G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPostProcessSettings Struct Reference

To be able to use struct PostProcessSettings. // Each property consists of a bool to enable it (by default off), the variable declaration and further down the default value for it. The comment should include the meaning and usable range. More...

Public Member Functions

Functions
bool GetbOverride_AmbientOcclusionFadeRadius () const
bool GetbOverride_TemperatureType () const
 first all bOverride_... as they get grouped together into bitfields
void SetbOverride_TemperatureType (bool Value)
 first all bOverride_... as they get grouped together into bitfields
bool GetbOverride_WhiteTemp () const
void SetbOverride_WhiteTemp (bool Value)
bool GetbOverride_WhiteTint () const
void SetbOverride_WhiteTint (bool Value)
bool GetbOverride_ColorSaturation () const
 Color Correction controls.
void SetbOverride_ColorSaturation (bool Value)
 Color Correction controls.
bool GetbOverride_ColorContrast () const
void SetbOverride_ColorContrast (bool Value)
bool GetbOverride_ColorGamma () const
void SetbOverride_ColorGamma (bool Value)
bool GetbOverride_ColorGain () const
void SetbOverride_ColorGain (bool Value)
bool GetbOverride_ColorOffset () const
void SetbOverride_ColorOffset (bool Value)
bool GetbOverride_ColorSaturationShadows () const
void SetbOverride_ColorSaturationShadows (bool Value)
bool GetbOverride_ColorContrastShadows () const
void SetbOverride_ColorContrastShadows (bool Value)
bool GetbOverride_ColorGammaShadows () const
void SetbOverride_ColorGammaShadows (bool Value)
bool GetbOverride_ColorGainShadows () const
void SetbOverride_ColorGainShadows (bool Value)
bool GetbOverride_ColorOffsetShadows () const
void SetbOverride_ColorOffsetShadows (bool Value)
bool GetbOverride_ColorSaturationMidtones () const
void SetbOverride_ColorSaturationMidtones (bool Value)
bool GetbOverride_ColorContrastMidtones () const
void SetbOverride_ColorContrastMidtones (bool Value)
bool GetbOverride_ColorGammaMidtones () const
void SetbOverride_ColorGammaMidtones (bool Value)
bool GetbOverride_ColorGainMidtones () const
void SetbOverride_ColorGainMidtones (bool Value)
bool GetbOverride_ColorOffsetMidtones () const
void SetbOverride_ColorOffsetMidtones (bool Value)
bool GetbOverride_ColorSaturationHighlights () const
void SetbOverride_ColorSaturationHighlights (bool Value)
bool GetbOverride_ColorContrastHighlights () const
void SetbOverride_ColorContrastHighlights (bool Value)
bool GetbOverride_ColorGammaHighlights () const
void SetbOverride_ColorGammaHighlights (bool Value)
bool GetbOverride_ColorGainHighlights () const
void SetbOverride_ColorGainHighlights (bool Value)
bool GetbOverride_ColorOffsetHighlights () const
void SetbOverride_ColorOffsetHighlights (bool Value)
bool GetbOverride_ColorCorrectionShadowsMax () const
void SetbOverride_ColorCorrectionShadowsMax (bool Value)
bool GetbOverride_ColorCorrectionHighlightsMin () const
void SetbOverride_ColorCorrectionHighlightsMin (bool Value)
bool GetbOverride_ColorCorrectionHighlightsMax () const
void SetbOverride_ColorCorrectionHighlightsMax (bool Value)
bool GetbOverride_BlueCorrection () const
void SetbOverride_BlueCorrection (bool Value)
bool GetbOverride_ExpandGamut () const
void SetbOverride_ExpandGamut (bool Value)
bool GetbOverride_ToneCurveAmount () const
void SetbOverride_ToneCurveAmount (bool Value)
bool GetbOverride_FilmSlope () const
void SetbOverride_FilmSlope (bool Value)
bool GetbOverride_FilmToe () const
void SetbOverride_FilmToe (bool Value)
bool GetbOverride_FilmShoulder () const
void SetbOverride_FilmShoulder (bool Value)
bool GetbOverride_FilmBlackClip () const
void SetbOverride_FilmBlackClip (bool Value)
bool GetbOverride_FilmWhiteClip () const
void SetbOverride_FilmWhiteClip (bool Value)
bool GetbOverride_SceneColorTint () const
void SetbOverride_SceneColorTint (bool Value)
bool GetbOverride_SceneFringeIntensity () const
void SetbOverride_SceneFringeIntensity (bool Value)
bool GetbOverride_ChromaticAberrationStartOffset () const
void SetbOverride_ChromaticAberrationStartOffset (bool Value)
bool GetbOverride_AmbientCubemapTint () const
void SetbOverride_AmbientCubemapTint (bool Value)
bool GetbOverride_AmbientCubemapIntensity () const
void SetbOverride_AmbientCubemapIntensity (bool Value)
bool GetbOverride_BloomMethod () const
void SetbOverride_BloomMethod (bool Value)
bool GetbOverride_BloomIntensity () const
void SetbOverride_BloomIntensity (bool Value)
bool GetbOverride_BloomThreshold () const
void SetbOverride_BloomThreshold (bool Value)
bool GetbOverride_Bloom1Tint () const
void SetbOverride_Bloom1Tint (bool Value)
bool GetbOverride_Bloom1Size () const
void SetbOverride_Bloom1Size (bool Value)
bool GetbOverride_Bloom2Size () const
void SetbOverride_Bloom2Size (bool Value)
bool GetbOverride_Bloom2Tint () const
void SetbOverride_Bloom2Tint (bool Value)
bool GetbOverride_Bloom3Tint () const
void SetbOverride_Bloom3Tint (bool Value)
bool GetbOverride_Bloom3Size () const
void SetbOverride_Bloom3Size (bool Value)
bool GetbOverride_Bloom4Tint () const
void SetbOverride_Bloom4Tint (bool Value)
bool GetbOverride_Bloom4Size () const
void SetbOverride_Bloom4Size (bool Value)
bool GetbOverride_Bloom5Tint () const
void SetbOverride_Bloom5Tint (bool Value)
bool GetbOverride_Bloom5Size () const
void SetbOverride_Bloom5Size (bool Value)
bool GetbOverride_Bloom6Tint () const
void SetbOverride_Bloom6Tint (bool Value)
bool GetbOverride_Bloom6Size () const
void SetbOverride_Bloom6Size (bool Value)
bool GetbOverride_BloomSizeScale () const
void SetbOverride_BloomSizeScale (bool Value)
bool GetbOverride_BloomConvolutionTexture () const
void SetbOverride_BloomConvolutionTexture (bool Value)
bool GetbOverride_BloomConvolutionScatterDispersion () const
void SetbOverride_BloomConvolutionScatterDispersion (bool Value)
bool GetbOverride_BloomConvolutionSize () const
void SetbOverride_BloomConvolutionSize (bool Value)
bool GetbOverride_BloomConvolutionCenterUV () const
void SetbOverride_BloomConvolutionCenterUV (bool Value)
bool GetbOverride_BloomConvolutionPreFilterMin () const
void SetbOverride_BloomConvolutionPreFilterMin (bool Value)
bool GetbOverride_BloomConvolutionPreFilterMax () const
void SetbOverride_BloomConvolutionPreFilterMax (bool Value)
bool GetbOverride_BloomConvolutionPreFilterMult () const
void SetbOverride_BloomConvolutionPreFilterMult (bool Value)
bool GetbOverride_BloomConvolutionBufferScale () const
void SetbOverride_BloomConvolutionBufferScale (bool Value)
bool GetbOverride_BloomDirtMaskIntensity () const
void SetbOverride_BloomDirtMaskIntensity (bool Value)
bool GetbOverride_BloomDirtMaskTint () const
void SetbOverride_BloomDirtMaskTint (bool Value)
bool GetbOverride_BloomDirtMask () const
void SetbOverride_BloomDirtMask (bool Value)
bool GetbOverride_CameraShutterSpeed () const
void SetbOverride_CameraShutterSpeed (bool Value)
bool GetbOverride_CameraISO () const
void SetbOverride_CameraISO (bool Value)
bool GetbOverride_AutoExposureMethod () const
void SetbOverride_AutoExposureMethod (bool Value)
bool GetbOverride_AutoExposureLowPercent () const
void SetbOverride_AutoExposureLowPercent (bool Value)
bool GetbOverride_AutoExposureHighPercent () const
void SetbOverride_AutoExposureHighPercent (bool Value)
bool GetbOverride_AutoExposureMinBrightness () const
void SetbOverride_AutoExposureMinBrightness (bool Value)
bool GetbOverride_AutoExposureMaxBrightness () const
void SetbOverride_AutoExposureMaxBrightness (bool Value)
bool GetbOverride_AutoExposureSpeedUp () const
void SetbOverride_AutoExposureSpeedUp (bool Value)
bool GetbOverride_AutoExposureSpeedDown () const
void SetbOverride_AutoExposureSpeedDown (bool Value)
bool GetbOverride_AutoExposureBias () const
void SetbOverride_AutoExposureBias (bool Value)
bool GetbOverride_AutoExposureBiasCurve () const
void SetbOverride_AutoExposureBiasCurve (bool Value)
bool GetbOverride_AutoExposureMeterMask () const
void SetbOverride_AutoExposureMeterMask (bool Value)
bool GetbOverride_AutoExposureApplyPhysicalCameraExposure () const
void SetbOverride_AutoExposureApplyPhysicalCameraExposure (bool Value)
bool GetbOverride_HistogramLogMin () const
void SetbOverride_HistogramLogMin (bool Value)
bool GetbOverride_HistogramLogMax () const
void SetbOverride_HistogramLogMax (bool Value)
bool GetbOverride_LocalExposureHighlightContrastScale () const
void SetbOverride_LocalExposureHighlightContrastScale (bool Value)
bool GetbOverride_LocalExposureShadowContrastScale () const
void SetbOverride_LocalExposureShadowContrastScale (bool Value)
bool GetbOverride_LocalExposureHighlightContrastCurve () const
void SetbOverride_LocalExposureHighlightContrastCurve (bool Value)
bool GetbOverride_LocalExposureShadowContrastCurve () const
void SetbOverride_LocalExposureShadowContrastCurve (bool Value)
bool GetbOverride_LocalExposureHighlightThreshold () const
void SetbOverride_LocalExposureHighlightThreshold (bool Value)
bool GetbOverride_LocalExposureShadowThreshold () const
void SetbOverride_LocalExposureShadowThreshold (bool Value)
bool GetbOverride_LocalExposureDetailStrength () const
void SetbOverride_LocalExposureDetailStrength (bool Value)
bool GetbOverride_LocalExposureBlurredLuminanceBlend () const
void SetbOverride_LocalExposureBlurredLuminanceBlend (bool Value)
bool GetbOverride_LocalExposureBlurredLuminanceKernelSizePercent () const
void SetbOverride_LocalExposureBlurredLuminanceKernelSizePercent (bool Value)
bool GetbOverride_LocalExposureMiddleGreyBias () const
void SetbOverride_LocalExposureMiddleGreyBias (bool Value)
bool GetbOverride_LensFlareIntensity () const
void SetbOverride_LensFlareIntensity (bool Value)
bool GetbOverride_LensFlareTint () const
void SetbOverride_LensFlareTint (bool Value)
bool GetbOverride_LensFlareTints () const
void SetbOverride_LensFlareTints (bool Value)
bool GetbOverride_LensFlareBokehSize () const
void SetbOverride_LensFlareBokehSize (bool Value)
bool GetbOverride_LensFlareBokehShape () const
void SetbOverride_LensFlareBokehShape (bool Value)
bool GetbOverride_LensFlareThreshold () const
void SetbOverride_LensFlareThreshold (bool Value)
bool GetbOverride_VignetteIntensity () const
void SetbOverride_VignetteIntensity (bool Value)
bool GetbOverride_Sharpen () const
void SetbOverride_Sharpen (bool Value)
bool GetbOverride_FilmGrainIntensity () const
void SetbOverride_FilmGrainIntensity (bool Value)
bool GetbOverride_FilmGrainIntensityShadows () const
void SetbOverride_FilmGrainIntensityShadows (bool Value)
bool GetbOverride_FilmGrainIntensityMidtones () const
void SetbOverride_FilmGrainIntensityMidtones (bool Value)
bool GetbOverride_FilmGrainIntensityHighlights () const
void SetbOverride_FilmGrainIntensityHighlights (bool Value)
bool GetbOverride_FilmGrainShadowsMax () const
void SetbOverride_FilmGrainShadowsMax (bool Value)
bool GetbOverride_FilmGrainHighlightsMin () const
void SetbOverride_FilmGrainHighlightsMin (bool Value)
bool GetbOverride_FilmGrainHighlightsMax () const
void SetbOverride_FilmGrainHighlightsMax (bool Value)
bool GetbOverride_FilmGrainTexelSize () const
void SetbOverride_FilmGrainTexelSize (bool Value)
bool GetbOverride_FilmGrainTexture () const
void SetbOverride_FilmGrainTexture (bool Value)
bool GetbOverride_AmbientOcclusionIntensity () const
void SetbOverride_AmbientOcclusionIntensity (bool Value)
bool GetbOverride_AmbientOcclusionStaticFraction () const
void SetbOverride_AmbientOcclusionStaticFraction (bool Value)
bool GetbOverride_AmbientOcclusionRadius () const
void SetbOverride_AmbientOcclusionRadius (bool Value)
bool GetbOverride_AmbientOcclusionFadeDistance () const
void SetbOverride_AmbientOcclusionFadeDistance (bool Value)
FPostProcessSettings & opAssign (FPostProcessSettings Other)
void SetbOverride_AmbientOcclusionFadeRadius (bool Value)
bool GetbOverride_AmbientOcclusionRadiusInWS () const
void SetbOverride_AmbientOcclusionRadiusInWS (bool Value)
bool GetbOverride_AmbientOcclusionPower () const
void SetbOverride_AmbientOcclusionPower (bool Value)
bool GetbOverride_AmbientOcclusionBias () const
void SetbOverride_AmbientOcclusionBias (bool Value)
bool GetbOverride_AmbientOcclusionQuality () const
void SetbOverride_AmbientOcclusionQuality (bool Value)
bool GetbOverride_AmbientOcclusionMipBlend () const
void SetbOverride_AmbientOcclusionMipBlend (bool Value)
bool GetbOverride_AmbientOcclusionMipScale () const
void SetbOverride_AmbientOcclusionMipScale (bool Value)
bool GetbOverride_AmbientOcclusionMipThreshold () const
void SetbOverride_AmbientOcclusionMipThreshold (bool Value)
bool GetbOverride_AmbientOcclusionTemporalBlendWeight () const
void SetbOverride_AmbientOcclusionTemporalBlendWeight (bool Value)
bool GetbOverride_RayTracingAO () const
void SetbOverride_RayTracingAO (bool Value)
bool GetbOverride_RayTracingAOSamplesPerPixel () const
void SetbOverride_RayTracingAOSamplesPerPixel (bool Value)
bool GetbOverride_RayTracingAOIntensity () const
void SetbOverride_RayTracingAOIntensity (bool Value)
bool GetbOverride_RayTracingAORadius () const
void SetbOverride_RayTracingAORadius (bool Value)
bool GetbOverride_IndirectLightingColor () const
void SetbOverride_IndirectLightingColor (bool Value)
bool GetbOverride_IndirectLightingIntensity () const
void SetbOverride_IndirectLightingIntensity (bool Value)
bool GetbOverride_ColorGradingIntensity () const
void SetbOverride_ColorGradingIntensity (bool Value)
bool GetbOverride_ColorGradingLUT () const
void SetbOverride_ColorGradingLUT (bool Value)
bool GetbOverride_DepthOfFieldFocalDistance () const
void SetbOverride_DepthOfFieldFocalDistance (bool Value)
bool GetbOverride_DepthOfFieldFstop () const
void SetbOverride_DepthOfFieldFstop (bool Value)
bool GetbOverride_DepthOfFieldMinFstop () const
void SetbOverride_DepthOfFieldMinFstop (bool Value)
bool GetbOverride_DepthOfFieldBladeCount () const
void SetbOverride_DepthOfFieldBladeCount (bool Value)
bool GetbOverride_DepthOfFieldSensorWidth () const
void SetbOverride_DepthOfFieldSensorWidth (bool Value)
bool GetbOverride_DepthOfFieldSqueezeFactor () const
void SetbOverride_DepthOfFieldSqueezeFactor (bool Value)
bool GetbOverride_DepthOfFieldDepthBlurRadius () const
void SetbOverride_DepthOfFieldDepthBlurRadius (bool Value)
bool GetbOverride_DepthOfFieldUseHairDepth () const
void SetbOverride_DepthOfFieldUseHairDepth (bool Value)
bool GetbOverride_DepthOfFieldDepthBlurAmount () const
void SetbOverride_DepthOfFieldDepthBlurAmount (bool Value)
bool GetbOverride_DepthOfFieldFocalRegion () const
void SetbOverride_DepthOfFieldFocalRegion (bool Value)
bool GetbOverride_DepthOfFieldNearTransitionRegion () const
void SetbOverride_DepthOfFieldNearTransitionRegion (bool Value)
bool GetbOverride_DepthOfFieldFarTransitionRegion () const
void SetbOverride_DepthOfFieldFarTransitionRegion (bool Value)
bool GetbOverride_DepthOfFieldScale () const
void SetbOverride_DepthOfFieldScale (bool Value)
bool GetbOverride_DepthOfFieldNearBlurSize () const
void SetbOverride_DepthOfFieldNearBlurSize (bool Value)
bool GetbOverride_DepthOfFieldFarBlurSize () const
void SetbOverride_DepthOfFieldFarBlurSize (bool Value)
bool GetbOverride_MobileHQGaussian () const
void SetbOverride_MobileHQGaussian (bool Value)
bool GetbOverride_DepthOfFieldOcclusion () const
void SetbOverride_DepthOfFieldOcclusion (bool Value)
bool GetbOverride_DepthOfFieldSkyFocusDistance () const
void SetbOverride_DepthOfFieldSkyFocusDistance (bool Value)
bool GetbOverride_DepthOfFieldVignetteSize () const
void SetbOverride_DepthOfFieldVignetteSize (bool Value)
bool GetbOverride_MotionBlurAmount () const
void SetbOverride_MotionBlurAmount (bool Value)
bool GetbOverride_MotionBlurMax () const
void SetbOverride_MotionBlurMax (bool Value)
bool GetbOverride_MotionBlurTargetFPS () const
void SetbOverride_MotionBlurTargetFPS (bool Value)
bool GetbOverride_MotionBlurPerObjectSize () const
void SetbOverride_MotionBlurPerObjectSize (bool Value)
bool GetbOverride_ReflectionMethod () const
void SetbOverride_ReflectionMethod (bool Value)
bool GetbOverride_LumenReflectionQuality () const
void SetbOverride_LumenReflectionQuality (bool Value)
bool GetbOverride_ScreenSpaceReflectionIntensity () const
void SetbOverride_ScreenSpaceReflectionIntensity (bool Value)
bool GetbOverride_ScreenSpaceReflectionQuality () const
void SetbOverride_ScreenSpaceReflectionQuality (bool Value)
bool GetbOverride_ScreenSpaceReflectionMaxRoughness () const
void SetbOverride_ScreenSpaceReflectionMaxRoughness (bool Value)
bool GetbOverride_ScreenSpaceReflectionRoughnessScale () const
void SetbOverride_ScreenSpaceReflectionRoughnessScale (bool Value)
bool GetbOverride_RayTracingReflectionsMaxRoughness () const
void SetbOverride_RayTracingReflectionsMaxRoughness (bool Value)
bool GetbOverride_RayTracingReflectionsMaxBounces () const
void SetbOverride_RayTracingReflectionsMaxBounces (bool Value)
bool GetbOverride_RayTracingReflectionsSamplesPerPixel () const
void SetbOverride_RayTracingReflectionsSamplesPerPixel (bool Value)
bool GetbOverride_RayTracingReflectionsShadows () const
void SetbOverride_RayTracingReflectionsShadows (bool Value)
bool GetbOverride_RayTracingReflectionsTranslucency () const
void SetbOverride_RayTracingReflectionsTranslucency (bool Value)
bool GetbOverride_TranslucencyType () const
void SetbOverride_TranslucencyType (bool Value)
bool GetbOverride_RayTracingTranslucencyMaxRoughness () const
void SetbOverride_RayTracingTranslucencyMaxRoughness (bool Value)
bool GetbOverride_RayTracingTranslucencyRefractionRays () const
void SetbOverride_RayTracingTranslucencyRefractionRays (bool Value)
bool GetbOverride_RayTracingTranslucencySamplesPerPixel () const
void SetbOverride_RayTracingTranslucencySamplesPerPixel (bool Value)
bool GetbOverride_RayTracingTranslucencyShadows () const
void SetbOverride_RayTracingTranslucencyShadows (bool Value)
bool GetbOverride_RayTracingTranslucencyRefraction () const
void SetbOverride_RayTracingTranslucencyRefraction (bool Value)
bool GetbOverride_DynamicGlobalIlluminationMethod () const
void SetbOverride_DynamicGlobalIlluminationMethod (bool Value)
bool GetbOverride_LumenSceneLightingQuality () const
void SetbOverride_LumenSceneLightingQuality (bool Value)
bool GetbOverride_LumenSceneDetail () const
void SetbOverride_LumenSceneDetail (bool Value)
bool GetbOverride_LumenSceneViewDistance () const
void SetbOverride_LumenSceneViewDistance (bool Value)
bool GetbOverride_LumenSceneLightingUpdateSpeed () const
void SetbOverride_LumenSceneLightingUpdateSpeed (bool Value)
bool GetbOverride_LumenFinalGatherQuality () const
void SetbOverride_LumenFinalGatherQuality (bool Value)
bool GetbOverride_LumenFinalGatherLightingUpdateSpeed () const
void SetbOverride_LumenFinalGatherLightingUpdateSpeed (bool Value)
bool GetbOverride_LumenFinalGatherScreenTraces () const
void SetbOverride_LumenFinalGatherScreenTraces (bool Value)
bool GetbOverride_LumenMaxTraceDistance () const
void SetbOverride_LumenMaxTraceDistance (bool Value)
bool GetbOverride_LumenDiffuseColorBoost () const
void SetbOverride_LumenDiffuseColorBoost (bool Value)
bool GetbOverride_LumenSkylightLeaking () const
void SetbOverride_LumenSkylightLeaking (bool Value)
bool GetbOverride_LumenFullSkylightLeakingDistance () const
void SetbOverride_LumenFullSkylightLeakingDistance (bool Value)
bool GetbOverride_LumenRayLightingMode () const
void SetbOverride_LumenRayLightingMode (bool Value)
bool GetbOverride_LumenReflectionsScreenTraces () const
void SetbOverride_LumenReflectionsScreenTraces (bool Value)
bool GetbOverride_LumenFrontLayerTranslucencyReflections () const
void SetbOverride_LumenFrontLayerTranslucencyReflections (bool Value)
bool GetbOverride_LumenMaxRoughnessToTraceReflections () const
void SetbOverride_LumenMaxRoughnessToTraceReflections (bool Value)
bool GetbOverride_LumenMaxReflectionBounces () const
void SetbOverride_LumenMaxReflectionBounces (bool Value)
bool GetbOverride_LumenMaxRefractionBounces () const
void SetbOverride_LumenMaxRefractionBounces (bool Value)
bool GetbOverride_LumenSurfaceCacheResolution () const
void SetbOverride_LumenSurfaceCacheResolution (bool Value)
bool GetbOverride_RayTracingGI () const
void SetbOverride_RayTracingGI (bool Value)
bool GetbOverride_RayTracingGIMaxBounces () const
void SetbOverride_RayTracingGIMaxBounces (bool Value)
bool GetbOverride_RayTracingGISamplesPerPixel () const
void SetbOverride_RayTracingGISamplesPerPixel (bool Value)
bool GetbOverride_PathTracingMaxBounces () const
void SetbOverride_PathTracingMaxBounces (bool Value)
bool GetbOverride_PathTracingSamplesPerPixel () const
void SetbOverride_PathTracingSamplesPerPixel (bool Value)
bool GetbOverride_PathTracingMaxPathExposure () const
void SetbOverride_PathTracingMaxPathExposure (bool Value)
bool GetbOverride_PathTracingEnableEmissiveMaterials () const
void SetbOverride_PathTracingEnableEmissiveMaterials (bool Value)
bool GetbOverride_PathTracingEnableReferenceDOF () const
void SetbOverride_PathTracingEnableReferenceDOF (bool Value)
bool GetbOverride_PathTracingEnableReferenceAtmosphere () const
void SetbOverride_PathTracingEnableReferenceAtmosphere (bool Value)
bool GetbOverride_PathTracingEnableDenoiser () const
void SetbOverride_PathTracingEnableDenoiser (bool Value)
bool GetbOverride_PathTracingIncludeEmissive () const
void SetbOverride_PathTracingIncludeEmissive (bool Value)
bool GetbOverride_PathTracingIncludeDiffuse () const
void SetbOverride_PathTracingIncludeDiffuse (bool Value)
bool GetbOverride_PathTracingIncludeIndirectDiffuse () const
void SetbOverride_PathTracingIncludeIndirectDiffuse (bool Value)
bool GetbOverride_PathTracingIncludeSpecular () const
void SetbOverride_PathTracingIncludeSpecular (bool Value)
bool GetbOverride_PathTracingIncludeIndirectSpecular () const
void SetbOverride_PathTracingIncludeIndirectSpecular (bool Value)
bool GetbOverride_PathTracingIncludeVolume () const
void SetbOverride_PathTracingIncludeVolume (bool Value)
bool GetbOverride_PathTracingIncludeIndirectVolume () const
void SetbOverride_PathTracingIncludeIndirectVolume (bool Value)
bool GetbMobileHQGaussian () const
 Enable HQ Gaussian on high end mobile platforms. (ES3_1).
void SetbMobileHQGaussian (bool Value)
 Enable HQ Gaussian on high end mobile platforms. (ES3_1).
bool GetLumenFinalGatherScreenTraces () const
 Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.
void SetLumenFinalGatherScreenTraces (bool Value)
 Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.
bool GetLumenReflectionsScreenTraces () const
 Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.
void SetLumenReflectionsScreenTraces (bool Value)
 Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.
bool GetLumenFrontLayerTranslucencyReflections () const
 Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.
void SetLumenFrontLayerTranslucencyReflections (bool Value)
 Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.
bool GetAutoExposureApplyPhysicalCameraExposure () const
 Only affects Manual exposure mode.
void SetAutoExposureApplyPhysicalCameraExposure (bool Value)
 Only affects Manual exposure mode.
bool GetAmbientOcclusionRadiusInWS () const
 true: AO radius is in world space units, false: AO radius is locked the view space in 400 units
void SetAmbientOcclusionRadiusInWS (bool Value)
 true: AO radius is in world space units, false: AO radius is locked the view space in 400 units
bool GetRayTracingAO () const
 Enables ray tracing ambient occlusion.
void SetRayTracingAO (bool Value)
 Enables ray tracing ambient occlusion.
bool GetDepthOfFieldUseHairDepth () const
 For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).
void SetDepthOfFieldUseHairDepth (bool Value)
 For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).
bool GetRayTracingTranslucencyRefraction () const
 Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).
void SetRayTracingTranslucencyRefraction (bool Value)
 Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).
bool GetPathTracingEnableEmissiveMaterials () const
 Should emissive materials contribute to scene lighting?
void SetPathTracingEnableEmissiveMaterials (bool Value)
 Should emissive materials contribute to scene lighting?
bool GetPathTracingEnableReferenceDOF () const
 Enables a reference quality depth-of-field which replaces the post-process effect.
void SetPathTracingEnableReferenceDOF (bool Value)
 Enables a reference quality depth-of-field which replaces the post-process effect.
bool GetPathTracingEnableReferenceAtmosphere () const
 Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.
void SetPathTracingEnableReferenceAtmosphere (bool Value)
 Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.
bool GetPathTracingEnableDenoiser () const
 Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.
void SetPathTracingEnableDenoiser (bool Value)
 Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.
bool GetPathTracingIncludeEmissive () const
 Should the render include directly visible emissive elements?
void SetPathTracingIncludeEmissive (bool Value)
 Should the render include directly visible emissive elements?
bool GetPathTracingIncludeDiffuse () const
 Should the render include diffuse lighting contributions?
void SetPathTracingIncludeDiffuse (bool Value)
 Should the render include diffuse lighting contributions?
bool GetPathTracingIncludeIndirectDiffuse () const
 Should the render include indirect diffuse lighting contributions?
void SetPathTracingIncludeIndirectDiffuse (bool Value)
 Should the render include indirect diffuse lighting contributions?
bool GetPathTracingIncludeSpecular () const
 Should the render include specular lighting contributions?
void SetPathTracingIncludeSpecular (bool Value)
 Should the render include specular lighting contributions?
bool GetPathTracingIncludeIndirectSpecular () const
 Should the render include indirect specular lighting contributions?
void SetPathTracingIncludeIndirectSpecular (bool Value)
 Should the render include indirect specular lighting contributions?
bool GetPathTracingIncludeVolume () const
 Should the render include volume lighting contributions?
void SetPathTracingIncludeVolume (bool Value)
 Should the render include volume lighting contributions?
bool GetPathTracingIncludeIndirectVolume () const
 Should the render include volume lighting contributions?
void SetPathTracingIncludeIndirectVolume (bool Value)
 Should the render include volume lighting contributions?

Public Attributes

Color Grading|Global
FVector4 ColorGain
 This value multiplies the colors of the image. Raising or lowering this value will result in brightening or darkening the entire scene.
FVector4 ColorOffset
 This value is added to the colors of the scene. Raising or lowering this value will result in the image being more or less washed-out.
FVector4 ColorContrast
 Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
FVector4 ColorSaturation
 Control the intensity of the color(hue) for the entire image.Higher values will result in more vibrant colors.
FVector4 ColorGamma
 Control the luminance curve of the scene. Raising or lowering this value will result brightening or darkening the mid-tones of the entire image.
Color Grading|Highlights
FVector4 ColorGainHighlights
 This value multiplies the colors in the highlight region. Raising or lowering this value will result in brightening or darkening the affected region.
FVector4 ColorOffsetHighlights
 This value is added to the colors in the highlight region. Raising or lowering this value will result in the highlights being more or less washed-out.
float32 ColorCorrectionHighlightsMax
 This value sets the upper threshold for what is considered to be the highlight region of the image. This value should be larger than HighlightsMin. Default is 1.0, for backwards compatibility.
FVector4 ColorSaturationHighlights
 Control the intensity of the color (hue) for the highlights region of the image. Higher values will result in more vibrant colors.
float32 ColorCorrectionHighlightsMin
 This value sets the lower threshold for what is considered to be the highlight region of the image.
FVector4 ColorGammaHighlights
 Control the luminance curve of the highlight region. Raising or lowering this value will result brightening or darkening the mid-tones of the highlight region.
FVector4 ColorContrastHighlights
 Control the range of light and dark values in the highlights region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
Color Grading|Midtones
FVector4 ColorOffsetMidtones
 This value is added to the colors in the mid-tone region of the image. Raising or lowering this value will result in the mid-tones being more or less washed-out.
FVector4 ColorGainMidtones
 This value multiplies the colors in the mid-tone region of the image. Raising or lowering this value will result in brightening or darkening the affected region.
FVector4 ColorSaturationMidtones
 Control the intensity of the colors (hue) in the mid-tone region of the image. Higher values will result in more vibrant colors.
FVector4 ColorContrastMidtones
 Control the range of light and dark values in the mid-tone region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
FVector4 ColorGammaMidtones
 Control the luminance curve of the mid-tone region of the image. Raising or lowering this value will result brightening or darkening the mid-tones of the image.
Color Grading|Misc
float32 ColorGradingIntensity
 Color grading lookup table intensity. 0 = no intensity, 1=full intensity.
float32 ExpandGamut
 Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.
float32 ToneCurveAmount
 Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve).
UTexture ColorGradingLUT
 Look up table texture to use or none of not used.
FLinearColor SceneColorTint
 Scene tint color.
float32 BlueCorrection
 Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.
Color Grading|Shadows
FVector4 ColorOffsetShadows
 This value is added to the colors in the shadow region. Raising or lowering this value will result in the shadows being more or less washed-out.
FVector4 ColorGammaShadows
 Control the luminance curve of the shadow region. Raising or lowering this value will result brightening or darkening the mid-tones of the shadow region.
FVector4 ColorGainShadows
 This value multiplies the colors in the shadow region. Raising or lowering this value will result in brightening or darkening the affected region.
float32 ColorCorrectionShadowsMax
 This value sets the threshold for what is considered to be the shadow region of the image.
FVector4 ColorSaturationShadows
 Control the intensity of the colors (hue) in the shadow region of the image. Higher values will result in more vibrant colors.
FVector4 ColorContrastShadows
 Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
Color Grading|Temperature
float32 WhiteTint
 Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras.
float32 WhiteTemp
 Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light.
ETemperatureMethod TemperatureType
 Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera's White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.
Film
float32 FilmWhiteClip
 Controls the height of the tonemapper curve. Raising this value can cause bright values to more quickly approach fully-saturated white.
float32 FilmSlope
 Controls the overall steepness of the tonemapper curve. Larger values increase scene contrast and smaller values reduce contrast.
float32 FilmToe
 Controls the contrast of the dark end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.
float32 FilmShoulder
 Sometimes referred to as highlight rolloff. Controls the contrast of the bright end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.
float32 FilmBlackClip
 Lowers the toe of the tonemapper curve by this amount. Increasing this value causes more of the scene to clip to black. For most purposes, this property should remain 0.
Film Grain
float32 FilmGrainIntensityMidtones
 Control over the grain intensity in the mid-tone region of the image.
float32 FilmGrainIntensityHighlights
 Control over the grain intensity in the regions of the image considered highlight areas.
UTexture2D FilmGrainTexture
 Defines film grain texture to use.
float32 FilmGrainIntensityShadows
 Control over the grain intensity in the regions of the image considered shadow areas.
float32 FilmGrainTexelSize
 Controls the size of the film grain. Size of texel of FilmGrainTexture on screen.
float32 FilmGrainHighlightsMin
 Sets the lower bound used for Film Grain Highlight Intensity.
float32 FilmGrainShadowsMax
 Sets the upper bound used for Film Grain Shadow Intensity.
float32 FilmGrainHighlightsMax
 Sets the upper bound used for Film Grain Highlight Intensity. This value should be larger than HighlightsMin.. Default is 1.0, for backwards compatibility.
float32 FilmGrainIntensity
 0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)
Global Illumination
EDynamicGlobalIlluminationMethod DynamicGlobalIlluminationMethod
 Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading.
float32 IndirectLightingIntensity
 Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag 'Global Illumination' must be enabled to use this property.
FLinearColor IndirectLightingColor
 Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag 'Global Illumination' must be enabled to use this property.
Global Illumination|Lumen Global Illumination
float32 LumenFullSkylightLeakingDistance
 Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect.
float32 LumenSceneDetail
 Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost.
float32 LumenSceneLightingUpdateSpeed
 Controls how much Lumen Scene is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost.
float32 LumenSceneLightingQuality
 Scales Lumen Scene's quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost.
float32 LumenMaxTraceDistance
 Controls the maximum distance that Lumen should trace while solving lighting. Values that are too small will cause lighting to leak into large caves, while values that are large will increase GPU cost.
float32 LumenDiffuseColorBoost
 Allows brightening indirect lighting by calculating material diffuse color for indirect lighting as pow(DiffuseColor, 1 / DiffuseColorBoost). Values above 1 (original diffuse color) aren't physically correct, but they can be useful as an art direction knob to increase the amount of bounced light in the scene. Best to keep below 2 as it also causes reflections to be brighter than the scene.
float32 LumenFinalGatherLightingUpdateSpeed
 Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost and noise.
float32 LumenSceneViewDistance
 Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. Larger values will increase the effective range of sky shadowing and Global Illumination, but increase GPU cost.
float32 LumenSurfaceCacheResolution
 Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden.
float32 LumenSkylightLeaking
 Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black.
float32 LumenFinalGatherQuality
 Scales Lumen's Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost.
Lens|Bloom
FVector2D BloomConvolutionCenterUV
 The UV location of the center of the kernel. Should be very close to (.5,.5).
float32 BloomConvolutionPreFilterMin
 Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
float32 BloomIntensity
 Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter.
float32 Bloom1Size
 Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations.
FLinearColor Bloom3Tint
 Bloom3 tint color.
float32 Bloom4Size
 Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
float32 BloomConvolutionBufferScale
 Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
FLinearColor Bloom4Tint
 Bloom4 tint color.
FLinearColor Bloom5Tint
 Bloom5 tint color.
float32 Bloom5Size
 Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
float32 Bloom2Size
 Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
FLinearColor Bloom6Tint
 Bloom6 tint color.
float32 BloomConvolutionScatterDispersion
 Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.
float32 Bloom6Size
 Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
UTexture2D BloomConvolutionTexture
 Texture to replace default convolution bloom kernel.
float32 Bloom3Size
 Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
float32 BloomConvolutionPreFilterMax
 Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
float32 BloomConvolutionPreFilterMult
 Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
FLinearColor Bloom1Tint
 Bloom1 tint color.
FLinearColor Bloom2Tint
 Bloom2 tint color.
float32 BloomThreshold
 minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter
float32 BloomSizeScale
 Scale for all bloom sizes.
float32 BloomConvolutionSize
 Relative size of the convolution kernel image compared to the minor axis of the viewport.
EBloomMethod BloomMethod
 Bloom algorithm.
Lens|Camera
int DepthOfFieldBladeCount
 Defines the number of blades of the diaphragm within the lens (between 4 and 16).
float32 CameraISO
 The camera sensor sensitivity.
float32 CameraShutterSpeed
 The camera shutter in seconds.
float32 DepthOfFieldMinFstop
 Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades.
float32 DepthOfFieldFstop
 Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect.
Lens|Chromatic Aberration
float32 SceneFringeIntensity
 in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
float32 ChromaticAberrationStartOffset
 A normalized distance to the center of the framebuffer where the effect takes place.
Lens|Depth of Field
float32 DepthOfFieldDepthBlurRadius
 CircleDOF only: Depth blur radius in pixels at 1920x.
float32 DepthOfFieldDepthBlurAmount
 CircleDOF only: Depth blur km for 50%.
float32 DepthOfFieldSensorWidth
 Width of the camera sensor to assume, in mm.
float32 DepthOfFieldSqueezeFactor
 This is the squeeze factor for the DOF, which emulates the properties of anamorphic lenses.
float32 DepthOfFieldFocalDistance
 Distance in which the Depth of Field effect should be sharp, in unreal units (cm).
Lens|Dirt Mask
UTexture BloomDirtMask
 Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
FLinearColor BloomDirtMaskTint
 BloomDirtMask tint color.
float32 BloomDirtMaskIntensity
 BloomDirtMask intensity.
Lens|Exposure
float32 AutoExposureLowPercent
 The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 70 .. 80.
UTexture AutoExposureMeterMask
 Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering and dark spots will have low influence.
float32 AutoExposureMaxBrightness
 Auto-Exposure maximum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
UCurveFloat AutoExposureBiasCurve
 Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
float32 AutoExposureSpeedUp
 In F-stops per second, should be >0.
float32 AutoExposureSpeedDown
 In F-stops per second, should be >0.
float32 HistogramLogMin
 Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
float32 HistogramLogMax
 Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
float32 AutoExposureMinBrightness
 Auto-Exposure minimum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
float32 AutoExposureBias
 Logarithmic adjustment for the exposure. Only used if a tonemapper is specified. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
EAutoExposureMethod AutoExposureMethod
 Luminance computation method.
float32 AutoExposureHighPercent
 The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 80 .. 95.
Lens|Image Effects
float32 Sharpen
 Controls the strength of image sharpening applied during tonemapping.
float32 VignetteIntensity
 0..1 0=off/no vignette .. 1=strong vignette
Lens|Lens Flares
float32 LensFlareThreshold
 Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see).
UTexture LensFlareBokehShape
 Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended.
FLinearColor LensFlareTints
 RGB defines the lens flare color, A it's position. This is a temporary solution.
float32 LensFlareIntensity
 Brightness scale of the image cased lens flares (linear).
FLinearColor LensFlareTint
 Tint color for the image based lens flares.
float32 LensFlareBokehSize
 Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius).
Lens|Local Exposure
float32 LocalExposureBlurredLuminanceKernelSizePercent
 Kernel size (percentage of screen) used to blur frame luminance.
float32 LocalExposureHighlightThreshold
 Threshold used to determine which regions of the screen are considered highlights.
float32 LocalExposureBlurredLuminanceBlend
 Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Blend between bilateral filtered and blurred luminance as the base layer. Blurred luminance helps preserve image appearance and specular highlights, and reduce ringing. Good values are usually in the range 0.4 .. 0.6.
float32 LocalExposureMiddleGreyBias
 Logarithmic adjustment for the local exposure middle grey. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
float32 LocalExposureDetailStrength
 Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Value different than 1 will enable local exposure. This value should be set to 1 in most cases.
float32 LocalExposureShadowThreshold
 Threshold used to determine which regions of the screen are considered shadows.
UCurveFloat LocalExposureShadowContrastCurve
 Local Exposure Shadow Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.
UCurveFloat LocalExposureHighlightContrastCurve
 Local Exposure Highlight Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.
float32 LocalExposureShadowContrastScale
 Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.
float32 LocalExposureHighlightContrastScale
 Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.
Lens|Mobile Depth of Field
float32 DepthOfFieldFocalRegion
 Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm).
float32 DepthOfFieldFarTransitionRegion
 To define the width of the transition region next to the focal region on the near side (cm).
float32 DepthOfFieldVignetteSize
 Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off.
float32 DepthOfFieldNearTransitionRegion
 To define the width of the transition region next to the focal region on the near side (cm).
float32 DepthOfFieldSkyFocusDistance
 Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance.
float32 DepthOfFieldOcclusion
 Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues).
float32 DepthOfFieldFarBlurSize
 Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).
float32 DepthOfFieldNearBlurSize
 Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).
float32 DepthOfFieldScale
 SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off ES3_1: Used to blend DoF. 0=off.
Path Tracing
int PathTracingMaxBounces
 Sets the path tracing maximum bounces.
int PathTracingSamplesPerPixel
 Sets the samples per pixel for the path tracer.
float32 PathTracingMaxPathExposure
 Sets the maximum exposure allowed in the path tracer to reduce fireflies. This should be set a few stops higher than the scene exposure.
Reflections
EReflectionMethod ReflectionMethod
 Chooses the Reflection method. Not compatible with Forward Shading.
Reflections|Lumen Reflections
ELumenRayLightingModeOverride LumenRayLightingMode
 Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. By default, Lumen uses the Surface Cache for best performance, but can be set to 'Hit Lighting' for higher quality.
float32 LumenMaxRoughnessToTraceReflections
 Sets the maximum roughness value for which Lumen still traces dedicated reflection rays. Higher values improve reflection quality, but greatly increase GPU cost.
int LumenMaxReflectionBounces
 Sets the maximum number of recursive reflection bounces. 1 means a single reflection ray (no secondary reflections in mirrors). Currently only supported by Hardware Ray Tracing with Hit Lighting.
int LumenMaxRefractionBounces
 The maximum count of refraction event to trace. When hit lighting is used, Translucent meshes will be traced when LumenMaxRefractionBounces > 0, making the reflection tracing more expenssive.
float32 LumenReflectionQuality
 Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost.
Reflections|Screen Space Reflections
float32 ScreenSpaceReflectionMaxRoughness
 Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster.
float32 ScreenSpaceReflectionQuality
 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance.
float32 ScreenSpaceReflectionIntensity
 Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency.
Rendering Features
FWeightedBlendables WeightedBlendables
 Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending. For materials this needs to be the "PostProcess" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings).
Rendering Features|Ambient Cubemap
float32 AmbientCubemapIntensity
 To scale the Ambient cubemap brightness >=0: off, 1(default), >1 brighter.
UTextureCube AmbientCubemap
 The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here.
FLinearColor AmbientCubemapTint
 AmbientCubemap tint color.
Rendering Features|Ambient Occlusion
float32 AmbientOcclusionQuality
 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition
float32 AmbientOcclusionMipBlend
 Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value.
float32 AmbientOcclusionMipScale
 Affects the radius AO radius scale over the multiple mips (lower resolution versions).
float32 AmbientOcclusionPower
 >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion
float32 AmbientOcclusionMipThreshold
 to tweak the bilateral upsampling when using multiple mips (lower resolution versions)
float32 AmbientOcclusionTemporalBlendWeight
 How much to blend the current frame with previous frames when using GTAO with temporal accumulation.
float32 AmbientOcclusionFadeDistance
 >0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)
float32 AmbientOcclusionRadius
 >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion
float32 AmbientOcclusionStaticFraction
 0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass
float32 AmbientOcclusionIntensity
 0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass
float32 AmbientOcclusionBias
 >0, in unreal units, default (3.0) works well for flat surfaces but can reduce details
float32 AmbientOcclusionFadeRadius
 >0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out
Rendering Features|Motion Blur
int MotionBlurTargetFPS
 Defines the target FPS for motion blur. Makes motion blur independent of actual frame rate and relative to the specified target FPS instead. Higher target FPS results in shorter frames, which means shorter shutter times and less motion blur. Lower FPS means more motion blur. A value of zero makes the motion blur dependent on the actual frame rate.
float32 MotionBlurPerObjectSize
 The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%.
float32 MotionBlurMax
 max distortion caused by motion blur, in percent of the screen width, 0:off
float32 MotionBlurAmount
 Strength of motion blur, 0:off.
Rendering Features|Ray Tracing Ambient Occlusion
int RayTracingAOSamplesPerPixel
 Sets the samples per pixel for ray tracing ambient occlusion.
float32 RayTracingAORadius
 Defines the world-space search radius for occlusion rays.
float32 RayTracingAOIntensity
 Scalar factor on the ray-tracing ambient occlusion score.
Rendering Features|Ray Tracing Translucency
float32 RayTracingTranslucencyMaxRoughness
 Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness.
EReflectedAndRefractedRayTracedShadows RayTracingTranslucencyShadows
 Sets the translucency shadows type.
int RayTracingTranslucencySamplesPerPixel
 Sets the samples per pixel for ray traced translucency.
int RayTracingTranslucencyRefractionRays
 Sets the maximum number of ray tracing refraction rays.
Rendering Features|Translucency
ETranslucencyType TranslucencyType
 Sets the translucency type.
Variables
bool bOverride_TemperatureType
bool bOverride_WhiteTemp
bool bOverride_WhiteTint
bool bOverride_ColorSaturation
bool bOverride_ColorContrast
bool bOverride_ColorGamma
bool bOverride_ColorGain
bool bOverride_ColorOffset
bool bOverride_ColorSaturationShadows
bool bOverride_ColorContrastShadows
bool bOverride_ColorGammaShadows
bool bOverride_ColorGainShadows
bool bOverride_ColorOffsetShadows
bool bOverride_ColorSaturationMidtones
bool bOverride_ColorContrastMidtones
bool bOverride_ColorGammaMidtones
bool bOverride_ColorGainMidtones
bool bOverride_ColorOffsetMidtones
bool bOverride_ColorSaturationHighlights
bool bOverride_ColorContrastHighlights
bool bOverride_ColorGammaHighlights
bool bOverride_ColorGainHighlights
bool bOverride_ColorOffsetHighlights
bool bOverride_ColorCorrectionShadowsMax
bool bOverride_ColorCorrectionHighlightsMin
bool bOverride_ColorCorrectionHighlightsMax
bool bOverride_BlueCorrection
bool bOverride_ExpandGamut
bool bOverride_ToneCurveAmount
bool bOverride_FilmSlope
bool bOverride_FilmToe
bool bOverride_FilmShoulder
bool bOverride_FilmBlackClip
bool bOverride_FilmWhiteClip
bool bOverride_SceneColorTint
bool bOverride_SceneFringeIntensity
bool bOverride_ChromaticAberrationStartOffset
bool bOverride_AmbientCubemapTint
bool bOverride_AmbientCubemapIntensity
bool bOverride_BloomMethod
bool bOverride_BloomIntensity
bool bOverride_BloomThreshold
bool bOverride_Bloom1Tint
bool bOverride_Bloom1Size
bool bOverride_Bloom2Size
bool bOverride_Bloom2Tint
bool bOverride_Bloom3Tint
bool bOverride_Bloom3Size
bool bOverride_Bloom4Tint
bool bOverride_Bloom4Size
bool bOverride_Bloom5Tint
bool bOverride_Bloom5Size
bool bOverride_Bloom6Tint
bool bOverride_Bloom6Size
bool bOverride_BloomSizeScale
bool bOverride_BloomConvolutionTexture
bool bOverride_BloomConvolutionScatterDispersion
bool bOverride_BloomConvolutionSize
bool bOverride_BloomConvolutionCenterUV
bool bOverride_BloomConvolutionPreFilterMin
bool bOverride_BloomConvolutionPreFilterMax
bool bOverride_BloomConvolutionPreFilterMult
bool bOverride_BloomConvolutionBufferScale
bool bOverride_BloomDirtMaskIntensity
bool bOverride_BloomDirtMaskTint
bool bOverride_BloomDirtMask
bool bOverride_CameraShutterSpeed
bool bOverride_CameraISO
bool bOverride_AutoExposureMethod
bool bOverride_AutoExposureLowPercent
bool bOverride_AutoExposureHighPercent
bool bOverride_AutoExposureMinBrightness
bool bOverride_AutoExposureMaxBrightness
bool bOverride_AutoExposureSpeedUp
bool bOverride_AutoExposureSpeedDown
bool bOverride_AutoExposureBias
bool bOverride_AutoExposureBiasCurve
bool bOverride_AutoExposureMeterMask
bool bOverride_AutoExposureApplyPhysicalCameraExposure
bool bOverride_HistogramLogMin
bool bOverride_HistogramLogMax
bool bOverride_LocalExposureHighlightContrastScale
bool bOverride_LocalExposureShadowContrastScale
bool bOverride_LocalExposureHighlightContrastCurve
bool bOverride_LocalExposureShadowContrastCurve
bool bOverride_LocalExposureHighlightThreshold
bool bOverride_LocalExposureShadowThreshold
bool bOverride_LocalExposureDetailStrength
bool bOverride_LocalExposureBlurredLuminanceBlend
bool bOverride_LocalExposureBlurredLuminanceKernelSizePercent
bool bOverride_LocalExposureMiddleGreyBias
bool bOverride_LensFlareIntensity
bool bOverride_LensFlareTint
bool bOverride_LensFlareTints
bool bOverride_LensFlareBokehSize
bool bOverride_LensFlareBokehShape
bool bOverride_LensFlareThreshold
bool bOverride_VignetteIntensity
bool bOverride_Sharpen
bool bOverride_FilmGrainIntensity
bool bOverride_FilmGrainIntensityShadows
bool bOverride_FilmGrainIntensityMidtones
bool bOverride_FilmGrainIntensityHighlights
bool bOverride_FilmGrainShadowsMax
bool bOverride_FilmGrainHighlightsMin
bool bOverride_FilmGrainHighlightsMax
bool bOverride_FilmGrainTexelSize
bool bOverride_FilmGrainTexture
bool bOverride_AmbientOcclusionIntensity
bool bOverride_AmbientOcclusionStaticFraction
bool bOverride_AmbientOcclusionRadius
bool bOverride_AmbientOcclusionFadeDistance
bool bOverride_AmbientOcclusionFadeRadius
bool bOverride_AmbientOcclusionRadiusInWS
bool bOverride_AmbientOcclusionPower
bool bOverride_AmbientOcclusionBias
bool bOverride_AmbientOcclusionQuality
bool bOverride_AmbientOcclusionMipBlend
bool bOverride_AmbientOcclusionMipScale
bool bOverride_AmbientOcclusionMipThreshold
bool bOverride_AmbientOcclusionTemporalBlendWeight
bool bOverride_RayTracingAO
bool bOverride_RayTracingAOSamplesPerPixel
bool bOverride_RayTracingAOIntensity
bool bOverride_RayTracingAORadius
bool bOverride_IndirectLightingColor
bool bOverride_IndirectLightingIntensity
bool bOverride_ColorGradingIntensity
bool bOverride_ColorGradingLUT
bool bOverride_DepthOfFieldFocalDistance
bool bOverride_DepthOfFieldFstop
bool bOverride_DepthOfFieldMinFstop
bool bOverride_DepthOfFieldBladeCount
bool bOverride_DepthOfFieldSensorWidth
bool bOverride_DepthOfFieldSqueezeFactor
bool bOverride_DepthOfFieldDepthBlurRadius
bool bOverride_DepthOfFieldUseHairDepth
bool bOverride_DepthOfFieldDepthBlurAmount
bool bOverride_DepthOfFieldFocalRegion
bool bOverride_DepthOfFieldNearTransitionRegion
bool bOverride_DepthOfFieldFarTransitionRegion
bool bOverride_DepthOfFieldScale
bool bOverride_DepthOfFieldNearBlurSize
bool bOverride_DepthOfFieldFarBlurSize
bool bOverride_MobileHQGaussian
bool bOverride_DepthOfFieldOcclusion
bool bOverride_DepthOfFieldSkyFocusDistance
bool bOverride_DepthOfFieldVignetteSize
bool bOverride_MotionBlurAmount
bool bOverride_MotionBlurMax
bool bOverride_MotionBlurTargetFPS
bool bOverride_MotionBlurPerObjectSize
bool bOverride_ReflectionMethod
bool bOverride_LumenReflectionQuality
bool bOverride_ScreenSpaceReflectionIntensity
bool bOverride_ScreenSpaceReflectionQuality
bool bOverride_ScreenSpaceReflectionMaxRoughness
bool bOverride_ScreenSpaceReflectionRoughnessScale
bool bOverride_RayTracingReflectionsMaxRoughness
bool bOverride_RayTracingReflectionsMaxBounces
bool bOverride_RayTracingReflectionsSamplesPerPixel
bool bOverride_RayTracingReflectionsShadows
bool bOverride_RayTracingReflectionsTranslucency
bool bOverride_TranslucencyType
bool bOverride_RayTracingTranslucencyMaxRoughness
bool bOverride_RayTracingTranslucencyRefractionRays
bool bOverride_RayTracingTranslucencySamplesPerPixel
bool bOverride_RayTracingTranslucencyShadows
bool bOverride_RayTracingTranslucencyRefraction
bool bOverride_DynamicGlobalIlluminationMethod
bool bOverride_LumenSceneLightingQuality
bool bOverride_LumenSceneDetail
bool bOverride_LumenSceneViewDistance
bool bOverride_LumenSceneLightingUpdateSpeed
bool bOverride_LumenFinalGatherQuality
bool bOverride_LumenFinalGatherLightingUpdateSpeed
bool bOverride_LumenFinalGatherScreenTraces
bool bOverride_LumenMaxTraceDistance
bool bOverride_LumenDiffuseColorBoost
bool bOverride_LumenSkylightLeaking
bool bOverride_LumenFullSkylightLeakingDistance
bool bOverride_LumenRayLightingMode
bool bOverride_LumenReflectionsScreenTraces
bool bOverride_LumenFrontLayerTranslucencyReflections
bool bOverride_LumenMaxRoughnessToTraceReflections
bool bOverride_LumenMaxReflectionBounces
bool bOverride_LumenMaxRefractionBounces
bool bOverride_LumenSurfaceCacheResolution
bool bOverride_RayTracingGI
bool bOverride_RayTracingGIMaxBounces
bool bOverride_RayTracingGISamplesPerPixel
bool bOverride_PathTracingMaxBounces
bool bOverride_PathTracingSamplesPerPixel
bool bOverride_PathTracingMaxPathExposure
bool bOverride_PathTracingEnableEmissiveMaterials
bool bOverride_PathTracingEnableReferenceDOF
bool bOverride_PathTracingEnableReferenceAtmosphere
bool bOverride_PathTracingEnableDenoiser
bool bOverride_PathTracingIncludeEmissive
bool bOverride_PathTracingIncludeDiffuse
bool bOverride_PathTracingIncludeIndirectDiffuse
bool bOverride_PathTracingIncludeSpecular
bool bOverride_PathTracingIncludeIndirectSpecular
bool bOverride_PathTracingIncludeVolume
bool bOverride_PathTracingIncludeIndirectVolume
bool bMobileHQGaussian
bool LumenFinalGatherScreenTraces
bool LumenReflectionsScreenTraces
bool LumenFrontLayerTranslucencyReflections
bool AutoExposureApplyPhysicalCameraExposure
bool AmbientOcclusionRadiusInWS
bool RayTracingAO
bool DepthOfFieldUseHairDepth
bool RayTracingTranslucencyRefraction
bool PathTracingEnableEmissiveMaterials
bool PathTracingEnableReferenceDOF
bool PathTracingEnableReferenceAtmosphere
bool PathTracingEnableDenoiser
bool PathTracingIncludeEmissive
bool PathTracingIncludeDiffuse
bool PathTracingIncludeIndirectDiffuse
bool PathTracingIncludeSpecular
bool PathTracingIncludeIndirectSpecular
bool PathTracingIncludeVolume
bool PathTracingIncludeIndirectVolume

Detailed Description

To be able to use struct PostProcessSettings. // Each property consists of a bool to enable it (by default off), the variable declaration and further down the default value for it. The comment should include the meaning and usable range.

Member Function Documentation

◆ GetAmbientOcclusionRadiusInWS()

bool GetAmbientOcclusionRadiusInWS ( ) const

true: AO radius is in world space units, false: AO radius is locked the view space in 400 units

◆ GetAutoExposureApplyPhysicalCameraExposure()

bool GetAutoExposureApplyPhysicalCameraExposure ( ) const

Only affects Manual exposure mode.

◆ GetbMobileHQGaussian()

bool GetbMobileHQGaussian ( ) const

Enable HQ Gaussian on high end mobile platforms. (ES3_1).

◆ GetbOverride_AmbientCubemapIntensity()

bool GetbOverride_AmbientCubemapIntensity ( ) const

◆ GetbOverride_AmbientCubemapTint()

bool GetbOverride_AmbientCubemapTint ( ) const

◆ GetbOverride_AmbientOcclusionBias()

bool GetbOverride_AmbientOcclusionBias ( ) const

◆ GetbOverride_AmbientOcclusionFadeDistance()

bool GetbOverride_AmbientOcclusionFadeDistance ( ) const

◆ GetbOverride_AmbientOcclusionFadeRadius()

bool GetbOverride_AmbientOcclusionFadeRadius ( ) const

◆ GetbOverride_AmbientOcclusionIntensity()

bool GetbOverride_AmbientOcclusionIntensity ( ) const

◆ GetbOverride_AmbientOcclusionMipBlend()

bool GetbOverride_AmbientOcclusionMipBlend ( ) const

◆ GetbOverride_AmbientOcclusionMipScale()

bool GetbOverride_AmbientOcclusionMipScale ( ) const

◆ GetbOverride_AmbientOcclusionMipThreshold()

bool GetbOverride_AmbientOcclusionMipThreshold ( ) const

◆ GetbOverride_AmbientOcclusionPower()

bool GetbOverride_AmbientOcclusionPower ( ) const

◆ GetbOverride_AmbientOcclusionQuality()

bool GetbOverride_AmbientOcclusionQuality ( ) const

◆ GetbOverride_AmbientOcclusionRadius()

bool GetbOverride_AmbientOcclusionRadius ( ) const

◆ GetbOverride_AmbientOcclusionRadiusInWS()

bool GetbOverride_AmbientOcclusionRadiusInWS ( ) const

◆ GetbOverride_AmbientOcclusionStaticFraction()

bool GetbOverride_AmbientOcclusionStaticFraction ( ) const

◆ GetbOverride_AmbientOcclusionTemporalBlendWeight()

bool GetbOverride_AmbientOcclusionTemporalBlendWeight ( ) const

◆ GetbOverride_AutoExposureApplyPhysicalCameraExposure()

bool GetbOverride_AutoExposureApplyPhysicalCameraExposure ( ) const

◆ GetbOverride_AutoExposureBias()

bool GetbOverride_AutoExposureBias ( ) const

◆ GetbOverride_AutoExposureBiasCurve()

bool GetbOverride_AutoExposureBiasCurve ( ) const

◆ GetbOverride_AutoExposureHighPercent()

bool GetbOverride_AutoExposureHighPercent ( ) const

◆ GetbOverride_AutoExposureLowPercent()

bool GetbOverride_AutoExposureLowPercent ( ) const

◆ GetbOverride_AutoExposureMaxBrightness()

bool GetbOverride_AutoExposureMaxBrightness ( ) const

◆ GetbOverride_AutoExposureMeterMask()

bool GetbOverride_AutoExposureMeterMask ( ) const

◆ GetbOverride_AutoExposureMethod()

bool GetbOverride_AutoExposureMethod ( ) const

◆ GetbOverride_AutoExposureMinBrightness()

bool GetbOverride_AutoExposureMinBrightness ( ) const

◆ GetbOverride_AutoExposureSpeedDown()

bool GetbOverride_AutoExposureSpeedDown ( ) const

◆ GetbOverride_AutoExposureSpeedUp()

bool GetbOverride_AutoExposureSpeedUp ( ) const

◆ GetbOverride_Bloom1Size()

bool GetbOverride_Bloom1Size ( ) const

◆ GetbOverride_Bloom1Tint()

bool GetbOverride_Bloom1Tint ( ) const

◆ GetbOverride_Bloom2Size()

bool GetbOverride_Bloom2Size ( ) const

◆ GetbOverride_Bloom2Tint()

bool GetbOverride_Bloom2Tint ( ) const

◆ GetbOverride_Bloom3Size()

bool GetbOverride_Bloom3Size ( ) const

◆ GetbOverride_Bloom3Tint()

bool GetbOverride_Bloom3Tint ( ) const

◆ GetbOverride_Bloom4Size()

bool GetbOverride_Bloom4Size ( ) const

◆ GetbOverride_Bloom4Tint()

bool GetbOverride_Bloom4Tint ( ) const

◆ GetbOverride_Bloom5Size()

bool GetbOverride_Bloom5Size ( ) const

◆ GetbOverride_Bloom5Tint()

bool GetbOverride_Bloom5Tint ( ) const

◆ GetbOverride_Bloom6Size()

bool GetbOverride_Bloom6Size ( ) const

◆ GetbOverride_Bloom6Tint()

bool GetbOverride_Bloom6Tint ( ) const

◆ GetbOverride_BloomConvolutionBufferScale()

bool GetbOverride_BloomConvolutionBufferScale ( ) const

◆ GetbOverride_BloomConvolutionCenterUV()

bool GetbOverride_BloomConvolutionCenterUV ( ) const

◆ GetbOverride_BloomConvolutionPreFilterMax()

bool GetbOverride_BloomConvolutionPreFilterMax ( ) const

◆ GetbOverride_BloomConvolutionPreFilterMin()

bool GetbOverride_BloomConvolutionPreFilterMin ( ) const

◆ GetbOverride_BloomConvolutionPreFilterMult()

bool GetbOverride_BloomConvolutionPreFilterMult ( ) const

◆ GetbOverride_BloomConvolutionScatterDispersion()

bool GetbOverride_BloomConvolutionScatterDispersion ( ) const

◆ GetbOverride_BloomConvolutionSize()

bool GetbOverride_BloomConvolutionSize ( ) const

◆ GetbOverride_BloomConvolutionTexture()

bool GetbOverride_BloomConvolutionTexture ( ) const

◆ GetbOverride_BloomDirtMask()

bool GetbOverride_BloomDirtMask ( ) const

◆ GetbOverride_BloomDirtMaskIntensity()

bool GetbOverride_BloomDirtMaskIntensity ( ) const

◆ GetbOverride_BloomDirtMaskTint()

bool GetbOverride_BloomDirtMaskTint ( ) const

◆ GetbOverride_BloomIntensity()

bool GetbOverride_BloomIntensity ( ) const

◆ GetbOverride_BloomMethod()

bool GetbOverride_BloomMethod ( ) const

◆ GetbOverride_BloomSizeScale()

bool GetbOverride_BloomSizeScale ( ) const

◆ GetbOverride_BloomThreshold()

bool GetbOverride_BloomThreshold ( ) const

◆ GetbOverride_BlueCorrection()

bool GetbOverride_BlueCorrection ( ) const

◆ GetbOverride_CameraISO()

bool GetbOverride_CameraISO ( ) const

◆ GetbOverride_CameraShutterSpeed()

bool GetbOverride_CameraShutterSpeed ( ) const

◆ GetbOverride_ChromaticAberrationStartOffset()

bool GetbOverride_ChromaticAberrationStartOffset ( ) const

◆ GetbOverride_ColorContrast()

bool GetbOverride_ColorContrast ( ) const

◆ GetbOverride_ColorContrastHighlights()

bool GetbOverride_ColorContrastHighlights ( ) const

◆ GetbOverride_ColorContrastMidtones()

bool GetbOverride_ColorContrastMidtones ( ) const

◆ GetbOverride_ColorContrastShadows()

bool GetbOverride_ColorContrastShadows ( ) const

◆ GetbOverride_ColorCorrectionHighlightsMax()

bool GetbOverride_ColorCorrectionHighlightsMax ( ) const

◆ GetbOverride_ColorCorrectionHighlightsMin()

bool GetbOverride_ColorCorrectionHighlightsMin ( ) const

◆ GetbOverride_ColorCorrectionShadowsMax()

bool GetbOverride_ColorCorrectionShadowsMax ( ) const

◆ GetbOverride_ColorGain()

bool GetbOverride_ColorGain ( ) const

◆ GetbOverride_ColorGainHighlights()

bool GetbOverride_ColorGainHighlights ( ) const

◆ GetbOverride_ColorGainMidtones()

bool GetbOverride_ColorGainMidtones ( ) const

◆ GetbOverride_ColorGainShadows()

bool GetbOverride_ColorGainShadows ( ) const

◆ GetbOverride_ColorGamma()

bool GetbOverride_ColorGamma ( ) const

◆ GetbOverride_ColorGammaHighlights()

bool GetbOverride_ColorGammaHighlights ( ) const

◆ GetbOverride_ColorGammaMidtones()

bool GetbOverride_ColorGammaMidtones ( ) const

◆ GetbOverride_ColorGammaShadows()

bool GetbOverride_ColorGammaShadows ( ) const

◆ GetbOverride_ColorGradingIntensity()

bool GetbOverride_ColorGradingIntensity ( ) const

◆ GetbOverride_ColorGradingLUT()

bool GetbOverride_ColorGradingLUT ( ) const

◆ GetbOverride_ColorOffset()

bool GetbOverride_ColorOffset ( ) const

◆ GetbOverride_ColorOffsetHighlights()

bool GetbOverride_ColorOffsetHighlights ( ) const

◆ GetbOverride_ColorOffsetMidtones()

bool GetbOverride_ColorOffsetMidtones ( ) const

◆ GetbOverride_ColorOffsetShadows()

bool GetbOverride_ColorOffsetShadows ( ) const

◆ GetbOverride_ColorSaturation()

bool GetbOverride_ColorSaturation ( ) const

Color Correction controls.

◆ GetbOverride_ColorSaturationHighlights()

bool GetbOverride_ColorSaturationHighlights ( ) const

◆ GetbOverride_ColorSaturationMidtones()

bool GetbOverride_ColorSaturationMidtones ( ) const

◆ GetbOverride_ColorSaturationShadows()

bool GetbOverride_ColorSaturationShadows ( ) const

◆ GetbOverride_DepthOfFieldBladeCount()

bool GetbOverride_DepthOfFieldBladeCount ( ) const

◆ GetbOverride_DepthOfFieldDepthBlurAmount()

bool GetbOverride_DepthOfFieldDepthBlurAmount ( ) const

◆ GetbOverride_DepthOfFieldDepthBlurRadius()

bool GetbOverride_DepthOfFieldDepthBlurRadius ( ) const

◆ GetbOverride_DepthOfFieldFarBlurSize()

bool GetbOverride_DepthOfFieldFarBlurSize ( ) const

◆ GetbOverride_DepthOfFieldFarTransitionRegion()

bool GetbOverride_DepthOfFieldFarTransitionRegion ( ) const

◆ GetbOverride_DepthOfFieldFocalDistance()

bool GetbOverride_DepthOfFieldFocalDistance ( ) const

◆ GetbOverride_DepthOfFieldFocalRegion()

bool GetbOverride_DepthOfFieldFocalRegion ( ) const

◆ GetbOverride_DepthOfFieldFstop()

bool GetbOverride_DepthOfFieldFstop ( ) const

◆ GetbOverride_DepthOfFieldMinFstop()

bool GetbOverride_DepthOfFieldMinFstop ( ) const

◆ GetbOverride_DepthOfFieldNearBlurSize()

bool GetbOverride_DepthOfFieldNearBlurSize ( ) const

◆ GetbOverride_DepthOfFieldNearTransitionRegion()

bool GetbOverride_DepthOfFieldNearTransitionRegion ( ) const

◆ GetbOverride_DepthOfFieldOcclusion()

bool GetbOverride_DepthOfFieldOcclusion ( ) const

◆ GetbOverride_DepthOfFieldScale()

bool GetbOverride_DepthOfFieldScale ( ) const

◆ GetbOverride_DepthOfFieldSensorWidth()

bool GetbOverride_DepthOfFieldSensorWidth ( ) const

◆ GetbOverride_DepthOfFieldSkyFocusDistance()

bool GetbOverride_DepthOfFieldSkyFocusDistance ( ) const

◆ GetbOverride_DepthOfFieldSqueezeFactor()

bool GetbOverride_DepthOfFieldSqueezeFactor ( ) const

◆ GetbOverride_DepthOfFieldUseHairDepth()

bool GetbOverride_DepthOfFieldUseHairDepth ( ) const

◆ GetbOverride_DepthOfFieldVignetteSize()

bool GetbOverride_DepthOfFieldVignetteSize ( ) const

◆ GetbOverride_DynamicGlobalIlluminationMethod()

bool GetbOverride_DynamicGlobalIlluminationMethod ( ) const

◆ GetbOverride_ExpandGamut()

bool GetbOverride_ExpandGamut ( ) const

◆ GetbOverride_FilmBlackClip()

bool GetbOverride_FilmBlackClip ( ) const

◆ GetbOverride_FilmGrainHighlightsMax()

bool GetbOverride_FilmGrainHighlightsMax ( ) const

◆ GetbOverride_FilmGrainHighlightsMin()

bool GetbOverride_FilmGrainHighlightsMin ( ) const

◆ GetbOverride_FilmGrainIntensity()

bool GetbOverride_FilmGrainIntensity ( ) const

◆ GetbOverride_FilmGrainIntensityHighlights()

bool GetbOverride_FilmGrainIntensityHighlights ( ) const

◆ GetbOverride_FilmGrainIntensityMidtones()

bool GetbOverride_FilmGrainIntensityMidtones ( ) const

◆ GetbOverride_FilmGrainIntensityShadows()

bool GetbOverride_FilmGrainIntensityShadows ( ) const

◆ GetbOverride_FilmGrainShadowsMax()

bool GetbOverride_FilmGrainShadowsMax ( ) const

◆ GetbOverride_FilmGrainTexelSize()

bool GetbOverride_FilmGrainTexelSize ( ) const

◆ GetbOverride_FilmGrainTexture()

bool GetbOverride_FilmGrainTexture ( ) const

◆ GetbOverride_FilmShoulder()

bool GetbOverride_FilmShoulder ( ) const

◆ GetbOverride_FilmSlope()

bool GetbOverride_FilmSlope ( ) const

◆ GetbOverride_FilmToe()

bool GetbOverride_FilmToe ( ) const

◆ GetbOverride_FilmWhiteClip()

bool GetbOverride_FilmWhiteClip ( ) const

◆ GetbOverride_HistogramLogMax()

bool GetbOverride_HistogramLogMax ( ) const

◆ GetbOverride_HistogramLogMin()

bool GetbOverride_HistogramLogMin ( ) const

◆ GetbOverride_IndirectLightingColor()

bool GetbOverride_IndirectLightingColor ( ) const

◆ GetbOverride_IndirectLightingIntensity()

bool GetbOverride_IndirectLightingIntensity ( ) const

◆ GetbOverride_LensFlareBokehShape()

bool GetbOverride_LensFlareBokehShape ( ) const

◆ GetbOverride_LensFlareBokehSize()

bool GetbOverride_LensFlareBokehSize ( ) const

◆ GetbOverride_LensFlareIntensity()

bool GetbOverride_LensFlareIntensity ( ) const

◆ GetbOverride_LensFlareThreshold()

bool GetbOverride_LensFlareThreshold ( ) const

◆ GetbOverride_LensFlareTint()

bool GetbOverride_LensFlareTint ( ) const

◆ GetbOverride_LensFlareTints()

bool GetbOverride_LensFlareTints ( ) const

◆ GetbOverride_LocalExposureBlurredLuminanceBlend()

bool GetbOverride_LocalExposureBlurredLuminanceBlend ( ) const

◆ GetbOverride_LocalExposureBlurredLuminanceKernelSizePercent()

bool GetbOverride_LocalExposureBlurredLuminanceKernelSizePercent ( ) const

◆ GetbOverride_LocalExposureDetailStrength()

bool GetbOverride_LocalExposureDetailStrength ( ) const

◆ GetbOverride_LocalExposureHighlightContrastCurve()

bool GetbOverride_LocalExposureHighlightContrastCurve ( ) const

◆ GetbOverride_LocalExposureHighlightContrastScale()

bool GetbOverride_LocalExposureHighlightContrastScale ( ) const

◆ GetbOverride_LocalExposureHighlightThreshold()

bool GetbOverride_LocalExposureHighlightThreshold ( ) const

◆ GetbOverride_LocalExposureMiddleGreyBias()

bool GetbOverride_LocalExposureMiddleGreyBias ( ) const

◆ GetbOverride_LocalExposureShadowContrastCurve()

bool GetbOverride_LocalExposureShadowContrastCurve ( ) const

◆ GetbOverride_LocalExposureShadowContrastScale()

bool GetbOverride_LocalExposureShadowContrastScale ( ) const

◆ GetbOverride_LocalExposureShadowThreshold()

bool GetbOverride_LocalExposureShadowThreshold ( ) const

◆ GetbOverride_LumenDiffuseColorBoost()

bool GetbOverride_LumenDiffuseColorBoost ( ) const

◆ GetbOverride_LumenFinalGatherLightingUpdateSpeed()

bool GetbOverride_LumenFinalGatherLightingUpdateSpeed ( ) const

◆ GetbOverride_LumenFinalGatherQuality()

bool GetbOverride_LumenFinalGatherQuality ( ) const

◆ GetbOverride_LumenFinalGatherScreenTraces()

bool GetbOverride_LumenFinalGatherScreenTraces ( ) const

◆ GetbOverride_LumenFrontLayerTranslucencyReflections()

bool GetbOverride_LumenFrontLayerTranslucencyReflections ( ) const

◆ GetbOverride_LumenFullSkylightLeakingDistance()

bool GetbOverride_LumenFullSkylightLeakingDistance ( ) const

◆ GetbOverride_LumenMaxReflectionBounces()

bool GetbOverride_LumenMaxReflectionBounces ( ) const

◆ GetbOverride_LumenMaxRefractionBounces()

bool GetbOverride_LumenMaxRefractionBounces ( ) const

◆ GetbOverride_LumenMaxRoughnessToTraceReflections()

bool GetbOverride_LumenMaxRoughnessToTraceReflections ( ) const

◆ GetbOverride_LumenMaxTraceDistance()

bool GetbOverride_LumenMaxTraceDistance ( ) const

◆ GetbOverride_LumenRayLightingMode()

bool GetbOverride_LumenRayLightingMode ( ) const

◆ GetbOverride_LumenReflectionQuality()

bool GetbOverride_LumenReflectionQuality ( ) const

◆ GetbOverride_LumenReflectionsScreenTraces()

bool GetbOverride_LumenReflectionsScreenTraces ( ) const

◆ GetbOverride_LumenSceneDetail()

bool GetbOverride_LumenSceneDetail ( ) const

◆ GetbOverride_LumenSceneLightingQuality()

bool GetbOverride_LumenSceneLightingQuality ( ) const

◆ GetbOverride_LumenSceneLightingUpdateSpeed()

bool GetbOverride_LumenSceneLightingUpdateSpeed ( ) const

◆ GetbOverride_LumenSceneViewDistance()

bool GetbOverride_LumenSceneViewDistance ( ) const

◆ GetbOverride_LumenSkylightLeaking()

bool GetbOverride_LumenSkylightLeaking ( ) const

◆ GetbOverride_LumenSurfaceCacheResolution()

bool GetbOverride_LumenSurfaceCacheResolution ( ) const

◆ GetbOverride_MobileHQGaussian()

bool GetbOverride_MobileHQGaussian ( ) const

◆ GetbOverride_MotionBlurAmount()

bool GetbOverride_MotionBlurAmount ( ) const

◆ GetbOverride_MotionBlurMax()

bool GetbOverride_MotionBlurMax ( ) const

◆ GetbOverride_MotionBlurPerObjectSize()

bool GetbOverride_MotionBlurPerObjectSize ( ) const

◆ GetbOverride_MotionBlurTargetFPS()

bool GetbOverride_MotionBlurTargetFPS ( ) const

◆ GetbOverride_PathTracingEnableDenoiser()

bool GetbOverride_PathTracingEnableDenoiser ( ) const

◆ GetbOverride_PathTracingEnableEmissiveMaterials()

bool GetbOverride_PathTracingEnableEmissiveMaterials ( ) const

◆ GetbOverride_PathTracingEnableReferenceAtmosphere()

bool GetbOverride_PathTracingEnableReferenceAtmosphere ( ) const

◆ GetbOverride_PathTracingEnableReferenceDOF()

bool GetbOverride_PathTracingEnableReferenceDOF ( ) const

◆ GetbOverride_PathTracingIncludeDiffuse()

bool GetbOverride_PathTracingIncludeDiffuse ( ) const

◆ GetbOverride_PathTracingIncludeEmissive()

bool GetbOverride_PathTracingIncludeEmissive ( ) const

◆ GetbOverride_PathTracingIncludeIndirectDiffuse()

bool GetbOverride_PathTracingIncludeIndirectDiffuse ( ) const

◆ GetbOverride_PathTracingIncludeIndirectSpecular()

bool GetbOverride_PathTracingIncludeIndirectSpecular ( ) const

◆ GetbOverride_PathTracingIncludeIndirectVolume()

bool GetbOverride_PathTracingIncludeIndirectVolume ( ) const

◆ GetbOverride_PathTracingIncludeSpecular()

bool GetbOverride_PathTracingIncludeSpecular ( ) const

◆ GetbOverride_PathTracingIncludeVolume()

bool GetbOverride_PathTracingIncludeVolume ( ) const

◆ GetbOverride_PathTracingMaxBounces()

bool GetbOverride_PathTracingMaxBounces ( ) const

◆ GetbOverride_PathTracingMaxPathExposure()

bool GetbOverride_PathTracingMaxPathExposure ( ) const

◆ GetbOverride_PathTracingSamplesPerPixel()

bool GetbOverride_PathTracingSamplesPerPixel ( ) const

◆ GetbOverride_RayTracingAO()

bool GetbOverride_RayTracingAO ( ) const

◆ GetbOverride_RayTracingAOIntensity()

bool GetbOverride_RayTracingAOIntensity ( ) const

◆ GetbOverride_RayTracingAORadius()

bool GetbOverride_RayTracingAORadius ( ) const

◆ GetbOverride_RayTracingAOSamplesPerPixel()

bool GetbOverride_RayTracingAOSamplesPerPixel ( ) const

◆ GetbOverride_RayTracingGI()

bool GetbOverride_RayTracingGI ( ) const

◆ GetbOverride_RayTracingGIMaxBounces()

bool GetbOverride_RayTracingGIMaxBounces ( ) const

◆ GetbOverride_RayTracingGISamplesPerPixel()

bool GetbOverride_RayTracingGISamplesPerPixel ( ) const

◆ GetbOverride_RayTracingReflectionsMaxBounces()

bool GetbOverride_RayTracingReflectionsMaxBounces ( ) const

◆ GetbOverride_RayTracingReflectionsMaxRoughness()

bool GetbOverride_RayTracingReflectionsMaxRoughness ( ) const

◆ GetbOverride_RayTracingReflectionsSamplesPerPixel()

bool GetbOverride_RayTracingReflectionsSamplesPerPixel ( ) const

◆ GetbOverride_RayTracingReflectionsShadows()

bool GetbOverride_RayTracingReflectionsShadows ( ) const

◆ GetbOverride_RayTracingReflectionsTranslucency()

bool GetbOverride_RayTracingReflectionsTranslucency ( ) const

◆ GetbOverride_RayTracingTranslucencyMaxRoughness()

bool GetbOverride_RayTracingTranslucencyMaxRoughness ( ) const

◆ GetbOverride_RayTracingTranslucencyRefraction()

bool GetbOverride_RayTracingTranslucencyRefraction ( ) const

◆ GetbOverride_RayTracingTranslucencyRefractionRays()

bool GetbOverride_RayTracingTranslucencyRefractionRays ( ) const

◆ GetbOverride_RayTracingTranslucencySamplesPerPixel()

bool GetbOverride_RayTracingTranslucencySamplesPerPixel ( ) const

◆ GetbOverride_RayTracingTranslucencyShadows()

bool GetbOverride_RayTracingTranslucencyShadows ( ) const

◆ GetbOverride_ReflectionMethod()

bool GetbOverride_ReflectionMethod ( ) const

◆ GetbOverride_SceneColorTint()

bool GetbOverride_SceneColorTint ( ) const

◆ GetbOverride_SceneFringeIntensity()

bool GetbOverride_SceneFringeIntensity ( ) const

◆ GetbOverride_ScreenSpaceReflectionIntensity()

bool GetbOverride_ScreenSpaceReflectionIntensity ( ) const

◆ GetbOverride_ScreenSpaceReflectionMaxRoughness()

bool GetbOverride_ScreenSpaceReflectionMaxRoughness ( ) const

◆ GetbOverride_ScreenSpaceReflectionQuality()

bool GetbOverride_ScreenSpaceReflectionQuality ( ) const

◆ GetbOverride_ScreenSpaceReflectionRoughnessScale()

bool GetbOverride_ScreenSpaceReflectionRoughnessScale ( ) const

◆ GetbOverride_Sharpen()

bool GetbOverride_Sharpen ( ) const

◆ GetbOverride_TemperatureType()

bool GetbOverride_TemperatureType ( ) const

first all bOverride_... as they get grouped together into bitfields

◆ GetbOverride_ToneCurveAmount()

bool GetbOverride_ToneCurveAmount ( ) const

◆ GetbOverride_TranslucencyType()

bool GetbOverride_TranslucencyType ( ) const

◆ GetbOverride_VignetteIntensity()

bool GetbOverride_VignetteIntensity ( ) const

◆ GetbOverride_WhiteTemp()

bool GetbOverride_WhiteTemp ( ) const

◆ GetbOverride_WhiteTint()

bool GetbOverride_WhiteTint ( ) const

◆ GetDepthOfFieldUseHairDepth()

bool GetDepthOfFieldUseHairDepth ( ) const

For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).

◆ GetLumenFinalGatherScreenTraces()

bool GetLumenFinalGatherScreenTraces ( ) const

Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.

◆ GetLumenFrontLayerTranslucencyReflections()

bool GetLumenFrontLayerTranslucencyReflections ( ) const

Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.

◆ GetLumenReflectionsScreenTraces()

bool GetLumenReflectionsScreenTraces ( ) const

Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.

◆ GetPathTracingEnableDenoiser()

bool GetPathTracingEnableDenoiser ( ) const

Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.

◆ GetPathTracingEnableEmissiveMaterials()

bool GetPathTracingEnableEmissiveMaterials ( ) const

Should emissive materials contribute to scene lighting?

◆ GetPathTracingEnableReferenceAtmosphere()

bool GetPathTracingEnableReferenceAtmosphere ( ) const

Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.

◆ GetPathTracingEnableReferenceDOF()

bool GetPathTracingEnableReferenceDOF ( ) const

Enables a reference quality depth-of-field which replaces the post-process effect.

◆ GetPathTracingIncludeDiffuse()

bool GetPathTracingIncludeDiffuse ( ) const

Should the render include diffuse lighting contributions?

◆ GetPathTracingIncludeEmissive()

bool GetPathTracingIncludeEmissive ( ) const

Should the render include directly visible emissive elements?

◆ GetPathTracingIncludeIndirectDiffuse()

bool GetPathTracingIncludeIndirectDiffuse ( ) const

Should the render include indirect diffuse lighting contributions?

◆ GetPathTracingIncludeIndirectSpecular()

bool GetPathTracingIncludeIndirectSpecular ( ) const

Should the render include indirect specular lighting contributions?

◆ GetPathTracingIncludeIndirectVolume()

bool GetPathTracingIncludeIndirectVolume ( ) const

Should the render include volume lighting contributions?

◆ GetPathTracingIncludeSpecular()

bool GetPathTracingIncludeSpecular ( ) const

Should the render include specular lighting contributions?

◆ GetPathTracingIncludeVolume()

bool GetPathTracingIncludeVolume ( ) const

Should the render include volume lighting contributions?

◆ GetRayTracingAO()

bool GetRayTracingAO ( ) const

Enables ray tracing ambient occlusion.

◆ GetRayTracingTranslucencyRefraction()

bool GetRayTracingTranslucencyRefraction ( ) const

Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).

◆ opAssign()

◆ SetAmbientOcclusionRadiusInWS()

void SetAmbientOcclusionRadiusInWS ( bool Value)

true: AO radius is in world space units, false: AO radius is locked the view space in 400 units

◆ SetAutoExposureApplyPhysicalCameraExposure()

void SetAutoExposureApplyPhysicalCameraExposure ( bool Value)

Only affects Manual exposure mode.

◆ SetbMobileHQGaussian()

void SetbMobileHQGaussian ( bool Value)

Enable HQ Gaussian on high end mobile platforms. (ES3_1).

◆ SetbOverride_AmbientCubemapIntensity()

void SetbOverride_AmbientCubemapIntensity ( bool Value)

◆ SetbOverride_AmbientCubemapTint()

void SetbOverride_AmbientCubemapTint ( bool Value)

◆ SetbOverride_AmbientOcclusionBias()

void SetbOverride_AmbientOcclusionBias ( bool Value)

◆ SetbOverride_AmbientOcclusionFadeDistance()

void SetbOverride_AmbientOcclusionFadeDistance ( bool Value)

◆ SetbOverride_AmbientOcclusionFadeRadius()

void SetbOverride_AmbientOcclusionFadeRadius ( bool Value)

◆ SetbOverride_AmbientOcclusionIntensity()

void SetbOverride_AmbientOcclusionIntensity ( bool Value)

◆ SetbOverride_AmbientOcclusionMipBlend()

void SetbOverride_AmbientOcclusionMipBlend ( bool Value)

◆ SetbOverride_AmbientOcclusionMipScale()

void SetbOverride_AmbientOcclusionMipScale ( bool Value)

◆ SetbOverride_AmbientOcclusionMipThreshold()

void SetbOverride_AmbientOcclusionMipThreshold ( bool Value)

◆ SetbOverride_AmbientOcclusionPower()

void SetbOverride_AmbientOcclusionPower ( bool Value)

◆ SetbOverride_AmbientOcclusionQuality()

void SetbOverride_AmbientOcclusionQuality ( bool Value)

◆ SetbOverride_AmbientOcclusionRadius()

void SetbOverride_AmbientOcclusionRadius ( bool Value)

◆ SetbOverride_AmbientOcclusionRadiusInWS()

void SetbOverride_AmbientOcclusionRadiusInWS ( bool Value)

◆ SetbOverride_AmbientOcclusionStaticFraction()

void SetbOverride_AmbientOcclusionStaticFraction ( bool Value)

◆ SetbOverride_AmbientOcclusionTemporalBlendWeight()

void SetbOverride_AmbientOcclusionTemporalBlendWeight ( bool Value)

◆ SetbOverride_AutoExposureApplyPhysicalCameraExposure()

void SetbOverride_AutoExposureApplyPhysicalCameraExposure ( bool Value)

◆ SetbOverride_AutoExposureBias()

void SetbOverride_AutoExposureBias ( bool Value)

◆ SetbOverride_AutoExposureBiasCurve()

void SetbOverride_AutoExposureBiasCurve ( bool Value)

◆ SetbOverride_AutoExposureHighPercent()

void SetbOverride_AutoExposureHighPercent ( bool Value)

◆ SetbOverride_AutoExposureLowPercent()

void SetbOverride_AutoExposureLowPercent ( bool Value)

◆ SetbOverride_AutoExposureMaxBrightness()

void SetbOverride_AutoExposureMaxBrightness ( bool Value)

◆ SetbOverride_AutoExposureMeterMask()

void SetbOverride_AutoExposureMeterMask ( bool Value)

◆ SetbOverride_AutoExposureMethod()

void SetbOverride_AutoExposureMethod ( bool Value)

◆ SetbOverride_AutoExposureMinBrightness()

void SetbOverride_AutoExposureMinBrightness ( bool Value)

◆ SetbOverride_AutoExposureSpeedDown()

void SetbOverride_AutoExposureSpeedDown ( bool Value)

◆ SetbOverride_AutoExposureSpeedUp()

void SetbOverride_AutoExposureSpeedUp ( bool Value)

◆ SetbOverride_Bloom1Size()

void SetbOverride_Bloom1Size ( bool Value)

◆ SetbOverride_Bloom1Tint()

void SetbOverride_Bloom1Tint ( bool Value)

◆ SetbOverride_Bloom2Size()

void SetbOverride_Bloom2Size ( bool Value)

◆ SetbOverride_Bloom2Tint()

void SetbOverride_Bloom2Tint ( bool Value)

◆ SetbOverride_Bloom3Size()

void SetbOverride_Bloom3Size ( bool Value)

◆ SetbOverride_Bloom3Tint()

void SetbOverride_Bloom3Tint ( bool Value)

◆ SetbOverride_Bloom4Size()

void SetbOverride_Bloom4Size ( bool Value)

◆ SetbOverride_Bloom4Tint()

void SetbOverride_Bloom4Tint ( bool Value)

◆ SetbOverride_Bloom5Size()

void SetbOverride_Bloom5Size ( bool Value)

◆ SetbOverride_Bloom5Tint()

void SetbOverride_Bloom5Tint ( bool Value)

◆ SetbOverride_Bloom6Size()

void SetbOverride_Bloom6Size ( bool Value)

◆ SetbOverride_Bloom6Tint()

void SetbOverride_Bloom6Tint ( bool Value)

◆ SetbOverride_BloomConvolutionBufferScale()

void SetbOverride_BloomConvolutionBufferScale ( bool Value)

◆ SetbOverride_BloomConvolutionCenterUV()

void SetbOverride_BloomConvolutionCenterUV ( bool Value)

◆ SetbOverride_BloomConvolutionPreFilterMax()

void SetbOverride_BloomConvolutionPreFilterMax ( bool Value)

◆ SetbOverride_BloomConvolutionPreFilterMin()

void SetbOverride_BloomConvolutionPreFilterMin ( bool Value)

◆ SetbOverride_BloomConvolutionPreFilterMult()

void SetbOverride_BloomConvolutionPreFilterMult ( bool Value)

◆ SetbOverride_BloomConvolutionScatterDispersion()

void SetbOverride_BloomConvolutionScatterDispersion ( bool Value)

◆ SetbOverride_BloomConvolutionSize()

void SetbOverride_BloomConvolutionSize ( bool Value)

◆ SetbOverride_BloomConvolutionTexture()

void SetbOverride_BloomConvolutionTexture ( bool Value)

◆ SetbOverride_BloomDirtMask()

void SetbOverride_BloomDirtMask ( bool Value)

◆ SetbOverride_BloomDirtMaskIntensity()

void SetbOverride_BloomDirtMaskIntensity ( bool Value)

◆ SetbOverride_BloomDirtMaskTint()

void SetbOverride_BloomDirtMaskTint ( bool Value)

◆ SetbOverride_BloomIntensity()

void SetbOverride_BloomIntensity ( bool Value)

◆ SetbOverride_BloomMethod()

void SetbOverride_BloomMethod ( bool Value)

◆ SetbOverride_BloomSizeScale()

void SetbOverride_BloomSizeScale ( bool Value)

◆ SetbOverride_BloomThreshold()

void SetbOverride_BloomThreshold ( bool Value)

◆ SetbOverride_BlueCorrection()

void SetbOverride_BlueCorrection ( bool Value)

◆ SetbOverride_CameraISO()

void SetbOverride_CameraISO ( bool Value)

◆ SetbOverride_CameraShutterSpeed()

void SetbOverride_CameraShutterSpeed ( bool Value)

◆ SetbOverride_ChromaticAberrationStartOffset()

void SetbOverride_ChromaticAberrationStartOffset ( bool Value)

◆ SetbOverride_ColorContrast()

void SetbOverride_ColorContrast ( bool Value)

◆ SetbOverride_ColorContrastHighlights()

void SetbOverride_ColorContrastHighlights ( bool Value)

◆ SetbOverride_ColorContrastMidtones()

void SetbOverride_ColorContrastMidtones ( bool Value)

◆ SetbOverride_ColorContrastShadows()

void SetbOverride_ColorContrastShadows ( bool Value)

◆ SetbOverride_ColorCorrectionHighlightsMax()

void SetbOverride_ColorCorrectionHighlightsMax ( bool Value)

◆ SetbOverride_ColorCorrectionHighlightsMin()

void SetbOverride_ColorCorrectionHighlightsMin ( bool Value)

◆ SetbOverride_ColorCorrectionShadowsMax()

void SetbOverride_ColorCorrectionShadowsMax ( bool Value)

◆ SetbOverride_ColorGain()

void SetbOverride_ColorGain ( bool Value)

◆ SetbOverride_ColorGainHighlights()

void SetbOverride_ColorGainHighlights ( bool Value)

◆ SetbOverride_ColorGainMidtones()

void SetbOverride_ColorGainMidtones ( bool Value)

◆ SetbOverride_ColorGainShadows()

void SetbOverride_ColorGainShadows ( bool Value)

◆ SetbOverride_ColorGamma()

void SetbOverride_ColorGamma ( bool Value)

◆ SetbOverride_ColorGammaHighlights()

void SetbOverride_ColorGammaHighlights ( bool Value)

◆ SetbOverride_ColorGammaMidtones()

void SetbOverride_ColorGammaMidtones ( bool Value)

◆ SetbOverride_ColorGammaShadows()

void SetbOverride_ColorGammaShadows ( bool Value)

◆ SetbOverride_ColorGradingIntensity()

void SetbOverride_ColorGradingIntensity ( bool Value)

◆ SetbOverride_ColorGradingLUT()

void SetbOverride_ColorGradingLUT ( bool Value)

◆ SetbOverride_ColorOffset()

void SetbOverride_ColorOffset ( bool Value)

◆ SetbOverride_ColorOffsetHighlights()

void SetbOverride_ColorOffsetHighlights ( bool Value)

◆ SetbOverride_ColorOffsetMidtones()

void SetbOverride_ColorOffsetMidtones ( bool Value)

◆ SetbOverride_ColorOffsetShadows()

void SetbOverride_ColorOffsetShadows ( bool Value)

◆ SetbOverride_ColorSaturation()

void SetbOverride_ColorSaturation ( bool Value)

Color Correction controls.

◆ SetbOverride_ColorSaturationHighlights()

void SetbOverride_ColorSaturationHighlights ( bool Value)

◆ SetbOverride_ColorSaturationMidtones()

void SetbOverride_ColorSaturationMidtones ( bool Value)

◆ SetbOverride_ColorSaturationShadows()

void SetbOverride_ColorSaturationShadows ( bool Value)

◆ SetbOverride_DepthOfFieldBladeCount()

void SetbOverride_DepthOfFieldBladeCount ( bool Value)

◆ SetbOverride_DepthOfFieldDepthBlurAmount()

void SetbOverride_DepthOfFieldDepthBlurAmount ( bool Value)

◆ SetbOverride_DepthOfFieldDepthBlurRadius()

void SetbOverride_DepthOfFieldDepthBlurRadius ( bool Value)

◆ SetbOverride_DepthOfFieldFarBlurSize()

void SetbOverride_DepthOfFieldFarBlurSize ( bool Value)

◆ SetbOverride_DepthOfFieldFarTransitionRegion()

void SetbOverride_DepthOfFieldFarTransitionRegion ( bool Value)

◆ SetbOverride_DepthOfFieldFocalDistance()

void SetbOverride_DepthOfFieldFocalDistance ( bool Value)

◆ SetbOverride_DepthOfFieldFocalRegion()

void SetbOverride_DepthOfFieldFocalRegion ( bool Value)

◆ SetbOverride_DepthOfFieldFstop()

void SetbOverride_DepthOfFieldFstop ( bool Value)

◆ SetbOverride_DepthOfFieldMinFstop()

void SetbOverride_DepthOfFieldMinFstop ( bool Value)

◆ SetbOverride_DepthOfFieldNearBlurSize()

void SetbOverride_DepthOfFieldNearBlurSize ( bool Value)

◆ SetbOverride_DepthOfFieldNearTransitionRegion()

void SetbOverride_DepthOfFieldNearTransitionRegion ( bool Value)

◆ SetbOverride_DepthOfFieldOcclusion()

void SetbOverride_DepthOfFieldOcclusion ( bool Value)

◆ SetbOverride_DepthOfFieldScale()

void SetbOverride_DepthOfFieldScale ( bool Value)

◆ SetbOverride_DepthOfFieldSensorWidth()

void SetbOverride_DepthOfFieldSensorWidth ( bool Value)

◆ SetbOverride_DepthOfFieldSkyFocusDistance()

void SetbOverride_DepthOfFieldSkyFocusDistance ( bool Value)

◆ SetbOverride_DepthOfFieldSqueezeFactor()

void SetbOverride_DepthOfFieldSqueezeFactor ( bool Value)

◆ SetbOverride_DepthOfFieldUseHairDepth()

void SetbOverride_DepthOfFieldUseHairDepth ( bool Value)

◆ SetbOverride_DepthOfFieldVignetteSize()

void SetbOverride_DepthOfFieldVignetteSize ( bool Value)

◆ SetbOverride_DynamicGlobalIlluminationMethod()

void SetbOverride_DynamicGlobalIlluminationMethod ( bool Value)

◆ SetbOverride_ExpandGamut()

void SetbOverride_ExpandGamut ( bool Value)

◆ SetbOverride_FilmBlackClip()

void SetbOverride_FilmBlackClip ( bool Value)

◆ SetbOverride_FilmGrainHighlightsMax()

void SetbOverride_FilmGrainHighlightsMax ( bool Value)

◆ SetbOverride_FilmGrainHighlightsMin()

void SetbOverride_FilmGrainHighlightsMin ( bool Value)

◆ SetbOverride_FilmGrainIntensity()

void SetbOverride_FilmGrainIntensity ( bool Value)

◆ SetbOverride_FilmGrainIntensityHighlights()

void SetbOverride_FilmGrainIntensityHighlights ( bool Value)

◆ SetbOverride_FilmGrainIntensityMidtones()

void SetbOverride_FilmGrainIntensityMidtones ( bool Value)

◆ SetbOverride_FilmGrainIntensityShadows()

void SetbOverride_FilmGrainIntensityShadows ( bool Value)

◆ SetbOverride_FilmGrainShadowsMax()

void SetbOverride_FilmGrainShadowsMax ( bool Value)

◆ SetbOverride_FilmGrainTexelSize()

void SetbOverride_FilmGrainTexelSize ( bool Value)

◆ SetbOverride_FilmGrainTexture()

void SetbOverride_FilmGrainTexture ( bool Value)

◆ SetbOverride_FilmShoulder()

void SetbOverride_FilmShoulder ( bool Value)

◆ SetbOverride_FilmSlope()

void SetbOverride_FilmSlope ( bool Value)

◆ SetbOverride_FilmToe()

void SetbOverride_FilmToe ( bool Value)

◆ SetbOverride_FilmWhiteClip()

void SetbOverride_FilmWhiteClip ( bool Value)

◆ SetbOverride_HistogramLogMax()

void SetbOverride_HistogramLogMax ( bool Value)

◆ SetbOverride_HistogramLogMin()

void SetbOverride_HistogramLogMin ( bool Value)

◆ SetbOverride_IndirectLightingColor()

void SetbOverride_IndirectLightingColor ( bool Value)

◆ SetbOverride_IndirectLightingIntensity()

void SetbOverride_IndirectLightingIntensity ( bool Value)

◆ SetbOverride_LensFlareBokehShape()

void SetbOverride_LensFlareBokehShape ( bool Value)

◆ SetbOverride_LensFlareBokehSize()

void SetbOverride_LensFlareBokehSize ( bool Value)

◆ SetbOverride_LensFlareIntensity()

void SetbOverride_LensFlareIntensity ( bool Value)

◆ SetbOverride_LensFlareThreshold()

void SetbOverride_LensFlareThreshold ( bool Value)

◆ SetbOverride_LensFlareTint()

void SetbOverride_LensFlareTint ( bool Value)

◆ SetbOverride_LensFlareTints()

void SetbOverride_LensFlareTints ( bool Value)

◆ SetbOverride_LocalExposureBlurredLuminanceBlend()

void SetbOverride_LocalExposureBlurredLuminanceBlend ( bool Value)

◆ SetbOverride_LocalExposureBlurredLuminanceKernelSizePercent()

void SetbOverride_LocalExposureBlurredLuminanceKernelSizePercent ( bool Value)

◆ SetbOverride_LocalExposureDetailStrength()

void SetbOverride_LocalExposureDetailStrength ( bool Value)

◆ SetbOverride_LocalExposureHighlightContrastCurve()

void SetbOverride_LocalExposureHighlightContrastCurve ( bool Value)

◆ SetbOverride_LocalExposureHighlightContrastScale()

void SetbOverride_LocalExposureHighlightContrastScale ( bool Value)

◆ SetbOverride_LocalExposureHighlightThreshold()

void SetbOverride_LocalExposureHighlightThreshold ( bool Value)

◆ SetbOverride_LocalExposureMiddleGreyBias()

void SetbOverride_LocalExposureMiddleGreyBias ( bool Value)

◆ SetbOverride_LocalExposureShadowContrastCurve()

void SetbOverride_LocalExposureShadowContrastCurve ( bool Value)

◆ SetbOverride_LocalExposureShadowContrastScale()

void SetbOverride_LocalExposureShadowContrastScale ( bool Value)

◆ SetbOverride_LocalExposureShadowThreshold()

void SetbOverride_LocalExposureShadowThreshold ( bool Value)

◆ SetbOverride_LumenDiffuseColorBoost()

void SetbOverride_LumenDiffuseColorBoost ( bool Value)

◆ SetbOverride_LumenFinalGatherLightingUpdateSpeed()

void SetbOverride_LumenFinalGatherLightingUpdateSpeed ( bool Value)

◆ SetbOverride_LumenFinalGatherQuality()

void SetbOverride_LumenFinalGatherQuality ( bool Value)

◆ SetbOverride_LumenFinalGatherScreenTraces()

void SetbOverride_LumenFinalGatherScreenTraces ( bool Value)

◆ SetbOverride_LumenFrontLayerTranslucencyReflections()

void SetbOverride_LumenFrontLayerTranslucencyReflections ( bool Value)

◆ SetbOverride_LumenFullSkylightLeakingDistance()

void SetbOverride_LumenFullSkylightLeakingDistance ( bool Value)

◆ SetbOverride_LumenMaxReflectionBounces()

void SetbOverride_LumenMaxReflectionBounces ( bool Value)

◆ SetbOverride_LumenMaxRefractionBounces()

void SetbOverride_LumenMaxRefractionBounces ( bool Value)

◆ SetbOverride_LumenMaxRoughnessToTraceReflections()

void SetbOverride_LumenMaxRoughnessToTraceReflections ( bool Value)

◆ SetbOverride_LumenMaxTraceDistance()

void SetbOverride_LumenMaxTraceDistance ( bool Value)

◆ SetbOverride_LumenRayLightingMode()

void SetbOverride_LumenRayLightingMode ( bool Value)

◆ SetbOverride_LumenReflectionQuality()

void SetbOverride_LumenReflectionQuality ( bool Value)

◆ SetbOverride_LumenReflectionsScreenTraces()

void SetbOverride_LumenReflectionsScreenTraces ( bool Value)

◆ SetbOverride_LumenSceneDetail()

void SetbOverride_LumenSceneDetail ( bool Value)

◆ SetbOverride_LumenSceneLightingQuality()

void SetbOverride_LumenSceneLightingQuality ( bool Value)

◆ SetbOverride_LumenSceneLightingUpdateSpeed()

void SetbOverride_LumenSceneLightingUpdateSpeed ( bool Value)

◆ SetbOverride_LumenSceneViewDistance()

void SetbOverride_LumenSceneViewDistance ( bool Value)

◆ SetbOverride_LumenSkylightLeaking()

void SetbOverride_LumenSkylightLeaking ( bool Value)

◆ SetbOverride_LumenSurfaceCacheResolution()

void SetbOverride_LumenSurfaceCacheResolution ( bool Value)

◆ SetbOverride_MobileHQGaussian()

void SetbOverride_MobileHQGaussian ( bool Value)

◆ SetbOverride_MotionBlurAmount()

void SetbOverride_MotionBlurAmount ( bool Value)

◆ SetbOverride_MotionBlurMax()

void SetbOverride_MotionBlurMax ( bool Value)

◆ SetbOverride_MotionBlurPerObjectSize()

void SetbOverride_MotionBlurPerObjectSize ( bool Value)

◆ SetbOverride_MotionBlurTargetFPS()

void SetbOverride_MotionBlurTargetFPS ( bool Value)

◆ SetbOverride_PathTracingEnableDenoiser()

void SetbOverride_PathTracingEnableDenoiser ( bool Value)

◆ SetbOverride_PathTracingEnableEmissiveMaterials()

void SetbOverride_PathTracingEnableEmissiveMaterials ( bool Value)

◆ SetbOverride_PathTracingEnableReferenceAtmosphere()

void SetbOverride_PathTracingEnableReferenceAtmosphere ( bool Value)

◆ SetbOverride_PathTracingEnableReferenceDOF()

void SetbOverride_PathTracingEnableReferenceDOF ( bool Value)

◆ SetbOverride_PathTracingIncludeDiffuse()

void SetbOverride_PathTracingIncludeDiffuse ( bool Value)

◆ SetbOverride_PathTracingIncludeEmissive()

void SetbOverride_PathTracingIncludeEmissive ( bool Value)

◆ SetbOverride_PathTracingIncludeIndirectDiffuse()

void SetbOverride_PathTracingIncludeIndirectDiffuse ( bool Value)

◆ SetbOverride_PathTracingIncludeIndirectSpecular()

void SetbOverride_PathTracingIncludeIndirectSpecular ( bool Value)

◆ SetbOverride_PathTracingIncludeIndirectVolume()

void SetbOverride_PathTracingIncludeIndirectVolume ( bool Value)

◆ SetbOverride_PathTracingIncludeSpecular()

void SetbOverride_PathTracingIncludeSpecular ( bool Value)

◆ SetbOverride_PathTracingIncludeVolume()

void SetbOverride_PathTracingIncludeVolume ( bool Value)

◆ SetbOverride_PathTracingMaxBounces()

void SetbOverride_PathTracingMaxBounces ( bool Value)

◆ SetbOverride_PathTracingMaxPathExposure()

void SetbOverride_PathTracingMaxPathExposure ( bool Value)

◆ SetbOverride_PathTracingSamplesPerPixel()

void SetbOverride_PathTracingSamplesPerPixel ( bool Value)

◆ SetbOverride_RayTracingAO()

void SetbOverride_RayTracingAO ( bool Value)

◆ SetbOverride_RayTracingAOIntensity()

void SetbOverride_RayTracingAOIntensity ( bool Value)

◆ SetbOverride_RayTracingAORadius()

void SetbOverride_RayTracingAORadius ( bool Value)

◆ SetbOverride_RayTracingAOSamplesPerPixel()

void SetbOverride_RayTracingAOSamplesPerPixel ( bool Value)

◆ SetbOverride_RayTracingGI()

void SetbOverride_RayTracingGI ( bool Value)

◆ SetbOverride_RayTracingGIMaxBounces()

void SetbOverride_RayTracingGIMaxBounces ( bool Value)

◆ SetbOverride_RayTracingGISamplesPerPixel()

void SetbOverride_RayTracingGISamplesPerPixel ( bool Value)

◆ SetbOverride_RayTracingReflectionsMaxBounces()

void SetbOverride_RayTracingReflectionsMaxBounces ( bool Value)

◆ SetbOverride_RayTracingReflectionsMaxRoughness()

void SetbOverride_RayTracingReflectionsMaxRoughness ( bool Value)

◆ SetbOverride_RayTracingReflectionsSamplesPerPixel()

void SetbOverride_RayTracingReflectionsSamplesPerPixel ( bool Value)

◆ SetbOverride_RayTracingReflectionsShadows()

void SetbOverride_RayTracingReflectionsShadows ( bool Value)

◆ SetbOverride_RayTracingReflectionsTranslucency()

void SetbOverride_RayTracingReflectionsTranslucency ( bool Value)

◆ SetbOverride_RayTracingTranslucencyMaxRoughness()

void SetbOverride_RayTracingTranslucencyMaxRoughness ( bool Value)

◆ SetbOverride_RayTracingTranslucencyRefraction()

void SetbOverride_RayTracingTranslucencyRefraction ( bool Value)

◆ SetbOverride_RayTracingTranslucencyRefractionRays()

void SetbOverride_RayTracingTranslucencyRefractionRays ( bool Value)

◆ SetbOverride_RayTracingTranslucencySamplesPerPixel()

void SetbOverride_RayTracingTranslucencySamplesPerPixel ( bool Value)

◆ SetbOverride_RayTracingTranslucencyShadows()

void SetbOverride_RayTracingTranslucencyShadows ( bool Value)

◆ SetbOverride_ReflectionMethod()

void SetbOverride_ReflectionMethod ( bool Value)

◆ SetbOverride_SceneColorTint()

void SetbOverride_SceneColorTint ( bool Value)

◆ SetbOverride_SceneFringeIntensity()

void SetbOverride_SceneFringeIntensity ( bool Value)

◆ SetbOverride_ScreenSpaceReflectionIntensity()

void SetbOverride_ScreenSpaceReflectionIntensity ( bool Value)

◆ SetbOverride_ScreenSpaceReflectionMaxRoughness()

void SetbOverride_ScreenSpaceReflectionMaxRoughness ( bool Value)

◆ SetbOverride_ScreenSpaceReflectionQuality()

void SetbOverride_ScreenSpaceReflectionQuality ( bool Value)

◆ SetbOverride_ScreenSpaceReflectionRoughnessScale()

void SetbOverride_ScreenSpaceReflectionRoughnessScale ( bool Value)

◆ SetbOverride_Sharpen()

void SetbOverride_Sharpen ( bool Value)

◆ SetbOverride_TemperatureType()

void SetbOverride_TemperatureType ( bool Value)

first all bOverride_... as they get grouped together into bitfields

◆ SetbOverride_ToneCurveAmount()

void SetbOverride_ToneCurveAmount ( bool Value)

◆ SetbOverride_TranslucencyType()

void SetbOverride_TranslucencyType ( bool Value)

◆ SetbOverride_VignetteIntensity()

void SetbOverride_VignetteIntensity ( bool Value)

◆ SetbOverride_WhiteTemp()

void SetbOverride_WhiteTemp ( bool Value)

◆ SetbOverride_WhiteTint()

void SetbOverride_WhiteTint ( bool Value)

◆ SetDepthOfFieldUseHairDepth()

void SetDepthOfFieldUseHairDepth ( bool Value)

For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).

◆ SetLumenFinalGatherScreenTraces()

void SetLumenFinalGatherScreenTraces ( bool Value)

Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.

◆ SetLumenFrontLayerTranslucencyReflections()

void SetLumenFrontLayerTranslucencyReflections ( bool Value)

Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.

◆ SetLumenReflectionsScreenTraces()

void SetLumenReflectionsScreenTraces ( bool Value)

Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.

◆ SetPathTracingEnableDenoiser()

void SetPathTracingEnableDenoiser ( bool Value)

Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.

◆ SetPathTracingEnableEmissiveMaterials()

void SetPathTracingEnableEmissiveMaterials ( bool Value)

Should emissive materials contribute to scene lighting?

◆ SetPathTracingEnableReferenceAtmosphere()

void SetPathTracingEnableReferenceAtmosphere ( bool Value)

Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.

◆ SetPathTracingEnableReferenceDOF()

void SetPathTracingEnableReferenceDOF ( bool Value)

Enables a reference quality depth-of-field which replaces the post-process effect.

◆ SetPathTracingIncludeDiffuse()

void SetPathTracingIncludeDiffuse ( bool Value)

Should the render include diffuse lighting contributions?

◆ SetPathTracingIncludeEmissive()

void SetPathTracingIncludeEmissive ( bool Value)

Should the render include directly visible emissive elements?

◆ SetPathTracingIncludeIndirectDiffuse()

void SetPathTracingIncludeIndirectDiffuse ( bool Value)

Should the render include indirect diffuse lighting contributions?

◆ SetPathTracingIncludeIndirectSpecular()

void SetPathTracingIncludeIndirectSpecular ( bool Value)

Should the render include indirect specular lighting contributions?

◆ SetPathTracingIncludeIndirectVolume()

void SetPathTracingIncludeIndirectVolume ( bool Value)

Should the render include volume lighting contributions?

◆ SetPathTracingIncludeSpecular()

void SetPathTracingIncludeSpecular ( bool Value)

Should the render include specular lighting contributions?

◆ SetPathTracingIncludeVolume()

void SetPathTracingIncludeVolume ( bool Value)

Should the render include volume lighting contributions?

◆ SetRayTracingAO()

void SetRayTracingAO ( bool Value)

Enables ray tracing ambient occlusion.

◆ SetRayTracingTranslucencyRefraction()

void SetRayTracingTranslucencyRefraction ( bool Value)

Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).

Member Data Documentation

◆ AmbientCubemap

UTextureCube AmbientCubemap

The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here.

◆ AmbientCubemapIntensity

float32 AmbientCubemapIntensity

To scale the Ambient cubemap brightness >=0: off, 1(default), >1 brighter.

◆ AmbientCubemapTint

FLinearColor AmbientCubemapTint

AmbientCubemap tint color.

◆ AmbientOcclusionBias

float32 AmbientOcclusionBias

>0, in unreal units, default (3.0) works well for flat surfaces but can reduce details

◆ AmbientOcclusionFadeDistance

float32 AmbientOcclusionFadeDistance

>0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)

◆ AmbientOcclusionFadeRadius

float32 AmbientOcclusionFadeRadius

>0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out

◆ AmbientOcclusionIntensity

float32 AmbientOcclusionIntensity

0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass

◆ AmbientOcclusionMipBlend

float32 AmbientOcclusionMipBlend

Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value.

◆ AmbientOcclusionMipScale

float32 AmbientOcclusionMipScale

Affects the radius AO radius scale over the multiple mips (lower resolution versions).

◆ AmbientOcclusionMipThreshold

float32 AmbientOcclusionMipThreshold

to tweak the bilateral upsampling when using multiple mips (lower resolution versions)

◆ AmbientOcclusionPower

float32 AmbientOcclusionPower

>0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion

◆ AmbientOcclusionQuality

float32 AmbientOcclusionQuality

0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition

◆ AmbientOcclusionRadius

float32 AmbientOcclusionRadius

>0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion

◆ AmbientOcclusionRadiusInWS

bool AmbientOcclusionRadiusInWS

◆ AmbientOcclusionStaticFraction

float32 AmbientOcclusionStaticFraction

0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass

◆ AmbientOcclusionTemporalBlendWeight

float32 AmbientOcclusionTemporalBlendWeight

How much to blend the current frame with previous frames when using GTAO with temporal accumulation.

◆ AutoExposureApplyPhysicalCameraExposure

bool AutoExposureApplyPhysicalCameraExposure

◆ AutoExposureBias

float32 AutoExposureBias

Logarithmic adjustment for the exposure. Only used if a tonemapper is specified. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...

◆ AutoExposureBiasCurve

UCurveFloat AutoExposureBiasCurve

Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...

◆ AutoExposureHighPercent

float32 AutoExposureHighPercent

The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 80 .. 95.

◆ AutoExposureLowPercent

float32 AutoExposureLowPercent

The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 70 .. 80.

◆ AutoExposureMaxBrightness

float32 AutoExposureMaxBrightness

Auto-Exposure maximum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).

◆ AutoExposureMeterMask

UTexture AutoExposureMeterMask

Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering and dark spots will have low influence.

◆ AutoExposureMethod

EAutoExposureMethod AutoExposureMethod

Luminance computation method.

◆ AutoExposureMinBrightness

float32 AutoExposureMinBrightness

Auto-Exposure minimum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).

◆ AutoExposureSpeedDown

float32 AutoExposureSpeedDown

In F-stops per second, should be >0.

◆ AutoExposureSpeedUp

float32 AutoExposureSpeedUp

In F-stops per second, should be >0.

◆ Bloom1Size

float32 Bloom1Size

Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations.

◆ Bloom1Tint

FLinearColor Bloom1Tint

Bloom1 tint color.

◆ Bloom2Size

float32 Bloom2Size

Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.

◆ Bloom2Tint

FLinearColor Bloom2Tint

Bloom2 tint color.

◆ Bloom3Size

float32 Bloom3Size

Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.

◆ Bloom3Tint

FLinearColor Bloom3Tint

Bloom3 tint color.

◆ Bloom4Size

float32 Bloom4Size

Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.

◆ Bloom4Tint

FLinearColor Bloom4Tint

Bloom4 tint color.

◆ Bloom5Size

float32 Bloom5Size

Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.

◆ Bloom5Tint

FLinearColor Bloom5Tint

Bloom5 tint color.

◆ Bloom6Size

float32 Bloom6Size

Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.

◆ Bloom6Tint

FLinearColor Bloom6Tint

Bloom6 tint color.

◆ BloomConvolutionBufferScale

float32 BloomConvolutionBufferScale

Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.

◆ BloomConvolutionCenterUV

FVector2D BloomConvolutionCenterUV

The UV location of the center of the kernel. Should be very close to (.5,.5).

◆ BloomConvolutionPreFilterMax

float32 BloomConvolutionPreFilterMax

Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.

◆ BloomConvolutionPreFilterMin

float32 BloomConvolutionPreFilterMin

Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.

◆ BloomConvolutionPreFilterMult

float32 BloomConvolutionPreFilterMult

Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.

◆ BloomConvolutionScatterDispersion

float32 BloomConvolutionScatterDispersion

Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.

◆ BloomConvolutionSize

float32 BloomConvolutionSize

Relative size of the convolution kernel image compared to the minor axis of the viewport.

◆ BloomConvolutionTexture

UTexture2D BloomConvolutionTexture

Texture to replace default convolution bloom kernel.

◆ BloomDirtMask

UTexture BloomDirtMask

Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.

◆ BloomDirtMaskIntensity

float32 BloomDirtMaskIntensity

BloomDirtMask intensity.

◆ BloomDirtMaskTint

FLinearColor BloomDirtMaskTint

BloomDirtMask tint color.

◆ BloomIntensity

float32 BloomIntensity

Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter.

◆ BloomMethod

EBloomMethod BloomMethod

Bloom algorithm.

◆ BloomSizeScale

float32 BloomSizeScale

Scale for all bloom sizes.

◆ BloomThreshold

float32 BloomThreshold

minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter

◆ BlueCorrection

float32 BlueCorrection

Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.

◆ bMobileHQGaussian

bool bMobileHQGaussian

◆ bOverride_AmbientCubemapIntensity

bool bOverride_AmbientCubemapIntensity

◆ bOverride_AmbientCubemapTint

bool bOverride_AmbientCubemapTint

◆ bOverride_AmbientOcclusionBias

bool bOverride_AmbientOcclusionBias

◆ bOverride_AmbientOcclusionFadeDistance

bool bOverride_AmbientOcclusionFadeDistance

◆ bOverride_AmbientOcclusionFadeRadius

bool bOverride_AmbientOcclusionFadeRadius

◆ bOverride_AmbientOcclusionIntensity

bool bOverride_AmbientOcclusionIntensity

◆ bOverride_AmbientOcclusionMipBlend

bool bOverride_AmbientOcclusionMipBlend

◆ bOverride_AmbientOcclusionMipScale

bool bOverride_AmbientOcclusionMipScale

◆ bOverride_AmbientOcclusionMipThreshold

bool bOverride_AmbientOcclusionMipThreshold

◆ bOverride_AmbientOcclusionPower

bool bOverride_AmbientOcclusionPower

◆ bOverride_AmbientOcclusionQuality

bool bOverride_AmbientOcclusionQuality

◆ bOverride_AmbientOcclusionRadius

bool bOverride_AmbientOcclusionRadius

◆ bOverride_AmbientOcclusionRadiusInWS

bool bOverride_AmbientOcclusionRadiusInWS

◆ bOverride_AmbientOcclusionStaticFraction

bool bOverride_AmbientOcclusionStaticFraction

◆ bOverride_AmbientOcclusionTemporalBlendWeight

bool bOverride_AmbientOcclusionTemporalBlendWeight

◆ bOverride_AutoExposureApplyPhysicalCameraExposure

bool bOverride_AutoExposureApplyPhysicalCameraExposure

◆ bOverride_AutoExposureBias

bool bOverride_AutoExposureBias

◆ bOverride_AutoExposureBiasCurve

bool bOverride_AutoExposureBiasCurve

◆ bOverride_AutoExposureHighPercent

bool bOverride_AutoExposureHighPercent

◆ bOverride_AutoExposureLowPercent

bool bOverride_AutoExposureLowPercent

◆ bOverride_AutoExposureMaxBrightness

bool bOverride_AutoExposureMaxBrightness

◆ bOverride_AutoExposureMeterMask

bool bOverride_AutoExposureMeterMask

◆ bOverride_AutoExposureMethod

bool bOverride_AutoExposureMethod

◆ bOverride_AutoExposureMinBrightness

bool bOverride_AutoExposureMinBrightness

◆ bOverride_AutoExposureSpeedDown

bool bOverride_AutoExposureSpeedDown

◆ bOverride_AutoExposureSpeedUp

bool bOverride_AutoExposureSpeedUp

◆ bOverride_Bloom1Size

bool bOverride_Bloom1Size

◆ bOverride_Bloom1Tint

bool bOverride_Bloom1Tint

◆ bOverride_Bloom2Size

bool bOverride_Bloom2Size

◆ bOverride_Bloom2Tint

bool bOverride_Bloom2Tint

◆ bOverride_Bloom3Size

bool bOverride_Bloom3Size

◆ bOverride_Bloom3Tint

bool bOverride_Bloom3Tint

◆ bOverride_Bloom4Size

bool bOverride_Bloom4Size

◆ bOverride_Bloom4Tint

bool bOverride_Bloom4Tint

◆ bOverride_Bloom5Size

bool bOverride_Bloom5Size

◆ bOverride_Bloom5Tint

bool bOverride_Bloom5Tint

◆ bOverride_Bloom6Size

bool bOverride_Bloom6Size

◆ bOverride_Bloom6Tint

bool bOverride_Bloom6Tint

◆ bOverride_BloomConvolutionBufferScale

bool bOverride_BloomConvolutionBufferScale

◆ bOverride_BloomConvolutionCenterUV

bool bOverride_BloomConvolutionCenterUV

◆ bOverride_BloomConvolutionPreFilterMax

bool bOverride_BloomConvolutionPreFilterMax

◆ bOverride_BloomConvolutionPreFilterMin

bool bOverride_BloomConvolutionPreFilterMin

◆ bOverride_BloomConvolutionPreFilterMult

bool bOverride_BloomConvolutionPreFilterMult

◆ bOverride_BloomConvolutionScatterDispersion

bool bOverride_BloomConvolutionScatterDispersion

◆ bOverride_BloomConvolutionSize

bool bOverride_BloomConvolutionSize

◆ bOverride_BloomConvolutionTexture

bool bOverride_BloomConvolutionTexture

◆ bOverride_BloomDirtMask

bool bOverride_BloomDirtMask

◆ bOverride_BloomDirtMaskIntensity

bool bOverride_BloomDirtMaskIntensity

◆ bOverride_BloomDirtMaskTint

bool bOverride_BloomDirtMaskTint

◆ bOverride_BloomIntensity

bool bOverride_BloomIntensity

◆ bOverride_BloomMethod

bool bOverride_BloomMethod

◆ bOverride_BloomSizeScale

bool bOverride_BloomSizeScale

◆ bOverride_BloomThreshold

bool bOverride_BloomThreshold

◆ bOverride_BlueCorrection

bool bOverride_BlueCorrection

◆ bOverride_CameraISO

bool bOverride_CameraISO

◆ bOverride_CameraShutterSpeed

bool bOverride_CameraShutterSpeed

◆ bOverride_ChromaticAberrationStartOffset

bool bOverride_ChromaticAberrationStartOffset

◆ bOverride_ColorContrast

bool bOverride_ColorContrast

◆ bOverride_ColorContrastHighlights

bool bOverride_ColorContrastHighlights

◆ bOverride_ColorContrastMidtones

bool bOverride_ColorContrastMidtones

◆ bOverride_ColorContrastShadows

bool bOverride_ColorContrastShadows

◆ bOverride_ColorCorrectionHighlightsMax

bool bOverride_ColorCorrectionHighlightsMax

◆ bOverride_ColorCorrectionHighlightsMin

bool bOverride_ColorCorrectionHighlightsMin

◆ bOverride_ColorCorrectionShadowsMax

bool bOverride_ColorCorrectionShadowsMax

◆ bOverride_ColorGain

bool bOverride_ColorGain

◆ bOverride_ColorGainHighlights

bool bOverride_ColorGainHighlights

◆ bOverride_ColorGainMidtones

bool bOverride_ColorGainMidtones

◆ bOverride_ColorGainShadows

bool bOverride_ColorGainShadows

◆ bOverride_ColorGamma

bool bOverride_ColorGamma

◆ bOverride_ColorGammaHighlights

bool bOverride_ColorGammaHighlights

◆ bOverride_ColorGammaMidtones

bool bOverride_ColorGammaMidtones

◆ bOverride_ColorGammaShadows

bool bOverride_ColorGammaShadows

◆ bOverride_ColorGradingIntensity

bool bOverride_ColorGradingIntensity

◆ bOverride_ColorGradingLUT

bool bOverride_ColorGradingLUT

◆ bOverride_ColorOffset

bool bOverride_ColorOffset

◆ bOverride_ColorOffsetHighlights

bool bOverride_ColorOffsetHighlights

◆ bOverride_ColorOffsetMidtones

bool bOverride_ColorOffsetMidtones

◆ bOverride_ColorOffsetShadows

bool bOverride_ColorOffsetShadows

◆ bOverride_ColorSaturation

bool bOverride_ColorSaturation

◆ bOverride_ColorSaturationHighlights

bool bOverride_ColorSaturationHighlights

◆ bOverride_ColorSaturationMidtones

bool bOverride_ColorSaturationMidtones

◆ bOverride_ColorSaturationShadows

bool bOverride_ColorSaturationShadows

◆ bOverride_DepthOfFieldBladeCount

bool bOverride_DepthOfFieldBladeCount

◆ bOverride_DepthOfFieldDepthBlurAmount

bool bOverride_DepthOfFieldDepthBlurAmount

◆ bOverride_DepthOfFieldDepthBlurRadius

bool bOverride_DepthOfFieldDepthBlurRadius

◆ bOverride_DepthOfFieldFarBlurSize

bool bOverride_DepthOfFieldFarBlurSize

◆ bOverride_DepthOfFieldFarTransitionRegion

bool bOverride_DepthOfFieldFarTransitionRegion

◆ bOverride_DepthOfFieldFocalDistance

bool bOverride_DepthOfFieldFocalDistance

◆ bOverride_DepthOfFieldFocalRegion

bool bOverride_DepthOfFieldFocalRegion

◆ bOverride_DepthOfFieldFstop

bool bOverride_DepthOfFieldFstop

◆ bOverride_DepthOfFieldMinFstop

bool bOverride_DepthOfFieldMinFstop

◆ bOverride_DepthOfFieldNearBlurSize

bool bOverride_DepthOfFieldNearBlurSize

◆ bOverride_DepthOfFieldNearTransitionRegion

bool bOverride_DepthOfFieldNearTransitionRegion

◆ bOverride_DepthOfFieldOcclusion

bool bOverride_DepthOfFieldOcclusion

◆ bOverride_DepthOfFieldScale

bool bOverride_DepthOfFieldScale

◆ bOverride_DepthOfFieldSensorWidth

bool bOverride_DepthOfFieldSensorWidth

◆ bOverride_DepthOfFieldSkyFocusDistance

bool bOverride_DepthOfFieldSkyFocusDistance

◆ bOverride_DepthOfFieldSqueezeFactor

bool bOverride_DepthOfFieldSqueezeFactor

◆ bOverride_DepthOfFieldUseHairDepth

bool bOverride_DepthOfFieldUseHairDepth

◆ bOverride_DepthOfFieldVignetteSize

bool bOverride_DepthOfFieldVignetteSize

◆ bOverride_DynamicGlobalIlluminationMethod

bool bOverride_DynamicGlobalIlluminationMethod

◆ bOverride_ExpandGamut

bool bOverride_ExpandGamut

◆ bOverride_FilmBlackClip

bool bOverride_FilmBlackClip

◆ bOverride_FilmGrainHighlightsMax

bool bOverride_FilmGrainHighlightsMax

◆ bOverride_FilmGrainHighlightsMin

bool bOverride_FilmGrainHighlightsMin

◆ bOverride_FilmGrainIntensity

bool bOverride_FilmGrainIntensity

◆ bOverride_FilmGrainIntensityHighlights

bool bOverride_FilmGrainIntensityHighlights

◆ bOverride_FilmGrainIntensityMidtones

bool bOverride_FilmGrainIntensityMidtones

◆ bOverride_FilmGrainIntensityShadows

bool bOverride_FilmGrainIntensityShadows

◆ bOverride_FilmGrainShadowsMax

bool bOverride_FilmGrainShadowsMax

◆ bOverride_FilmGrainTexelSize

bool bOverride_FilmGrainTexelSize

◆ bOverride_FilmGrainTexture

bool bOverride_FilmGrainTexture

◆ bOverride_FilmShoulder

bool bOverride_FilmShoulder

◆ bOverride_FilmSlope

bool bOverride_FilmSlope

◆ bOverride_FilmToe

bool bOverride_FilmToe

◆ bOverride_FilmWhiteClip

bool bOverride_FilmWhiteClip

◆ bOverride_HistogramLogMax

bool bOverride_HistogramLogMax

◆ bOverride_HistogramLogMin

bool bOverride_HistogramLogMin

◆ bOverride_IndirectLightingColor

bool bOverride_IndirectLightingColor

◆ bOverride_IndirectLightingIntensity

bool bOverride_IndirectLightingIntensity

◆ bOverride_LensFlareBokehShape

bool bOverride_LensFlareBokehShape

◆ bOverride_LensFlareBokehSize

bool bOverride_LensFlareBokehSize

◆ bOverride_LensFlareIntensity

bool bOverride_LensFlareIntensity

◆ bOverride_LensFlareThreshold

bool bOverride_LensFlareThreshold

◆ bOverride_LensFlareTint

bool bOverride_LensFlareTint

◆ bOverride_LensFlareTints

bool bOverride_LensFlareTints

◆ bOverride_LocalExposureBlurredLuminanceBlend

bool bOverride_LocalExposureBlurredLuminanceBlend

◆ bOverride_LocalExposureBlurredLuminanceKernelSizePercent

bool bOverride_LocalExposureBlurredLuminanceKernelSizePercent

◆ bOverride_LocalExposureDetailStrength

bool bOverride_LocalExposureDetailStrength

◆ bOverride_LocalExposureHighlightContrastCurve

bool bOverride_LocalExposureHighlightContrastCurve

◆ bOverride_LocalExposureHighlightContrastScale

bool bOverride_LocalExposureHighlightContrastScale

◆ bOverride_LocalExposureHighlightThreshold

bool bOverride_LocalExposureHighlightThreshold

◆ bOverride_LocalExposureMiddleGreyBias

bool bOverride_LocalExposureMiddleGreyBias

◆ bOverride_LocalExposureShadowContrastCurve

bool bOverride_LocalExposureShadowContrastCurve

◆ bOverride_LocalExposureShadowContrastScale

bool bOverride_LocalExposureShadowContrastScale

◆ bOverride_LocalExposureShadowThreshold

bool bOverride_LocalExposureShadowThreshold

◆ bOverride_LumenDiffuseColorBoost

bool bOverride_LumenDiffuseColorBoost

◆ bOverride_LumenFinalGatherLightingUpdateSpeed

bool bOverride_LumenFinalGatherLightingUpdateSpeed

◆ bOverride_LumenFinalGatherQuality

bool bOverride_LumenFinalGatherQuality

◆ bOverride_LumenFinalGatherScreenTraces

bool bOverride_LumenFinalGatherScreenTraces

◆ bOverride_LumenFrontLayerTranslucencyReflections

bool bOverride_LumenFrontLayerTranslucencyReflections

◆ bOverride_LumenFullSkylightLeakingDistance

bool bOverride_LumenFullSkylightLeakingDistance

◆ bOverride_LumenMaxReflectionBounces

bool bOverride_LumenMaxReflectionBounces

◆ bOverride_LumenMaxRefractionBounces

bool bOverride_LumenMaxRefractionBounces

◆ bOverride_LumenMaxRoughnessToTraceReflections

bool bOverride_LumenMaxRoughnessToTraceReflections

◆ bOverride_LumenMaxTraceDistance

bool bOverride_LumenMaxTraceDistance

◆ bOverride_LumenRayLightingMode

bool bOverride_LumenRayLightingMode

◆ bOverride_LumenReflectionQuality

bool bOverride_LumenReflectionQuality

◆ bOverride_LumenReflectionsScreenTraces

bool bOverride_LumenReflectionsScreenTraces

◆ bOverride_LumenSceneDetail

bool bOverride_LumenSceneDetail

◆ bOverride_LumenSceneLightingQuality

bool bOverride_LumenSceneLightingQuality

◆ bOverride_LumenSceneLightingUpdateSpeed

bool bOverride_LumenSceneLightingUpdateSpeed

◆ bOverride_LumenSceneViewDistance

bool bOverride_LumenSceneViewDistance

◆ bOverride_LumenSkylightLeaking

bool bOverride_LumenSkylightLeaking

◆ bOverride_LumenSurfaceCacheResolution

bool bOverride_LumenSurfaceCacheResolution

◆ bOverride_MobileHQGaussian

bool bOverride_MobileHQGaussian

◆ bOverride_MotionBlurAmount

bool bOverride_MotionBlurAmount

◆ bOverride_MotionBlurMax

bool bOverride_MotionBlurMax

◆ bOverride_MotionBlurPerObjectSize

bool bOverride_MotionBlurPerObjectSize

◆ bOverride_MotionBlurTargetFPS

bool bOverride_MotionBlurTargetFPS

◆ bOverride_PathTracingEnableDenoiser

bool bOverride_PathTracingEnableDenoiser

◆ bOverride_PathTracingEnableEmissiveMaterials

bool bOverride_PathTracingEnableEmissiveMaterials

◆ bOverride_PathTracingEnableReferenceAtmosphere

bool bOverride_PathTracingEnableReferenceAtmosphere

◆ bOverride_PathTracingEnableReferenceDOF

bool bOverride_PathTracingEnableReferenceDOF

◆ bOverride_PathTracingIncludeDiffuse

bool bOverride_PathTracingIncludeDiffuse

◆ bOverride_PathTracingIncludeEmissive

bool bOverride_PathTracingIncludeEmissive

◆ bOverride_PathTracingIncludeIndirectDiffuse

bool bOverride_PathTracingIncludeIndirectDiffuse

◆ bOverride_PathTracingIncludeIndirectSpecular

bool bOverride_PathTracingIncludeIndirectSpecular

◆ bOverride_PathTracingIncludeIndirectVolume

bool bOverride_PathTracingIncludeIndirectVolume

◆ bOverride_PathTracingIncludeSpecular

bool bOverride_PathTracingIncludeSpecular

◆ bOverride_PathTracingIncludeVolume

bool bOverride_PathTracingIncludeVolume

◆ bOverride_PathTracingMaxBounces

bool bOverride_PathTracingMaxBounces

◆ bOverride_PathTracingMaxPathExposure

bool bOverride_PathTracingMaxPathExposure

◆ bOverride_PathTracingSamplesPerPixel

bool bOverride_PathTracingSamplesPerPixel

◆ bOverride_RayTracingAO

bool bOverride_RayTracingAO

◆ bOverride_RayTracingAOIntensity

bool bOverride_RayTracingAOIntensity

◆ bOverride_RayTracingAORadius

bool bOverride_RayTracingAORadius

◆ bOverride_RayTracingAOSamplesPerPixel

bool bOverride_RayTracingAOSamplesPerPixel

◆ bOverride_RayTracingGI

bool bOverride_RayTracingGI

◆ bOverride_RayTracingGIMaxBounces

bool bOverride_RayTracingGIMaxBounces

◆ bOverride_RayTracingGISamplesPerPixel

bool bOverride_RayTracingGISamplesPerPixel

◆ bOverride_RayTracingReflectionsMaxBounces

bool bOverride_RayTracingReflectionsMaxBounces

◆ bOverride_RayTracingReflectionsMaxRoughness

bool bOverride_RayTracingReflectionsMaxRoughness

◆ bOverride_RayTracingReflectionsSamplesPerPixel

bool bOverride_RayTracingReflectionsSamplesPerPixel

◆ bOverride_RayTracingReflectionsShadows

bool bOverride_RayTracingReflectionsShadows

◆ bOverride_RayTracingReflectionsTranslucency

bool bOverride_RayTracingReflectionsTranslucency

◆ bOverride_RayTracingTranslucencyMaxRoughness

bool bOverride_RayTracingTranslucencyMaxRoughness

◆ bOverride_RayTracingTranslucencyRefraction

bool bOverride_RayTracingTranslucencyRefraction

◆ bOverride_RayTracingTranslucencyRefractionRays

bool bOverride_RayTracingTranslucencyRefractionRays

◆ bOverride_RayTracingTranslucencySamplesPerPixel

bool bOverride_RayTracingTranslucencySamplesPerPixel

◆ bOverride_RayTracingTranslucencyShadows

bool bOverride_RayTracingTranslucencyShadows

◆ bOverride_ReflectionMethod

bool bOverride_ReflectionMethod

◆ bOverride_SceneColorTint

bool bOverride_SceneColorTint

◆ bOverride_SceneFringeIntensity

bool bOverride_SceneFringeIntensity

◆ bOverride_ScreenSpaceReflectionIntensity

bool bOverride_ScreenSpaceReflectionIntensity

◆ bOverride_ScreenSpaceReflectionMaxRoughness

bool bOverride_ScreenSpaceReflectionMaxRoughness

◆ bOverride_ScreenSpaceReflectionQuality

bool bOverride_ScreenSpaceReflectionQuality

◆ bOverride_ScreenSpaceReflectionRoughnessScale

bool bOverride_ScreenSpaceReflectionRoughnessScale

◆ bOverride_Sharpen

bool bOverride_Sharpen

◆ bOverride_TemperatureType

bool bOverride_TemperatureType

◆ bOverride_ToneCurveAmount

bool bOverride_ToneCurveAmount

◆ bOverride_TranslucencyType

bool bOverride_TranslucencyType

◆ bOverride_VignetteIntensity

bool bOverride_VignetteIntensity

◆ bOverride_WhiteTemp

bool bOverride_WhiteTemp

◆ bOverride_WhiteTint

bool bOverride_WhiteTint

◆ CameraISO

float32 CameraISO

The camera sensor sensitivity.

◆ CameraShutterSpeed

float32 CameraShutterSpeed

The camera shutter in seconds.

◆ ChromaticAberrationStartOffset

float32 ChromaticAberrationStartOffset

A normalized distance to the center of the framebuffer where the effect takes place.

◆ ColorContrast

FVector4 ColorContrast

Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.

◆ ColorContrastHighlights

FVector4 ColorContrastHighlights

Control the range of light and dark values in the highlights region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.

◆ ColorContrastMidtones

FVector4 ColorContrastMidtones

Control the range of light and dark values in the mid-tone region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.

◆ ColorContrastShadows

FVector4 ColorContrastShadows

Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.

◆ ColorCorrectionHighlightsMax

float32 ColorCorrectionHighlightsMax

This value sets the upper threshold for what is considered to be the highlight region of the image. This value should be larger than HighlightsMin. Default is 1.0, for backwards compatibility.

◆ ColorCorrectionHighlightsMin

float32 ColorCorrectionHighlightsMin

This value sets the lower threshold for what is considered to be the highlight region of the image.

◆ ColorCorrectionShadowsMax

float32 ColorCorrectionShadowsMax

This value sets the threshold for what is considered to be the shadow region of the image.

◆ ColorGain

FVector4 ColorGain

This value multiplies the colors of the image. Raising or lowering this value will result in brightening or darkening the entire scene.

◆ ColorGainHighlights

FVector4 ColorGainHighlights

This value multiplies the colors in the highlight region. Raising or lowering this value will result in brightening or darkening the affected region.

◆ ColorGainMidtones

FVector4 ColorGainMidtones

This value multiplies the colors in the mid-tone region of the image. Raising or lowering this value will result in brightening or darkening the affected region.

◆ ColorGainShadows

FVector4 ColorGainShadows

This value multiplies the colors in the shadow region. Raising or lowering this value will result in brightening or darkening the affected region.

◆ ColorGamma

FVector4 ColorGamma

Control the luminance curve of the scene. Raising or lowering this value will result brightening or darkening the mid-tones of the entire image.

◆ ColorGammaHighlights

FVector4 ColorGammaHighlights

Control the luminance curve of the highlight region. Raising or lowering this value will result brightening or darkening the mid-tones of the highlight region.

◆ ColorGammaMidtones

FVector4 ColorGammaMidtones

Control the luminance curve of the mid-tone region of the image. Raising or lowering this value will result brightening or darkening the mid-tones of the image.

◆ ColorGammaShadows

FVector4 ColorGammaShadows

Control the luminance curve of the shadow region. Raising or lowering this value will result brightening or darkening the mid-tones of the shadow region.

◆ ColorGradingIntensity

float32 ColorGradingIntensity

Color grading lookup table intensity. 0 = no intensity, 1=full intensity.

◆ ColorGradingLUT

UTexture ColorGradingLUT

Look up table texture to use or none of not used.

◆ ColorOffset

FVector4 ColorOffset

This value is added to the colors of the scene. Raising or lowering this value will result in the image being more or less washed-out.

◆ ColorOffsetHighlights

FVector4 ColorOffsetHighlights

This value is added to the colors in the highlight region. Raising or lowering this value will result in the highlights being more or less washed-out.

◆ ColorOffsetMidtones

FVector4 ColorOffsetMidtones

This value is added to the colors in the mid-tone region of the image. Raising or lowering this value will result in the mid-tones being more or less washed-out.

◆ ColorOffsetShadows

FVector4 ColorOffsetShadows

This value is added to the colors in the shadow region. Raising or lowering this value will result in the shadows being more or less washed-out.

◆ ColorSaturation

FVector4 ColorSaturation

Control the intensity of the color(hue) for the entire image.Higher values will result in more vibrant colors.

◆ ColorSaturationHighlights

FVector4 ColorSaturationHighlights

Control the intensity of the color (hue) for the highlights region of the image. Higher values will result in more vibrant colors.

◆ ColorSaturationMidtones

FVector4 ColorSaturationMidtones

Control the intensity of the colors (hue) in the mid-tone region of the image. Higher values will result in more vibrant colors.

◆ ColorSaturationShadows

FVector4 ColorSaturationShadows

Control the intensity of the colors (hue) in the shadow region of the image. Higher values will result in more vibrant colors.

◆ DepthOfFieldBladeCount

int DepthOfFieldBladeCount

Defines the number of blades of the diaphragm within the lens (between 4 and 16).

◆ DepthOfFieldDepthBlurAmount

float32 DepthOfFieldDepthBlurAmount

CircleDOF only: Depth blur km for 50%.

◆ DepthOfFieldDepthBlurRadius

float32 DepthOfFieldDepthBlurRadius

CircleDOF only: Depth blur radius in pixels at 1920x.

◆ DepthOfFieldFarBlurSize

float32 DepthOfFieldFarBlurSize

Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).

◆ DepthOfFieldFarTransitionRegion

float32 DepthOfFieldFarTransitionRegion

To define the width of the transition region next to the focal region on the near side (cm).

◆ DepthOfFieldFocalDistance

float32 DepthOfFieldFocalDistance

Distance in which the Depth of Field effect should be sharp, in unreal units (cm).

◆ DepthOfFieldFocalRegion

float32 DepthOfFieldFocalRegion

Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm).

◆ DepthOfFieldFstop

float32 DepthOfFieldFstop

Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect.

◆ DepthOfFieldMinFstop

float32 DepthOfFieldMinFstop

Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades.

◆ DepthOfFieldNearBlurSize

float32 DepthOfFieldNearBlurSize

Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).

◆ DepthOfFieldNearTransitionRegion

float32 DepthOfFieldNearTransitionRegion

To define the width of the transition region next to the focal region on the near side (cm).

◆ DepthOfFieldOcclusion

float32 DepthOfFieldOcclusion

Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues).

◆ DepthOfFieldScale

float32 DepthOfFieldScale

SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off ES3_1: Used to blend DoF. 0=off.

◆ DepthOfFieldSensorWidth

float32 DepthOfFieldSensorWidth

Width of the camera sensor to assume, in mm.

◆ DepthOfFieldSkyFocusDistance

float32 DepthOfFieldSkyFocusDistance

Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance.

◆ DepthOfFieldSqueezeFactor

float32 DepthOfFieldSqueezeFactor

This is the squeeze factor for the DOF, which emulates the properties of anamorphic lenses.

◆ DepthOfFieldUseHairDepth

bool DepthOfFieldUseHairDepth

◆ DepthOfFieldVignetteSize

float32 DepthOfFieldVignetteSize

Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off.

◆ DynamicGlobalIlluminationMethod

EDynamicGlobalIlluminationMethod DynamicGlobalIlluminationMethod

Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading.

◆ ExpandGamut

float32 ExpandGamut

Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.

◆ FilmBlackClip

float32 FilmBlackClip

Lowers the toe of the tonemapper curve by this amount. Increasing this value causes more of the scene to clip to black. For most purposes, this property should remain 0.

◆ FilmGrainHighlightsMax

float32 FilmGrainHighlightsMax

Sets the upper bound used for Film Grain Highlight Intensity. This value should be larger than HighlightsMin.. Default is 1.0, for backwards compatibility.

◆ FilmGrainHighlightsMin

float32 FilmGrainHighlightsMin

Sets the lower bound used for Film Grain Highlight Intensity.

◆ FilmGrainIntensity

float32 FilmGrainIntensity

0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)

◆ FilmGrainIntensityHighlights

float32 FilmGrainIntensityHighlights

Control over the grain intensity in the regions of the image considered highlight areas.

◆ FilmGrainIntensityMidtones

float32 FilmGrainIntensityMidtones

Control over the grain intensity in the mid-tone region of the image.

◆ FilmGrainIntensityShadows

float32 FilmGrainIntensityShadows

Control over the grain intensity in the regions of the image considered shadow areas.

◆ FilmGrainShadowsMax

float32 FilmGrainShadowsMax

Sets the upper bound used for Film Grain Shadow Intensity.

◆ FilmGrainTexelSize

float32 FilmGrainTexelSize

Controls the size of the film grain. Size of texel of FilmGrainTexture on screen.

◆ FilmGrainTexture

UTexture2D FilmGrainTexture

Defines film grain texture to use.

◆ FilmShoulder

float32 FilmShoulder

Sometimes referred to as highlight rolloff. Controls the contrast of the bright end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.

◆ FilmSlope

float32 FilmSlope

Controls the overall steepness of the tonemapper curve. Larger values increase scene contrast and smaller values reduce contrast.

◆ FilmToe

float32 FilmToe

Controls the contrast of the dark end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.

◆ FilmWhiteClip

float32 FilmWhiteClip

Controls the height of the tonemapper curve. Raising this value can cause bright values to more quickly approach fully-saturated white.

◆ HistogramLogMax

float32 HistogramLogMax

Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).

◆ HistogramLogMin

float32 HistogramLogMin

Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).

◆ IndirectLightingColor

FLinearColor IndirectLightingColor

Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag 'Global Illumination' must be enabled to use this property.

◆ IndirectLightingIntensity

float32 IndirectLightingIntensity

Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag 'Global Illumination' must be enabled to use this property.

◆ LensFlareBokehShape

UTexture LensFlareBokehShape

Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended.

◆ LensFlareBokehSize

float32 LensFlareBokehSize

Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius).

◆ LensFlareIntensity

float32 LensFlareIntensity

Brightness scale of the image cased lens flares (linear).

◆ LensFlareThreshold

float32 LensFlareThreshold

Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see).

◆ LensFlareTint

FLinearColor LensFlareTint

Tint color for the image based lens flares.

◆ LensFlareTints

FLinearColor LensFlareTints

RGB defines the lens flare color, A it's position. This is a temporary solution.

◆ LocalExposureBlurredLuminanceBlend

float32 LocalExposureBlurredLuminanceBlend

Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Blend between bilateral filtered and blurred luminance as the base layer. Blurred luminance helps preserve image appearance and specular highlights, and reduce ringing. Good values are usually in the range 0.4 .. 0.6.

◆ LocalExposureBlurredLuminanceKernelSizePercent

float32 LocalExposureBlurredLuminanceKernelSizePercent

Kernel size (percentage of screen) used to blur frame luminance.

◆ LocalExposureDetailStrength

float32 LocalExposureDetailStrength

Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Value different than 1 will enable local exposure. This value should be set to 1 in most cases.

◆ LocalExposureHighlightContrastCurve

UCurveFloat LocalExposureHighlightContrastCurve

Local Exposure Highlight Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.

◆ LocalExposureHighlightContrastScale

float32 LocalExposureHighlightContrastScale

Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.

◆ LocalExposureHighlightThreshold

float32 LocalExposureHighlightThreshold

Threshold used to determine which regions of the screen are considered highlights.

◆ LocalExposureMiddleGreyBias

float32 LocalExposureMiddleGreyBias

Logarithmic adjustment for the local exposure middle grey. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...

◆ LocalExposureShadowContrastCurve

UCurveFloat LocalExposureShadowContrastCurve

Local Exposure Shadow Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.

◆ LocalExposureShadowContrastScale

float32 LocalExposureShadowContrastScale

Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.

◆ LocalExposureShadowThreshold

float32 LocalExposureShadowThreshold

Threshold used to determine which regions of the screen are considered shadows.

◆ LumenDiffuseColorBoost

float32 LumenDiffuseColorBoost

Allows brightening indirect lighting by calculating material diffuse color for indirect lighting as pow(DiffuseColor, 1 / DiffuseColorBoost). Values above 1 (original diffuse color) aren't physically correct, but they can be useful as an art direction knob to increase the amount of bounced light in the scene. Best to keep below 2 as it also causes reflections to be brighter than the scene.

◆ LumenFinalGatherLightingUpdateSpeed

float32 LumenFinalGatherLightingUpdateSpeed

Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost and noise.

◆ LumenFinalGatherQuality

float32 LumenFinalGatherQuality

Scales Lumen's Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost.

◆ LumenFinalGatherScreenTraces

bool LumenFinalGatherScreenTraces

◆ LumenFrontLayerTranslucencyReflections

bool LumenFrontLayerTranslucencyReflections

◆ LumenFullSkylightLeakingDistance

float32 LumenFullSkylightLeakingDistance

Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect.

◆ LumenMaxReflectionBounces

int LumenMaxReflectionBounces

Sets the maximum number of recursive reflection bounces. 1 means a single reflection ray (no secondary reflections in mirrors). Currently only supported by Hardware Ray Tracing with Hit Lighting.

◆ LumenMaxRefractionBounces

int LumenMaxRefractionBounces

The maximum count of refraction event to trace. When hit lighting is used, Translucent meshes will be traced when LumenMaxRefractionBounces > 0, making the reflection tracing more expenssive.

◆ LumenMaxRoughnessToTraceReflections

float32 LumenMaxRoughnessToTraceReflections

Sets the maximum roughness value for which Lumen still traces dedicated reflection rays. Higher values improve reflection quality, but greatly increase GPU cost.

◆ LumenMaxTraceDistance

float32 LumenMaxTraceDistance

Controls the maximum distance that Lumen should trace while solving lighting. Values that are too small will cause lighting to leak into large caves, while values that are large will increase GPU cost.

◆ LumenRayLightingMode

ELumenRayLightingModeOverride LumenRayLightingMode

Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. By default, Lumen uses the Surface Cache for best performance, but can be set to 'Hit Lighting' for higher quality.

◆ LumenReflectionQuality

float32 LumenReflectionQuality

Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost.

◆ LumenReflectionsScreenTraces

bool LumenReflectionsScreenTraces

◆ LumenSceneDetail

float32 LumenSceneDetail

Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost.

◆ LumenSceneLightingQuality

float32 LumenSceneLightingQuality

Scales Lumen Scene's quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost.

◆ LumenSceneLightingUpdateSpeed

float32 LumenSceneLightingUpdateSpeed

Controls how much Lumen Scene is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost.

◆ LumenSceneViewDistance

float32 LumenSceneViewDistance

Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. Larger values will increase the effective range of sky shadowing and Global Illumination, but increase GPU cost.

◆ LumenSkylightLeaking

float32 LumenSkylightLeaking

Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black.

◆ LumenSurfaceCacheResolution

float32 LumenSurfaceCacheResolution

Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden.

◆ MotionBlurAmount

float32 MotionBlurAmount

Strength of motion blur, 0:off.

◆ MotionBlurMax

float32 MotionBlurMax

max distortion caused by motion blur, in percent of the screen width, 0:off

◆ MotionBlurPerObjectSize

float32 MotionBlurPerObjectSize

The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%.

◆ MotionBlurTargetFPS

int MotionBlurTargetFPS

Defines the target FPS for motion blur. Makes motion blur independent of actual frame rate and relative to the specified target FPS instead. Higher target FPS results in shorter frames, which means shorter shutter times and less motion blur. Lower FPS means more motion blur. A value of zero makes the motion blur dependent on the actual frame rate.

◆ PathTracingEnableDenoiser

bool PathTracingEnableDenoiser

◆ PathTracingEnableEmissiveMaterials

bool PathTracingEnableEmissiveMaterials

◆ PathTracingEnableReferenceAtmosphere

bool PathTracingEnableReferenceAtmosphere

◆ PathTracingEnableReferenceDOF

bool PathTracingEnableReferenceDOF

◆ PathTracingIncludeDiffuse

bool PathTracingIncludeDiffuse

◆ PathTracingIncludeEmissive

bool PathTracingIncludeEmissive

◆ PathTracingIncludeIndirectDiffuse

bool PathTracingIncludeIndirectDiffuse

◆ PathTracingIncludeIndirectSpecular

bool PathTracingIncludeIndirectSpecular

◆ PathTracingIncludeIndirectVolume

bool PathTracingIncludeIndirectVolume

◆ PathTracingIncludeSpecular

bool PathTracingIncludeSpecular

◆ PathTracingIncludeVolume

bool PathTracingIncludeVolume

◆ PathTracingMaxBounces

int PathTracingMaxBounces

Sets the path tracing maximum bounces.

◆ PathTracingMaxPathExposure

float32 PathTracingMaxPathExposure

Sets the maximum exposure allowed in the path tracer to reduce fireflies. This should be set a few stops higher than the scene exposure.

◆ PathTracingSamplesPerPixel

int PathTracingSamplesPerPixel

Sets the samples per pixel for the path tracer.

◆ RayTracingAO

bool RayTracingAO

◆ RayTracingAOIntensity

float32 RayTracingAOIntensity

Scalar factor on the ray-tracing ambient occlusion score.

◆ RayTracingAORadius

float32 RayTracingAORadius

Defines the world-space search radius for occlusion rays.

◆ RayTracingAOSamplesPerPixel

int RayTracingAOSamplesPerPixel

Sets the samples per pixel for ray tracing ambient occlusion.

◆ RayTracingTranslucencyMaxRoughness

float32 RayTracingTranslucencyMaxRoughness

Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness.

◆ RayTracingTranslucencyRefraction

bool RayTracingTranslucencyRefraction

◆ RayTracingTranslucencyRefractionRays

int RayTracingTranslucencyRefractionRays

Sets the maximum number of ray tracing refraction rays.

◆ RayTracingTranslucencySamplesPerPixel

int RayTracingTranslucencySamplesPerPixel

Sets the samples per pixel for ray traced translucency.

◆ RayTracingTranslucencyShadows

EReflectedAndRefractedRayTracedShadows RayTracingTranslucencyShadows

Sets the translucency shadows type.

◆ ReflectionMethod

EReflectionMethod ReflectionMethod

Chooses the Reflection method. Not compatible with Forward Shading.

◆ SceneColorTint

FLinearColor SceneColorTint

Scene tint color.

◆ SceneFringeIntensity

float32 SceneFringeIntensity

in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

◆ ScreenSpaceReflectionIntensity

float32 ScreenSpaceReflectionIntensity

Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency.

◆ ScreenSpaceReflectionMaxRoughness

float32 ScreenSpaceReflectionMaxRoughness

Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster.

◆ ScreenSpaceReflectionQuality

float32 ScreenSpaceReflectionQuality

0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance.

◆ Sharpen

float32 Sharpen

Controls the strength of image sharpening applied during tonemapping.

◆ TemperatureType

ETemperatureMethod TemperatureType

Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera's White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.

◆ ToneCurveAmount

float32 ToneCurveAmount

Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve).

◆ TranslucencyType

ETranslucencyType TranslucencyType

Sets the translucency type.

◆ VignetteIntensity

float32 VignetteIntensity

0..1 0=off/no vignette .. 1=strong vignette

◆ WeightedBlendables

FWeightedBlendables WeightedBlendables

Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending. For materials this needs to be the "PostProcess" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings).

◆ WhiteTemp

float32 WhiteTemp

Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light.

◆ WhiteTint

float32 WhiteTint

Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras.