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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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todo: Make this class better suited to multiple import paths - maybe have FAssetImportInfo use a map rather than array? More...
Public Member Functions | |
AssetImportData | |
| FString | GetFirstFilename () const |
| Helper function to return the first filename stored in this data. The resulting filename will be absolute (ie, not relative to the asset). | |
| void | ScriptedAddFilename (FString InPath, int Index, FString SourceFileLabel) |
| Add or update a filename at the specified index. If the index is greater then the number of source file, it will add empty filenames to fill up to the specified index. The timespan and MD5 will be computed. | |
| TArray< FString > | ExtractFilenames () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Variables | |
| const FString | FirstFilename |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
todo: Make this class better suited to multiple import paths - maybe have FAssetImportInfo use a map rather than array?
| FString GetFirstFilename | ( | ) | const |
Helper function to return the first filename stored in this data. The resulting filename will be absolute (ie, not relative to the asset).
Add or update a filename at the specified index. If the index is greater then the number of source file, it will add empty filenames to fill up to the specified index. The timespan and MD5 will be computed.
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static |
| const FString FirstFilename |