distortion for BCn formats.
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| bool | CompressFinal |
| | If enabled, compress with Final quality during this Editor session.
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| int | MaxTextureSize |
| | The maximum resolution for generated textures. A value of 0 means the maximum size for the format on each platform.
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| ETextureCompressionQuality | CompressionQuality |
| | The compression quality for generated ASTC textures (i.e. mobile platform textures).
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| FGuid | CompressionCacheId |
| | Change this optional ID to force the texture to be recompressed by changing its cache key.
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| UAssetImportData | AssetImportData |
| TextureMipGenSettings | MipGenSettings |
| | Per asset specific setting to define the mip-map generation properties like sharpening and kernel size.
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| TextureGroup | LODGroup |
| | Texture group this texture belongs to.
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| FPerPlatformFloat | Downscale |
| | Downscale source texture, applied only to 2d textures without mips < 1.0 - use scale value from texture group 1.0 - do not scale texture.
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| int | LODBias |
| | A bias to the index of the top mip level to use. That is, number of mip levels to drop when cooking.
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| ETextureDownscaleOptions | DownscaleOptions |
| | Texture downscaling options.
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| bool | bPreserveBorder |
| | When true the texture's border will be preserved during mipmap generation.
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| FColor | PaddingColor |
| | The color used to pad the texture out if it is padded due to PowerOfTwoMode.
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| ETexturePowerOfTwoSetting | PowerOfTwoMode |
| | How to pad the texture to a power of 2 size (if necessary).
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| ETextureMipLoadOptions | MipLoadOptions |
| | The texture mip load options.
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| bool | bPadWithBorderColor |
| | If set to true, texture padding will be performed using colors of the border pixels. This can be used to improve quality of the generated mipmaps for padded textures.
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| int | ResizeDuringBuildX |
| | Width of the resized texture when using "Resize To Specific Resolution" padding and resizing option. If set to zero, original width will be used.
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| TextureFilter | Filter |
| | The texture filtering mode to use when sampling this texture.
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| int | ResizeDuringBuildY |
| | Width of the resized texture when using "Resize To Specific Resolution" padding and resizing option. If set to zero, original height will be used.
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| FTextureSourceColorSettings | SourceColorSettings |
| | Texture color management settings: source encoding and color space.
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| TArray< TObjectPtr< UAssetUserData > > | AssetUserData |
| | Array of user data stored with the asset.
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| bool | bUseNewMipFilter |
| | Use faster mip generation filter, usually the same result but occasionally causes color shift in high contrast areas.
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| FVector4 | AlphaCoverageThresholds |
| | Alpha values per channel to compare to when preserving alpha coverage. 0 means disable channel. Typical good values in 0.5 - 0.9, not 1.0.
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| bool | bDoScaleMipsForAlphaCoverage |
| | Whether mip RGBA should be scaled to preserve the number of pixels with Value >= AlphaCoverageThresholds. AlphaCoverageThresholds are ignored if this is off.
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| ETextureAvailability | Availability |
| | Whether the texture will be encoded to a gpu format and uploaded to the graphics card, or kept on the CPU for access by gamecode / blueprint. For CPU availability, the texture will still upload a tiny black texture as a placeholder. Only applies to 2d textures.
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| bool | bFlipGreenChannel |
| | When true the texture's green channel will be inverted. This is useful for some normal maps.
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| bool | SRGB |
| | Whether Texture and its source are in SRGB Gamma color space. Can only be used with 8-bit and compressed formats. This should be unchecked if using alpha channels individually as masks.
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| bool | bNormalizeNormals |
| | Normalize colors in Normal Maps after mip generation for better and sharper quality; recommended on if not required to match legacy behavior.
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| bool | bUseLegacyGamma |
| | A flag for using the simplified legacy gamma space e.g pow(color,1/2.2) for converting from FColor to FLinearColor, if we're doing sRGB.
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| bool | VirtualTextureStreaming |
| | Is this texture streamed in using VT.
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| bool | NeverStream |
| bool | bGlobalForceMipLevelsToBeResident |
| | Global and serialized version of ForceMiplevelsToBeResident.
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| int | NumCinematicMipLevels |
| | Number of mip-levels to use for cinematic quality.
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| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Manages gradient LUT textures for registered actors and assigns them to the corresponding materials on the actor.