|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UCameraModifier | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
CameraModifier_CameraShake | |
| float32 | SplitScreenShakeScale |
| Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport. | |
| APlayerCameraManager | CameraOwner |
| Camera this object is associated with. | |
| float32 | AlphaInTime |
| When blending in, alpha proceeds from 0 to 1 over this time. | |
| float32 | AlphaOutTime |
| When blending out, alpha proceeds from 1 to 0 over this time. | |
| float32 | Alpha |
| Current blend alpha. | |
| const AActor | ViewTarget |
| bool | bExclusive |
| If true, no other modifiers of same priority allowed. | |
| uint8 | Priority |
| Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UCameraModifier | |
| void | BlueprintModifyPostProcess (float32 DeltaTime, float32 &PostProcessBlendWeight, FPostProcessSettings &PostProcessSettings) |
| Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's postprocess effects. Scaling by Alpha happens after this in code, so no need to deal with that in the blueprint. | |
| void | SetbDebug (bool Value) |
| If true, enables certain debug visualization features. | |
| bool | GetbExclusive () const |
| If true, no other modifiers of same priority allowed. | |
| void | SetbExclusive (bool Value) |
| If true, no other modifiers of same priority allowed. | |
| void | BlueprintModifyCamera (float32 DeltaTime, FVector ViewLocation, FRotator ViewRotation, float32 FOV, FVector &NewViewLocation, FRotator &NewViewRotation, float32 &NewFOV) |
| Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's transform. Scaling by Alpha happens after this in code, so no need to deal with that in the blueprint. | |
| bool | IsDisabled () const |
| bool | IsPendingDisable () const |
| void | DisableModifier (bool bImmediate=false) |
| Disables this modifier. | |
| void | EnableModifier () |
| Enables this modifier. | |
| AActor | GetViewTarget () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera.
|
static |
| float32 SplitScreenShakeScale |
Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport.