To be able to use struct PostProcessSettings. // Each property consists of a bool to enable it (by default off), the variable declaration and further down the default value for it. The comment should include the meaning and usable range.
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| bool | GetbOverride_AmbientOcclusionFadeRadius () const |
| bool | GetbOverride_TemperatureType () const |
| | first all bOverride_... as they get grouped together into bitfields
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| void | SetbOverride_TemperatureType (bool Value) |
| | first all bOverride_... as they get grouped together into bitfields
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| bool | GetbOverride_WhiteTemp () const |
| void | SetbOverride_WhiteTemp (bool Value) |
| bool | GetbOverride_WhiteTint () const |
| void | SetbOverride_WhiteTint (bool Value) |
| bool | GetbOverride_ColorSaturation () const |
| | Color Correction controls.
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| void | SetbOverride_ColorSaturation (bool Value) |
| | Color Correction controls.
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| bool | GetbOverride_ColorContrast () const |
| void | SetbOverride_ColorContrast (bool Value) |
| bool | GetbOverride_ColorGamma () const |
| void | SetbOverride_ColorGamma (bool Value) |
| bool | GetbOverride_ColorGain () const |
| void | SetbOverride_ColorGain (bool Value) |
| bool | GetbOverride_ColorOffset () const |
| void | SetbOverride_ColorOffset (bool Value) |
| bool | GetbOverride_ColorSaturationShadows () const |
| void | SetbOverride_ColorSaturationShadows (bool Value) |
| bool | GetbOverride_ColorContrastShadows () const |
| void | SetbOverride_ColorContrastShadows (bool Value) |
| bool | GetbOverride_ColorGammaShadows () const |
| void | SetbOverride_ColorGammaShadows (bool Value) |
| bool | GetbOverride_ColorGainShadows () const |
| void | SetbOverride_ColorGainShadows (bool Value) |
| bool | GetbOverride_ColorOffsetShadows () const |
| void | SetbOverride_ColorOffsetShadows (bool Value) |
| bool | GetbOverride_ColorSaturationMidtones () const |
| void | SetbOverride_ColorSaturationMidtones (bool Value) |
| bool | GetbOverride_ColorContrastMidtones () const |
| void | SetbOverride_ColorContrastMidtones (bool Value) |
| bool | GetbOverride_ColorGammaMidtones () const |
| void | SetbOverride_ColorGammaMidtones (bool Value) |
| bool | GetbOverride_ColorGainMidtones () const |
| void | SetbOverride_ColorGainMidtones (bool Value) |
| bool | GetbOverride_ColorOffsetMidtones () const |
| void | SetbOverride_ColorOffsetMidtones (bool Value) |
| bool | GetbOverride_ColorSaturationHighlights () const |
| void | SetbOverride_ColorSaturationHighlights (bool Value) |
| bool | GetbOverride_ColorContrastHighlights () const |
| void | SetbOverride_ColorContrastHighlights (bool Value) |
| bool | GetbOverride_ColorGammaHighlights () const |
| void | SetbOverride_ColorGammaHighlights (bool Value) |
| bool | GetbOverride_ColorGainHighlights () const |
| void | SetbOverride_ColorGainHighlights (bool Value) |
| bool | GetbOverride_ColorOffsetHighlights () const |
| void | SetbOverride_ColorOffsetHighlights (bool Value) |
| bool | GetbOverride_ColorCorrectionShadowsMax () const |
| void | SetbOverride_ColorCorrectionShadowsMax (bool Value) |
| bool | GetbOverride_ColorCorrectionHighlightsMin () const |
| void | SetbOverride_ColorCorrectionHighlightsMin (bool Value) |
| bool | GetbOverride_ColorCorrectionHighlightsMax () const |
| void | SetbOverride_ColorCorrectionHighlightsMax (bool Value) |
| bool | GetbOverride_BlueCorrection () const |
| void | SetbOverride_BlueCorrection (bool Value) |
| bool | GetbOverride_ExpandGamut () const |
| void | SetbOverride_ExpandGamut (bool Value) |
| bool | GetbOverride_ToneCurveAmount () const |
| void | SetbOverride_ToneCurveAmount (bool Value) |
| bool | GetbOverride_FilmSlope () const |
| void | SetbOverride_FilmSlope (bool Value) |
| bool | GetbOverride_FilmToe () const |
| void | SetbOverride_FilmToe (bool Value) |
| bool | GetbOverride_FilmShoulder () const |
| void | SetbOverride_FilmShoulder (bool Value) |
| bool | GetbOverride_FilmBlackClip () const |
| void | SetbOverride_FilmBlackClip (bool Value) |
| bool | GetbOverride_FilmWhiteClip () const |
| void | SetbOverride_FilmWhiteClip (bool Value) |
| bool | GetbOverride_SceneColorTint () const |
| void | SetbOverride_SceneColorTint (bool Value) |
| bool | GetbOverride_SceneFringeIntensity () const |
| void | SetbOverride_SceneFringeIntensity (bool Value) |
| bool | GetbOverride_ChromaticAberrationStartOffset () const |
| void | SetbOverride_ChromaticAberrationStartOffset (bool Value) |
| bool | GetbOverride_AmbientCubemapTint () const |
| void | SetbOverride_AmbientCubemapTint (bool Value) |
| bool | GetbOverride_AmbientCubemapIntensity () const |
| void | SetbOverride_AmbientCubemapIntensity (bool Value) |
| bool | GetbOverride_BloomMethod () const |
| void | SetbOverride_BloomMethod (bool Value) |
| bool | GetbOverride_BloomIntensity () const |
| void | SetbOverride_BloomIntensity (bool Value) |
| bool | GetbOverride_BloomThreshold () const |
| void | SetbOverride_BloomThreshold (bool Value) |
| bool | GetbOverride_Bloom1Tint () const |
| void | SetbOverride_Bloom1Tint (bool Value) |
| bool | GetbOverride_Bloom1Size () const |
| void | SetbOverride_Bloom1Size (bool Value) |
| bool | GetbOverride_Bloom2Size () const |
| void | SetbOverride_Bloom2Size (bool Value) |
| bool | GetbOverride_Bloom2Tint () const |
| void | SetbOverride_Bloom2Tint (bool Value) |
| bool | GetbOverride_Bloom3Tint () const |
| void | SetbOverride_Bloom3Tint (bool Value) |
| bool | GetbOverride_Bloom3Size () const |
| void | SetbOverride_Bloom3Size (bool Value) |
| bool | GetbOverride_Bloom4Tint () const |
| void | SetbOverride_Bloom4Tint (bool Value) |
| bool | GetbOverride_Bloom4Size () const |
| void | SetbOverride_Bloom4Size (bool Value) |
| bool | GetbOverride_Bloom5Tint () const |
| void | SetbOverride_Bloom5Tint (bool Value) |
| bool | GetbOverride_Bloom5Size () const |
| void | SetbOverride_Bloom5Size (bool Value) |
| bool | GetbOverride_Bloom6Tint () const |
| void | SetbOverride_Bloom6Tint (bool Value) |
| bool | GetbOverride_Bloom6Size () const |
| void | SetbOverride_Bloom6Size (bool Value) |
| bool | GetbOverride_BloomSizeScale () const |
| void | SetbOverride_BloomSizeScale (bool Value) |
| bool | GetbOverride_BloomConvolutionTexture () const |
| void | SetbOverride_BloomConvolutionTexture (bool Value) |
| bool | GetbOverride_BloomConvolutionScatterDispersion () const |
| void | SetbOverride_BloomConvolutionScatterDispersion (bool Value) |
| bool | GetbOverride_BloomConvolutionSize () const |
| void | SetbOverride_BloomConvolutionSize (bool Value) |
| bool | GetbOverride_BloomConvolutionCenterUV () const |
| void | SetbOverride_BloomConvolutionCenterUV (bool Value) |
| bool | GetbOverride_BloomConvolutionPreFilterMin () const |
| void | SetbOverride_BloomConvolutionPreFilterMin (bool Value) |
| bool | GetbOverride_BloomConvolutionPreFilterMax () const |
| void | SetbOverride_BloomConvolutionPreFilterMax (bool Value) |
| bool | GetbOverride_BloomConvolutionPreFilterMult () const |
| void | SetbOverride_BloomConvolutionPreFilterMult (bool Value) |
| bool | GetbOverride_BloomConvolutionBufferScale () const |
| void | SetbOverride_BloomConvolutionBufferScale (bool Value) |
| bool | GetbOverride_BloomDirtMaskIntensity () const |
| void | SetbOverride_BloomDirtMaskIntensity (bool Value) |
| bool | GetbOverride_BloomDirtMaskTint () const |
| void | SetbOverride_BloomDirtMaskTint (bool Value) |
| bool | GetbOverride_BloomDirtMask () const |
| void | SetbOverride_BloomDirtMask (bool Value) |
| bool | GetbOverride_CameraShutterSpeed () const |
| void | SetbOverride_CameraShutterSpeed (bool Value) |
| bool | GetbOverride_CameraISO () const |
| void | SetbOverride_CameraISO (bool Value) |
| bool | GetbOverride_AutoExposureMethod () const |
| void | SetbOverride_AutoExposureMethod (bool Value) |
| bool | GetbOverride_AutoExposureLowPercent () const |
| void | SetbOverride_AutoExposureLowPercent (bool Value) |
| bool | GetbOverride_AutoExposureHighPercent () const |
| void | SetbOverride_AutoExposureHighPercent (bool Value) |
| bool | GetbOverride_AutoExposureMinBrightness () const |
| void | SetbOverride_AutoExposureMinBrightness (bool Value) |
| bool | GetbOverride_AutoExposureMaxBrightness () const |
| void | SetbOverride_AutoExposureMaxBrightness (bool Value) |
| bool | GetbOverride_AutoExposureSpeedUp () const |
| void | SetbOverride_AutoExposureSpeedUp (bool Value) |
| bool | GetbOverride_AutoExposureSpeedDown () const |
| void | SetbOverride_AutoExposureSpeedDown (bool Value) |
| bool | GetbOverride_AutoExposureBias () const |
| void | SetbOverride_AutoExposureBias (bool Value) |
| bool | GetbOverride_AutoExposureBiasCurve () const |
| void | SetbOverride_AutoExposureBiasCurve (bool Value) |
| bool | GetbOverride_AutoExposureMeterMask () const |
| void | SetbOverride_AutoExposureMeterMask (bool Value) |
| bool | GetbOverride_AutoExposureApplyPhysicalCameraExposure () const |
| void | SetbOverride_AutoExposureApplyPhysicalCameraExposure (bool Value) |
| bool | GetbOverride_HistogramLogMin () const |
| void | SetbOverride_HistogramLogMin (bool Value) |
| bool | GetbOverride_HistogramLogMax () const |
| void | SetbOverride_HistogramLogMax (bool Value) |
| bool | GetbOverride_LocalExposureHighlightContrastScale () const |
| void | SetbOverride_LocalExposureHighlightContrastScale (bool Value) |
| bool | GetbOverride_LocalExposureShadowContrastScale () const |
| void | SetbOverride_LocalExposureShadowContrastScale (bool Value) |
| bool | GetbOverride_LocalExposureHighlightContrastCurve () const |
| void | SetbOverride_LocalExposureHighlightContrastCurve (bool Value) |
| bool | GetbOverride_LocalExposureShadowContrastCurve () const |
| void | SetbOverride_LocalExposureShadowContrastCurve (bool Value) |
| bool | GetbOverride_LocalExposureHighlightThreshold () const |
| void | SetbOverride_LocalExposureHighlightThreshold (bool Value) |
| bool | GetbOverride_LocalExposureShadowThreshold () const |
| void | SetbOverride_LocalExposureShadowThreshold (bool Value) |
| bool | GetbOverride_LocalExposureDetailStrength () const |
| void | SetbOverride_LocalExposureDetailStrength (bool Value) |
| bool | GetbOverride_LocalExposureBlurredLuminanceBlend () const |
| void | SetbOverride_LocalExposureBlurredLuminanceBlend (bool Value) |
| bool | GetbOverride_LocalExposureBlurredLuminanceKernelSizePercent () const |
| void | SetbOverride_LocalExposureBlurredLuminanceKernelSizePercent (bool Value) |
| bool | GetbOverride_LocalExposureMiddleGreyBias () const |
| void | SetbOverride_LocalExposureMiddleGreyBias (bool Value) |
| bool | GetbOverride_LensFlareIntensity () const |
| void | SetbOverride_LensFlareIntensity (bool Value) |
| bool | GetbOverride_LensFlareTint () const |
| void | SetbOverride_LensFlareTint (bool Value) |
| bool | GetbOverride_LensFlareTints () const |
| void | SetbOverride_LensFlareTints (bool Value) |
| bool | GetbOverride_LensFlareBokehSize () const |
| void | SetbOverride_LensFlareBokehSize (bool Value) |
| bool | GetbOverride_LensFlareBokehShape () const |
| void | SetbOverride_LensFlareBokehShape (bool Value) |
| bool | GetbOverride_LensFlareThreshold () const |
| void | SetbOverride_LensFlareThreshold (bool Value) |
| bool | GetbOverride_VignetteIntensity () const |
| void | SetbOverride_VignetteIntensity (bool Value) |
| bool | GetbOverride_Sharpen () const |
| void | SetbOverride_Sharpen (bool Value) |
| bool | GetbOverride_FilmGrainIntensity () const |
| void | SetbOverride_FilmGrainIntensity (bool Value) |
| bool | GetbOverride_FilmGrainIntensityShadows () const |
| void | SetbOverride_FilmGrainIntensityShadows (bool Value) |
| bool | GetbOverride_FilmGrainIntensityMidtones () const |
| void | SetbOverride_FilmGrainIntensityMidtones (bool Value) |
| bool | GetbOverride_FilmGrainIntensityHighlights () const |
| void | SetbOverride_FilmGrainIntensityHighlights (bool Value) |
| bool | GetbOverride_FilmGrainShadowsMax () const |
| void | SetbOverride_FilmGrainShadowsMax (bool Value) |
| bool | GetbOverride_FilmGrainHighlightsMin () const |
| void | SetbOverride_FilmGrainHighlightsMin (bool Value) |
| bool | GetbOverride_FilmGrainHighlightsMax () const |
| void | SetbOverride_FilmGrainHighlightsMax (bool Value) |
| bool | GetbOverride_FilmGrainTexelSize () const |
| void | SetbOverride_FilmGrainTexelSize (bool Value) |
| bool | GetbOverride_FilmGrainTexture () const |
| void | SetbOverride_FilmGrainTexture (bool Value) |
| bool | GetbOverride_AmbientOcclusionIntensity () const |
| void | SetbOverride_AmbientOcclusionIntensity (bool Value) |
| bool | GetbOverride_AmbientOcclusionStaticFraction () const |
| void | SetbOverride_AmbientOcclusionStaticFraction (bool Value) |
| bool | GetbOverride_AmbientOcclusionRadius () const |
| void | SetbOverride_AmbientOcclusionRadius (bool Value) |
| bool | GetbOverride_AmbientOcclusionFadeDistance () const |
| void | SetbOverride_AmbientOcclusionFadeDistance (bool Value) |
| FPostProcessSettings & | opAssign (FPostProcessSettings Other) |
| void | SetbOverride_AmbientOcclusionFadeRadius (bool Value) |
| bool | GetbOverride_AmbientOcclusionRadiusInWS () const |
| void | SetbOverride_AmbientOcclusionRadiusInWS (bool Value) |
| bool | GetbOverride_AmbientOcclusionPower () const |
| void | SetbOverride_AmbientOcclusionPower (bool Value) |
| bool | GetbOverride_AmbientOcclusionBias () const |
| void | SetbOverride_AmbientOcclusionBias (bool Value) |
| bool | GetbOverride_AmbientOcclusionQuality () const |
| void | SetbOverride_AmbientOcclusionQuality (bool Value) |
| bool | GetbOverride_AmbientOcclusionMipBlend () const |
| void | SetbOverride_AmbientOcclusionMipBlend (bool Value) |
| bool | GetbOverride_AmbientOcclusionMipScale () const |
| void | SetbOverride_AmbientOcclusionMipScale (bool Value) |
| bool | GetbOverride_AmbientOcclusionMipThreshold () const |
| void | SetbOverride_AmbientOcclusionMipThreshold (bool Value) |
| bool | GetbOverride_AmbientOcclusionTemporalBlendWeight () const |
| void | SetbOverride_AmbientOcclusionTemporalBlendWeight (bool Value) |
| bool | GetbOverride_RayTracingAO () const |
| void | SetbOverride_RayTracingAO (bool Value) |
| bool | GetbOverride_RayTracingAOSamplesPerPixel () const |
| void | SetbOverride_RayTracingAOSamplesPerPixel (bool Value) |
| bool | GetbOverride_RayTracingAOIntensity () const |
| void | SetbOverride_RayTracingAOIntensity (bool Value) |
| bool | GetbOverride_RayTracingAORadius () const |
| void | SetbOverride_RayTracingAORadius (bool Value) |
| bool | GetbOverride_IndirectLightingColor () const |
| void | SetbOverride_IndirectLightingColor (bool Value) |
| bool | GetbOverride_IndirectLightingIntensity () const |
| void | SetbOverride_IndirectLightingIntensity (bool Value) |
| bool | GetbOverride_ColorGradingIntensity () const |
| void | SetbOverride_ColorGradingIntensity (bool Value) |
| bool | GetbOverride_ColorGradingLUT () const |
| void | SetbOverride_ColorGradingLUT (bool Value) |
| bool | GetbOverride_DepthOfFieldFocalDistance () const |
| void | SetbOverride_DepthOfFieldFocalDistance (bool Value) |
| bool | GetbOverride_DepthOfFieldFstop () const |
| void | SetbOverride_DepthOfFieldFstop (bool Value) |
| bool | GetbOverride_DepthOfFieldMinFstop () const |
| void | SetbOverride_DepthOfFieldMinFstop (bool Value) |
| bool | GetbOverride_DepthOfFieldBladeCount () const |
| void | SetbOverride_DepthOfFieldBladeCount (bool Value) |
| bool | GetbOverride_DepthOfFieldSensorWidth () const |
| void | SetbOverride_DepthOfFieldSensorWidth (bool Value) |
| bool | GetbOverride_DepthOfFieldSqueezeFactor () const |
| void | SetbOverride_DepthOfFieldSqueezeFactor (bool Value) |
| bool | GetbOverride_DepthOfFieldDepthBlurRadius () const |
| void | SetbOverride_DepthOfFieldDepthBlurRadius (bool Value) |
| bool | GetbOverride_DepthOfFieldUseHairDepth () const |
| void | SetbOverride_DepthOfFieldUseHairDepth (bool Value) |
| bool | GetbOverride_DepthOfFieldDepthBlurAmount () const |
| void | SetbOverride_DepthOfFieldDepthBlurAmount (bool Value) |
| bool | GetbOverride_DepthOfFieldFocalRegion () const |
| void | SetbOverride_DepthOfFieldFocalRegion (bool Value) |
| bool | GetbOverride_DepthOfFieldNearTransitionRegion () const |
| void | SetbOverride_DepthOfFieldNearTransitionRegion (bool Value) |
| bool | GetbOverride_DepthOfFieldFarTransitionRegion () const |
| void | SetbOverride_DepthOfFieldFarTransitionRegion (bool Value) |
| bool | GetbOverride_DepthOfFieldScale () const |
| void | SetbOverride_DepthOfFieldScale (bool Value) |
| bool | GetbOverride_DepthOfFieldNearBlurSize () const |
| void | SetbOverride_DepthOfFieldNearBlurSize (bool Value) |
| bool | GetbOverride_DepthOfFieldFarBlurSize () const |
| void | SetbOverride_DepthOfFieldFarBlurSize (bool Value) |
| bool | GetbOverride_MobileHQGaussian () const |
| void | SetbOverride_MobileHQGaussian (bool Value) |
| bool | GetbOverride_DepthOfFieldOcclusion () const |
| void | SetbOverride_DepthOfFieldOcclusion (bool Value) |
| bool | GetbOverride_DepthOfFieldSkyFocusDistance () const |
| void | SetbOverride_DepthOfFieldSkyFocusDistance (bool Value) |
| bool | GetbOverride_DepthOfFieldVignetteSize () const |
| void | SetbOverride_DepthOfFieldVignetteSize (bool Value) |
| bool | GetbOverride_MotionBlurAmount () const |
| void | SetbOverride_MotionBlurAmount (bool Value) |
| bool | GetbOverride_MotionBlurMax () const |
| void | SetbOverride_MotionBlurMax (bool Value) |
| bool | GetbOverride_MotionBlurTargetFPS () const |
| void | SetbOverride_MotionBlurTargetFPS (bool Value) |
| bool | GetbOverride_MotionBlurPerObjectSize () const |
| void | SetbOverride_MotionBlurPerObjectSize (bool Value) |
| bool | GetbOverride_ReflectionMethod () const |
| void | SetbOverride_ReflectionMethod (bool Value) |
| bool | GetbOverride_LumenReflectionQuality () const |
| void | SetbOverride_LumenReflectionQuality (bool Value) |
| bool | GetbOverride_ScreenSpaceReflectionIntensity () const |
| void | SetbOverride_ScreenSpaceReflectionIntensity (bool Value) |
| bool | GetbOverride_ScreenSpaceReflectionQuality () const |
| void | SetbOverride_ScreenSpaceReflectionQuality (bool Value) |
| bool | GetbOverride_ScreenSpaceReflectionMaxRoughness () const |
| void | SetbOverride_ScreenSpaceReflectionMaxRoughness (bool Value) |
| bool | GetbOverride_ScreenSpaceReflectionRoughnessScale () const |
| void | SetbOverride_ScreenSpaceReflectionRoughnessScale (bool Value) |
| bool | GetbOverride_RayTracingReflectionsMaxRoughness () const |
| void | SetbOverride_RayTracingReflectionsMaxRoughness (bool Value) |
| bool | GetbOverride_RayTracingReflectionsMaxBounces () const |
| void | SetbOverride_RayTracingReflectionsMaxBounces (bool Value) |
| bool | GetbOverride_RayTracingReflectionsSamplesPerPixel () const |
| void | SetbOverride_RayTracingReflectionsSamplesPerPixel (bool Value) |
| bool | GetbOverride_RayTracingReflectionsShadows () const |
| void | SetbOverride_RayTracingReflectionsShadows (bool Value) |
| bool | GetbOverride_RayTracingReflectionsTranslucency () const |
| void | SetbOverride_RayTracingReflectionsTranslucency (bool Value) |
| bool | GetbOverride_TranslucencyType () const |
| void | SetbOverride_TranslucencyType (bool Value) |
| bool | GetbOverride_RayTracingTranslucencyMaxRoughness () const |
| void | SetbOverride_RayTracingTranslucencyMaxRoughness (bool Value) |
| bool | GetbOverride_RayTracingTranslucencyRefractionRays () const |
| void | SetbOverride_RayTracingTranslucencyRefractionRays (bool Value) |
| bool | GetbOverride_RayTracingTranslucencySamplesPerPixel () const |
| void | SetbOverride_RayTracingTranslucencySamplesPerPixel (bool Value) |
| bool | GetbOverride_RayTracingTranslucencyShadows () const |
| void | SetbOverride_RayTracingTranslucencyShadows (bool Value) |
| bool | GetbOverride_RayTracingTranslucencyRefraction () const |
| void | SetbOverride_RayTracingTranslucencyRefraction (bool Value) |
| bool | GetbOverride_DynamicGlobalIlluminationMethod () const |
| void | SetbOverride_DynamicGlobalIlluminationMethod (bool Value) |
| bool | GetbOverride_LumenSceneLightingQuality () const |
| void | SetbOverride_LumenSceneLightingQuality (bool Value) |
| bool | GetbOverride_LumenSceneDetail () const |
| void | SetbOverride_LumenSceneDetail (bool Value) |
| bool | GetbOverride_LumenSceneViewDistance () const |
| void | SetbOverride_LumenSceneViewDistance (bool Value) |
| bool | GetbOverride_LumenSceneLightingUpdateSpeed () const |
| void | SetbOverride_LumenSceneLightingUpdateSpeed (bool Value) |
| bool | GetbOverride_LumenFinalGatherQuality () const |
| void | SetbOverride_LumenFinalGatherQuality (bool Value) |
| bool | GetbOverride_LumenFinalGatherLightingUpdateSpeed () const |
| void | SetbOverride_LumenFinalGatherLightingUpdateSpeed (bool Value) |
| bool | GetbOverride_LumenFinalGatherScreenTraces () const |
| void | SetbOverride_LumenFinalGatherScreenTraces (bool Value) |
| bool | GetbOverride_LumenMaxTraceDistance () const |
| void | SetbOverride_LumenMaxTraceDistance (bool Value) |
| bool | GetbOverride_LumenDiffuseColorBoost () const |
| void | SetbOverride_LumenDiffuseColorBoost (bool Value) |
| bool | GetbOverride_LumenSkylightLeaking () const |
| void | SetbOverride_LumenSkylightLeaking (bool Value) |
| bool | GetbOverride_LumenFullSkylightLeakingDistance () const |
| void | SetbOverride_LumenFullSkylightLeakingDistance (bool Value) |
| bool | GetbOverride_LumenRayLightingMode () const |
| void | SetbOverride_LumenRayLightingMode (bool Value) |
| bool | GetbOverride_LumenReflectionsScreenTraces () const |
| void | SetbOverride_LumenReflectionsScreenTraces (bool Value) |
| bool | GetbOverride_LumenFrontLayerTranslucencyReflections () const |
| void | SetbOverride_LumenFrontLayerTranslucencyReflections (bool Value) |
| bool | GetbOverride_LumenMaxRoughnessToTraceReflections () const |
| void | SetbOverride_LumenMaxRoughnessToTraceReflections (bool Value) |
| bool | GetbOverride_LumenMaxReflectionBounces () const |
| void | SetbOverride_LumenMaxReflectionBounces (bool Value) |
| bool | GetbOverride_LumenMaxRefractionBounces () const |
| void | SetbOverride_LumenMaxRefractionBounces (bool Value) |
| bool | GetbOverride_LumenSurfaceCacheResolution () const |
| void | SetbOverride_LumenSurfaceCacheResolution (bool Value) |
| bool | GetbOverride_RayTracingGI () const |
| void | SetbOverride_RayTracingGI (bool Value) |
| bool | GetbOverride_RayTracingGIMaxBounces () const |
| void | SetbOverride_RayTracingGIMaxBounces (bool Value) |
| bool | GetbOverride_RayTracingGISamplesPerPixel () const |
| void | SetbOverride_RayTracingGISamplesPerPixel (bool Value) |
| bool | GetbOverride_PathTracingMaxBounces () const |
| void | SetbOverride_PathTracingMaxBounces (bool Value) |
| bool | GetbOverride_PathTracingSamplesPerPixel () const |
| void | SetbOverride_PathTracingSamplesPerPixel (bool Value) |
| bool | GetbOverride_PathTracingMaxPathExposure () const |
| void | SetbOverride_PathTracingMaxPathExposure (bool Value) |
| bool | GetbOverride_PathTracingEnableEmissiveMaterials () const |
| void | SetbOverride_PathTracingEnableEmissiveMaterials (bool Value) |
| bool | GetbOverride_PathTracingEnableReferenceDOF () const |
| void | SetbOverride_PathTracingEnableReferenceDOF (bool Value) |
| bool | GetbOverride_PathTracingEnableReferenceAtmosphere () const |
| void | SetbOverride_PathTracingEnableReferenceAtmosphere (bool Value) |
| bool | GetbOverride_PathTracingEnableDenoiser () const |
| void | SetbOverride_PathTracingEnableDenoiser (bool Value) |
| bool | GetbOverride_PathTracingIncludeEmissive () const |
| void | SetbOverride_PathTracingIncludeEmissive (bool Value) |
| bool | GetbOverride_PathTracingIncludeDiffuse () const |
| void | SetbOverride_PathTracingIncludeDiffuse (bool Value) |
| bool | GetbOverride_PathTracingIncludeIndirectDiffuse () const |
| void | SetbOverride_PathTracingIncludeIndirectDiffuse (bool Value) |
| bool | GetbOverride_PathTracingIncludeSpecular () const |
| void | SetbOverride_PathTracingIncludeSpecular (bool Value) |
| bool | GetbOverride_PathTracingIncludeIndirectSpecular () const |
| void | SetbOverride_PathTracingIncludeIndirectSpecular (bool Value) |
| bool | GetbOverride_PathTracingIncludeVolume () const |
| void | SetbOverride_PathTracingIncludeVolume (bool Value) |
| bool | GetbOverride_PathTracingIncludeIndirectVolume () const |
| void | SetbOverride_PathTracingIncludeIndirectVolume (bool Value) |
| bool | GetbMobileHQGaussian () const |
| | Enable HQ Gaussian on high end mobile platforms. (ES3_1).
|
| void | SetbMobileHQGaussian (bool Value) |
| | Enable HQ Gaussian on high end mobile platforms. (ES3_1).
|
| bool | GetLumenFinalGatherScreenTraces () const |
| | Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.
|
| void | SetLumenFinalGatherScreenTraces (bool Value) |
| | Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Global Illumination.
|
| bool | GetLumenReflectionsScreenTraces () const |
| | Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.
|
| void | SetLumenReflectionsScreenTraces (bool Value) |
| | Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Color. This improves quality, but at the same time prevents from Lumen Scene only changes like adding emissive objects, which are visible only in Reflections.
|
| bool | GetLumenFrontLayerTranslucencyReflections () const |
| | Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.
|
| void | SetLumenFrontLayerTranslucencyReflections (bool Value) |
| | Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.
|
| bool | GetAutoExposureApplyPhysicalCameraExposure () const |
| | Only affects Manual exposure mode.
|
| void | SetAutoExposureApplyPhysicalCameraExposure (bool Value) |
| | Only affects Manual exposure mode.
|
| bool | GetAmbientOcclusionRadiusInWS () const |
| | true: AO radius is in world space units, false: AO radius is locked the view space in 400 units
|
| void | SetAmbientOcclusionRadiusInWS (bool Value) |
| | true: AO radius is in world space units, false: AO radius is locked the view space in 400 units
|
| bool | GetRayTracingAO () const |
| | Enables ray tracing ambient occlusion.
|
| void | SetRayTracingAO (bool Value) |
| | Enables ray tracing ambient occlusion.
|
| bool | GetDepthOfFieldUseHairDepth () const |
| | For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).
|
| void | SetDepthOfFieldUseHairDepth (bool Value) |
| | For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default).
|
| bool | GetRayTracingTranslucencyRefraction () const |
| | Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).
|
| void | SetRayTracingTranslucencyRefraction (bool Value) |
| | Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event).
|
| bool | GetPathTracingEnableEmissiveMaterials () const |
| | Should emissive materials contribute to scene lighting?
|
| void | SetPathTracingEnableEmissiveMaterials (bool Value) |
| | Should emissive materials contribute to scene lighting?
|
| bool | GetPathTracingEnableReferenceDOF () const |
| | Enables a reference quality depth-of-field which replaces the post-process effect.
|
| void | SetPathTracingEnableReferenceDOF (bool Value) |
| | Enables a reference quality depth-of-field which replaces the post-process effect.
|
| bool | GetPathTracingEnableReferenceAtmosphere () const |
| | Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.
|
| void | SetPathTracingEnableReferenceAtmosphere (bool Value) |
| | Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.
|
| bool | GetPathTracingEnableDenoiser () const |
| | Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.
|
| void | SetPathTracingEnableDenoiser (bool Value) |
| | Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.
|
| bool | GetPathTracingIncludeEmissive () const |
| | Should the render include directly visible emissive elements?
|
| void | SetPathTracingIncludeEmissive (bool Value) |
| | Should the render include directly visible emissive elements?
|
| bool | GetPathTracingIncludeDiffuse () const |
| | Should the render include diffuse lighting contributions?
|
| void | SetPathTracingIncludeDiffuse (bool Value) |
| | Should the render include diffuse lighting contributions?
|
| bool | GetPathTracingIncludeIndirectDiffuse () const |
| | Should the render include indirect diffuse lighting contributions?
|
| void | SetPathTracingIncludeIndirectDiffuse (bool Value) |
| | Should the render include indirect diffuse lighting contributions?
|
| bool | GetPathTracingIncludeSpecular () const |
| | Should the render include specular lighting contributions?
|
| void | SetPathTracingIncludeSpecular (bool Value) |
| | Should the render include specular lighting contributions?
|
| bool | GetPathTracingIncludeIndirectSpecular () const |
| | Should the render include indirect specular lighting contributions?
|
| void | SetPathTracingIncludeIndirectSpecular (bool Value) |
| | Should the render include indirect specular lighting contributions?
|
| bool | GetPathTracingIncludeVolume () const |
| | Should the render include volume lighting contributions?
|
| void | SetPathTracingIncludeVolume (bool Value) |
| | Should the render include volume lighting contributions?
|
| bool | GetPathTracingIncludeIndirectVolume () const |
| | Should the render include volume lighting contributions?
|
| void | SetPathTracingIncludeIndirectVolume (bool Value) |
| | Should the render include volume lighting contributions?
|
|
| FVector4 | ColorGain |
| | This value multiplies the colors of the image. Raising or lowering this value will result in brightening or darkening the entire scene.
|
| FVector4 | ColorOffset |
| | This value is added to the colors of the scene. Raising or lowering this value will result in the image being more or less washed-out.
|
| FVector4 | ColorContrast |
| | Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
|
| FVector4 | ColorSaturation |
| | Control the intensity of the color(hue) for the entire image.Higher values will result in more vibrant colors.
|
| FVector4 | ColorGamma |
| | Control the luminance curve of the scene. Raising or lowering this value will result brightening or darkening the mid-tones of the entire image.
|
| FVector4 | ColorGainHighlights |
| | This value multiplies the colors in the highlight region. Raising or lowering this value will result in brightening or darkening the affected region.
|
| FVector4 | ColorOffsetHighlights |
| | This value is added to the colors in the highlight region. Raising or lowering this value will result in the highlights being more or less washed-out.
|
| float32 | ColorCorrectionHighlightsMax |
| | This value sets the upper threshold for what is considered to be the highlight region of the image. This value should be larger than HighlightsMin. Default is 1.0, for backwards compatibility.
|
| FVector4 | ColorSaturationHighlights |
| | Control the intensity of the color (hue) for the highlights region of the image. Higher values will result in more vibrant colors.
|
| float32 | ColorCorrectionHighlightsMin |
| | This value sets the lower threshold for what is considered to be the highlight region of the image.
|
| FVector4 | ColorGammaHighlights |
| | Control the luminance curve of the highlight region. Raising or lowering this value will result brightening or darkening the mid-tones of the highlight region.
|
| FVector4 | ColorContrastHighlights |
| | Control the range of light and dark values in the highlights region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
|
| FVector4 | ColorOffsetMidtones |
| | This value is added to the colors in the mid-tone region of the image. Raising or lowering this value will result in the mid-tones being more or less washed-out.
|
| FVector4 | ColorGainMidtones |
| | This value multiplies the colors in the mid-tone region of the image. Raising or lowering this value will result in brightening or darkening the affected region.
|
| FVector4 | ColorSaturationMidtones |
| | Control the intensity of the colors (hue) in the mid-tone region of the image. Higher values will result in more vibrant colors.
|
| FVector4 | ColorContrastMidtones |
| | Control the range of light and dark values in the mid-tone region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
|
| FVector4 | ColorGammaMidtones |
| | Control the luminance curve of the mid-tone region of the image. Raising or lowering this value will result brightening or darkening the mid-tones of the image.
|
| float32 | ColorGradingIntensity |
| | Color grading lookup table intensity. 0 = no intensity, 1=full intensity.
|
| float32 | ExpandGamut |
| | Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.
|
| float32 | ToneCurveAmount |
| | Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve).
|
| UTexture | ColorGradingLUT |
| | Look up table texture to use or none of not used.
|
| FLinearColor | SceneColorTint |
| | Scene tint color.
|
| float32 | BlueCorrection |
| | Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.
|
| FVector4 | ColorOffsetShadows |
| | This value is added to the colors in the shadow region. Raising or lowering this value will result in the shadows being more or less washed-out.
|
| FVector4 | ColorGammaShadows |
| | Control the luminance curve of the shadow region. Raising or lowering this value will result brightening or darkening the mid-tones of the shadow region.
|
| FVector4 | ColorGainShadows |
| | This value multiplies the colors in the shadow region. Raising or lowering this value will result in brightening or darkening the affected region.
|
| float32 | ColorCorrectionShadowsMax |
| | This value sets the threshold for what is considered to be the shadow region of the image.
|
| FVector4 | ColorSaturationShadows |
| | Control the intensity of the colors (hue) in the shadow region of the image. Higher values will result in more vibrant colors.
|
| FVector4 | ColorContrastShadows |
| | Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas.
|
| float32 | WhiteTint |
| | Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras.
|
| float32 | WhiteTemp |
| | Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light.
|
| ETemperatureMethod | TemperatureType |
| | Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera's White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.
|
| float32 | FilmWhiteClip |
| | Controls the height of the tonemapper curve. Raising this value can cause bright values to more quickly approach fully-saturated white.
|
| float32 | FilmSlope |
| | Controls the overall steepness of the tonemapper curve. Larger values increase scene contrast and smaller values reduce contrast.
|
| float32 | FilmToe |
| | Controls the contrast of the dark end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.
|
| float32 | FilmShoulder |
| | Sometimes referred to as highlight rolloff. Controls the contrast of the bright end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast.
|
| float32 | FilmBlackClip |
| | Lowers the toe of the tonemapper curve by this amount. Increasing this value causes more of the scene to clip to black. For most purposes, this property should remain 0.
|
| float32 | FilmGrainIntensityMidtones |
| | Control over the grain intensity in the mid-tone region of the image.
|
| float32 | FilmGrainIntensityHighlights |
| | Control over the grain intensity in the regions of the image considered highlight areas.
|
| UTexture2D | FilmGrainTexture |
| | Defines film grain texture to use.
|
| float32 | FilmGrainIntensityShadows |
| | Control over the grain intensity in the regions of the image considered shadow areas.
|
| float32 | FilmGrainTexelSize |
| | Controls the size of the film grain. Size of texel of FilmGrainTexture on screen.
|
| float32 | FilmGrainHighlightsMin |
| | Sets the lower bound used for Film Grain Highlight Intensity.
|
| float32 | FilmGrainShadowsMax |
| | Sets the upper bound used for Film Grain Shadow Intensity.
|
| float32 | FilmGrainHighlightsMax |
| | Sets the upper bound used for Film Grain Highlight Intensity. This value should be larger than HighlightsMin.. Default is 1.0, for backwards compatibility.
|
| float32 | FilmGrainIntensity |
| | 0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)
|
| EDynamicGlobalIlluminationMethod | DynamicGlobalIlluminationMethod |
| | Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading.
|
| float32 | IndirectLightingIntensity |
| | Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag 'Global Illumination' must be enabled to use this property.
|
| FLinearColor | IndirectLightingColor |
| | Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag 'Global Illumination' must be enabled to use this property.
|
| float32 | LumenFullSkylightLeakingDistance |
| | Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect.
|
| float32 | LumenSceneDetail |
| | Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost.
|
| float32 | LumenSceneLightingUpdateSpeed |
| | Controls how much Lumen Scene is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost.
|
| float32 | LumenSceneLightingQuality |
| | Scales Lumen Scene's quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost.
|
| float32 | LumenMaxTraceDistance |
| | Controls the maximum distance that Lumen should trace while solving lighting. Values that are too small will cause lighting to leak into large caves, while values that are large will increase GPU cost.
|
| float32 | LumenDiffuseColorBoost |
| | Allows brightening indirect lighting by calculating material diffuse color for indirect lighting as pow(DiffuseColor, 1 / DiffuseColorBoost). Values above 1 (original diffuse color) aren't physically correct, but they can be useful as an art direction knob to increase the amount of bounced light in the scene. Best to keep below 2 as it also causes reflections to be brighter than the scene.
|
| float32 | LumenFinalGatherLightingUpdateSpeed |
| | Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost and noise.
|
| float32 | LumenSceneViewDistance |
| | Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. Larger values will increase the effective range of sky shadowing and Global Illumination, but increase GPU cost.
|
| float32 | LumenSurfaceCacheResolution |
| | Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden.
|
| float32 | LumenSkylightLeaking |
| | Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black.
|
| float32 | LumenFinalGatherQuality |
| | Scales Lumen's Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost.
|
| FVector2D | BloomConvolutionCenterUV |
| | The UV location of the center of the kernel. Should be very close to (.5,.5).
|
| float32 | BloomConvolutionPreFilterMin |
| | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
|
| float32 | BloomIntensity |
| | Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter.
|
| float32 | Bloom1Size |
| | Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations.
|
| FLinearColor | Bloom3Tint |
| | Bloom3 tint color.
|
| float32 | Bloom4Size |
| | Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
|
| float32 | BloomConvolutionBufferScale |
| | Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
|
| FLinearColor | Bloom4Tint |
| | Bloom4 tint color.
|
| FLinearColor | Bloom5Tint |
| | Bloom5 tint color.
|
| float32 | Bloom5Size |
| | Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
|
| float32 | Bloom2Size |
| | Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
|
| FLinearColor | Bloom6Tint |
| | Bloom6 tint color.
|
| float32 | BloomConvolutionScatterDispersion |
| | Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.
|
| float32 | Bloom6Size |
| | Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
|
| UTexture2D | BloomConvolutionTexture |
| | Texture to replace default convolution bloom kernel.
|
| float32 | Bloom3Size |
| | Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
|
| float32 | BloomConvolutionPreFilterMax |
| | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
|
| float32 | BloomConvolutionPreFilterMult |
| | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables.
|
| FLinearColor | Bloom1Tint |
| | Bloom1 tint color.
|
| FLinearColor | Bloom2Tint |
| | Bloom2 tint color.
|
| float32 | BloomThreshold |
| | minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter
|
| float32 | BloomSizeScale |
| | Scale for all bloom sizes.
|
| float32 | BloomConvolutionSize |
| | Relative size of the convolution kernel image compared to the minor axis of the viewport.
|
| EBloomMethod | BloomMethod |
| | Bloom algorithm.
|
| int | DepthOfFieldBladeCount |
| | Defines the number of blades of the diaphragm within the lens (between 4 and 16).
|
| float32 | CameraISO |
| | The camera sensor sensitivity.
|
| float32 | CameraShutterSpeed |
| | The camera shutter in seconds.
|
| float32 | DepthOfFieldMinFstop |
| | Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades.
|
| float32 | DepthOfFieldFstop |
| | Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect.
|
| float32 | SceneFringeIntensity |
| | in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
|
| float32 | ChromaticAberrationStartOffset |
| | A normalized distance to the center of the framebuffer where the effect takes place.
|
| float32 | DepthOfFieldDepthBlurRadius |
| | CircleDOF only: Depth blur radius in pixels at 1920x.
|
| float32 | DepthOfFieldDepthBlurAmount |
| | CircleDOF only: Depth blur km for 50%.
|
| float32 | DepthOfFieldSensorWidth |
| | Width of the camera sensor to assume, in mm.
|
| float32 | DepthOfFieldSqueezeFactor |
| | This is the squeeze factor for the DOF, which emulates the properties of anamorphic lenses.
|
| float32 | DepthOfFieldFocalDistance |
| | Distance in which the Depth of Field effect should be sharp, in unreal units (cm).
|
| UTexture | BloomDirtMask |
| | Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
|
| FLinearColor | BloomDirtMaskTint |
| | BloomDirtMask tint color.
|
| float32 | BloomDirtMaskIntensity |
| | BloomDirtMask intensity.
|
| float32 | AutoExposureLowPercent |
| | The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 70 .. 80.
|
| UTexture | AutoExposureMeterMask |
| | Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering and dark spots will have low influence.
|
| float32 | AutoExposureMaxBrightness |
| | Auto-Exposure maximum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
|
| UCurveFloat | AutoExposureBiasCurve |
| | Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
|
| float32 | AutoExposureSpeedUp |
| | In F-stops per second, should be >0.
|
| float32 | AutoExposureSpeedDown |
| | In F-stops per second, should be >0.
|
| float32 | HistogramLogMin |
| | Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
|
| float32 | HistogramLogMax |
| | Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
|
| float32 | AutoExposureMinBrightness |
| | Auto-Exposure minimum adaptation. Eye Adaptation is disabled if Min = Max. Auto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value. The Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings).
|
| float32 | AutoExposureBias |
| | Logarithmic adjustment for the exposure. Only used if a tonemapper is specified. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
|
| EAutoExposureMethod | AutoExposureMethod |
| | Luminance computation method.
|
| float32 | AutoExposureHighPercent |
| | The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 80 .. 95.
|
| float32 | Sharpen |
| | Controls the strength of image sharpening applied during tonemapping.
|
| float32 | VignetteIntensity |
| | 0..1 0=off/no vignette .. 1=strong vignette
|
| float32 | LensFlareThreshold |
| | Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see).
|
| UTexture | LensFlareBokehShape |
| | Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended.
|
| FLinearColor | LensFlareTints |
| | RGB defines the lens flare color, A it's position. This is a temporary solution.
|
| float32 | LensFlareIntensity |
| | Brightness scale of the image cased lens flares (linear).
|
| FLinearColor | LensFlareTint |
| | Tint color for the image based lens flares.
|
| float32 | LensFlareBokehSize |
| | Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius).
|
| float32 | LocalExposureBlurredLuminanceKernelSizePercent |
| | Kernel size (percentage of screen) used to blur frame luminance.
|
| float32 | LocalExposureHighlightThreshold |
| | Threshold used to determine which regions of the screen are considered highlights.
|
| float32 | LocalExposureBlurredLuminanceBlend |
| | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Blend between bilateral filtered and blurred luminance as the base layer. Blurred luminance helps preserve image appearance and specular highlights, and reduce ringing. Good values are usually in the range 0.4 .. 0.6.
|
| float32 | LocalExposureMiddleGreyBias |
| | Logarithmic adjustment for the local exposure middle grey. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
|
| float32 | LocalExposureDetailStrength |
| | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Value different than 1 will enable local exposure. This value should be set to 1 in most cases.
|
| float32 | LocalExposureShadowThreshold |
| | Threshold used to determine which regions of the screen are considered shadows.
|
| UCurveFloat | LocalExposureShadowContrastCurve |
| | Local Exposure Shadow Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.
|
| UCurveFloat | LocalExposureHighlightContrastCurve |
| | Local Exposure Highlight Contrast based on the scene EV100. Used to calibrate Local Exposure differently depending on the average scene luminance.
|
| float32 | LocalExposureShadowContrastScale |
| | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.
|
| float32 | LocalExposureHighlightContrastScale |
| | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.
|
| float32 | DepthOfFieldFocalRegion |
| | Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm).
|
| float32 | DepthOfFieldFarTransitionRegion |
| | To define the width of the transition region next to the focal region on the near side (cm).
|
| float32 | DepthOfFieldVignetteSize |
| | Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off.
|
| float32 | DepthOfFieldNearTransitionRegion |
| | To define the width of the transition region next to the focal region on the near side (cm).
|
| float32 | DepthOfFieldSkyFocusDistance |
| | Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance.
|
| float32 | DepthOfFieldOcclusion |
| | Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues).
|
| float32 | DepthOfFieldFarBlurSize |
| | Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).
|
| float32 | DepthOfFieldNearBlurSize |
| | Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size).
|
| float32 | DepthOfFieldScale |
| | SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off ES3_1: Used to blend DoF. 0=off.
|
| int | PathTracingMaxBounces |
| | Sets the path tracing maximum bounces.
|
| int | PathTracingSamplesPerPixel |
| | Sets the samples per pixel for the path tracer.
|
| float32 | PathTracingMaxPathExposure |
| | Sets the maximum exposure allowed in the path tracer to reduce fireflies. This should be set a few stops higher than the scene exposure.
|
| EReflectionMethod | ReflectionMethod |
| | Chooses the Reflection method. Not compatible with Forward Shading.
|
| ELumenRayLightingModeOverride | LumenRayLightingMode |
| | Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. By default, Lumen uses the Surface Cache for best performance, but can be set to 'Hit Lighting' for higher quality.
|
| float32 | LumenMaxRoughnessToTraceReflections |
| | Sets the maximum roughness value for which Lumen still traces dedicated reflection rays. Higher values improve reflection quality, but greatly increase GPU cost.
|
| int | LumenMaxReflectionBounces |
| | Sets the maximum number of recursive reflection bounces. 1 means a single reflection ray (no secondary reflections in mirrors). Currently only supported by Hardware Ray Tracing with Hit Lighting.
|
| int | LumenMaxRefractionBounces |
| | The maximum count of refraction event to trace. When hit lighting is used, Translucent meshes will be traced when LumenMaxRefractionBounces > 0, making the reflection tracing more expenssive.
|
| float32 | LumenReflectionQuality |
| | Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost.
|
| float32 | ScreenSpaceReflectionMaxRoughness |
| | Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster.
|
| float32 | ScreenSpaceReflectionQuality |
| | 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance.
|
| float32 | ScreenSpaceReflectionIntensity |
| | Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency.
|
| FWeightedBlendables | WeightedBlendables |
| | Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending. For materials this needs to be the "PostProcess" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings).
|
| float32 | AmbientCubemapIntensity |
| | To scale the Ambient cubemap brightness >=0: off, 1(default), >1 brighter.
|
| UTextureCube | AmbientCubemap |
| | The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here.
|
| FLinearColor | AmbientCubemapTint |
| | AmbientCubemap tint color.
|
| float32 | AmbientOcclusionQuality |
| | 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition
|
| float32 | AmbientOcclusionMipBlend |
| | Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value.
|
| float32 | AmbientOcclusionMipScale |
| | Affects the radius AO radius scale over the multiple mips (lower resolution versions).
|
| float32 | AmbientOcclusionPower |
| | >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion
|
| float32 | AmbientOcclusionMipThreshold |
| | to tweak the bilateral upsampling when using multiple mips (lower resolution versions)
|
| float32 | AmbientOcclusionTemporalBlendWeight |
| | How much to blend the current frame with previous frames when using GTAO with temporal accumulation.
|
| float32 | AmbientOcclusionFadeDistance |
| | >0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)
|
| float32 | AmbientOcclusionRadius |
| | >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion
|
| float32 | AmbientOcclusionStaticFraction |
| | 0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass
|
| float32 | AmbientOcclusionIntensity |
| | 0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass
|
| float32 | AmbientOcclusionBias |
| | >0, in unreal units, default (3.0) works well for flat surfaces but can reduce details
|
| float32 | AmbientOcclusionFadeRadius |
| | >0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out
|
| int | MotionBlurTargetFPS |
| | Defines the target FPS for motion blur. Makes motion blur independent of actual frame rate and relative to the specified target FPS instead. Higher target FPS results in shorter frames, which means shorter shutter times and less motion blur. Lower FPS means more motion blur. A value of zero makes the motion blur dependent on the actual frame rate.
|
| float32 | MotionBlurPerObjectSize |
| | The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%.
|
| float32 | MotionBlurMax |
| | max distortion caused by motion blur, in percent of the screen width, 0:off
|
| float32 | MotionBlurAmount |
| | Strength of motion blur, 0:off.
|
| int | RayTracingAOSamplesPerPixel |
| | Sets the samples per pixel for ray tracing ambient occlusion.
|
| float32 | RayTracingAORadius |
| | Defines the world-space search radius for occlusion rays.
|
| float32 | RayTracingAOIntensity |
| | Scalar factor on the ray-tracing ambient occlusion score.
|
| float32 | RayTracingTranslucencyMaxRoughness |
| | Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness.
|
| EReflectedAndRefractedRayTracedShadows | RayTracingTranslucencyShadows |
| | Sets the translucency shadows type.
|
| int | RayTracingTranslucencySamplesPerPixel |
| | Sets the samples per pixel for ray traced translucency.
|
| int | RayTracingTranslucencyRefractionRays |
| | Sets the maximum number of ray tracing refraction rays.
|
| ETranslucencyType | TranslucencyType |
| | Sets the translucency type.
|
| bool | bOverride_TemperatureType |
| bool | bOverride_WhiteTemp |
| bool | bOverride_WhiteTint |
| bool | bOverride_ColorSaturation |
| bool | bOverride_ColorContrast |
| bool | bOverride_ColorGamma |
| bool | bOverride_ColorGain |
| bool | bOverride_ColorOffset |
| bool | bOverride_ColorSaturationShadows |
| bool | bOverride_ColorContrastShadows |
| bool | bOverride_ColorGammaShadows |
| bool | bOverride_ColorGainShadows |
| bool | bOverride_ColorOffsetShadows |
| bool | bOverride_ColorSaturationMidtones |
| bool | bOverride_ColorContrastMidtones |
| bool | bOverride_ColorGammaMidtones |
| bool | bOverride_ColorGainMidtones |
| bool | bOverride_ColorOffsetMidtones |
| bool | bOverride_ColorSaturationHighlights |
| bool | bOverride_ColorContrastHighlights |
| bool | bOverride_ColorGammaHighlights |
| bool | bOverride_ColorGainHighlights |
| bool | bOverride_ColorOffsetHighlights |
| bool | bOverride_ColorCorrectionShadowsMax |
| bool | bOverride_ColorCorrectionHighlightsMin |
| bool | bOverride_ColorCorrectionHighlightsMax |
| bool | bOverride_BlueCorrection |
| bool | bOverride_ExpandGamut |
| bool | bOverride_ToneCurveAmount |
| bool | bOverride_FilmSlope |
| bool | bOverride_FilmToe |
| bool | bOverride_FilmShoulder |
| bool | bOverride_FilmBlackClip |
| bool | bOverride_FilmWhiteClip |
| bool | bOverride_SceneColorTint |
| bool | bOverride_SceneFringeIntensity |
| bool | bOverride_ChromaticAberrationStartOffset |
| bool | bOverride_AmbientCubemapTint |
| bool | bOverride_AmbientCubemapIntensity |
| bool | bOverride_BloomMethod |
| bool | bOverride_BloomIntensity |
| bool | bOverride_BloomThreshold |
| bool | bOverride_Bloom1Tint |
| bool | bOverride_Bloom1Size |
| bool | bOverride_Bloom2Size |
| bool | bOverride_Bloom2Tint |
| bool | bOverride_Bloom3Tint |
| bool | bOverride_Bloom3Size |
| bool | bOverride_Bloom4Tint |
| bool | bOverride_Bloom4Size |
| bool | bOverride_Bloom5Tint |
| bool | bOverride_Bloom5Size |
| bool | bOverride_Bloom6Tint |
| bool | bOverride_Bloom6Size |
| bool | bOverride_BloomSizeScale |
| bool | bOverride_BloomConvolutionTexture |
| bool | bOverride_BloomConvolutionScatterDispersion |
| bool | bOverride_BloomConvolutionSize |
| bool | bOverride_BloomConvolutionCenterUV |
| bool | bOverride_BloomConvolutionPreFilterMin |
| bool | bOverride_BloomConvolutionPreFilterMax |
| bool | bOverride_BloomConvolutionPreFilterMult |
| bool | bOverride_BloomConvolutionBufferScale |
| bool | bOverride_BloomDirtMaskIntensity |
| bool | bOverride_BloomDirtMaskTint |
| bool | bOverride_BloomDirtMask |
| bool | bOverride_CameraShutterSpeed |
| bool | bOverride_CameraISO |
| bool | bOverride_AutoExposureMethod |
| bool | bOverride_AutoExposureLowPercent |
| bool | bOverride_AutoExposureHighPercent |
| bool | bOverride_AutoExposureMinBrightness |
| bool | bOverride_AutoExposureMaxBrightness |
| bool | bOverride_AutoExposureSpeedUp |
| bool | bOverride_AutoExposureSpeedDown |
| bool | bOverride_AutoExposureBias |
| bool | bOverride_AutoExposureBiasCurve |
| bool | bOverride_AutoExposureMeterMask |
| bool | bOverride_AutoExposureApplyPhysicalCameraExposure |
| bool | bOverride_HistogramLogMin |
| bool | bOverride_HistogramLogMax |
| bool | bOverride_LocalExposureHighlightContrastScale |
| bool | bOverride_LocalExposureShadowContrastScale |
| bool | bOverride_LocalExposureHighlightContrastCurve |
| bool | bOverride_LocalExposureShadowContrastCurve |
| bool | bOverride_LocalExposureHighlightThreshold |
| bool | bOverride_LocalExposureShadowThreshold |
| bool | bOverride_LocalExposureDetailStrength |
| bool | bOverride_LocalExposureBlurredLuminanceBlend |
| bool | bOverride_LocalExposureBlurredLuminanceKernelSizePercent |
| bool | bOverride_LocalExposureMiddleGreyBias |
| bool | bOverride_LensFlareIntensity |
| bool | bOverride_LensFlareTint |
| bool | bOverride_LensFlareTints |
| bool | bOverride_LensFlareBokehSize |
| bool | bOverride_LensFlareBokehShape |
| bool | bOverride_LensFlareThreshold |
| bool | bOverride_VignetteIntensity |
| bool | bOverride_Sharpen |
| bool | bOverride_FilmGrainIntensity |
| bool | bOverride_FilmGrainIntensityShadows |
| bool | bOverride_FilmGrainIntensityMidtones |
| bool | bOverride_FilmGrainIntensityHighlights |
| bool | bOverride_FilmGrainShadowsMax |
| bool | bOverride_FilmGrainHighlightsMin |
| bool | bOverride_FilmGrainHighlightsMax |
| bool | bOverride_FilmGrainTexelSize |
| bool | bOverride_FilmGrainTexture |
| bool | bOverride_AmbientOcclusionIntensity |
| bool | bOverride_AmbientOcclusionStaticFraction |
| bool | bOverride_AmbientOcclusionRadius |
| bool | bOverride_AmbientOcclusionFadeDistance |
| bool | bOverride_AmbientOcclusionFadeRadius |
| bool | bOverride_AmbientOcclusionRadiusInWS |
| bool | bOverride_AmbientOcclusionPower |
| bool | bOverride_AmbientOcclusionBias |
| bool | bOverride_AmbientOcclusionQuality |
| bool | bOverride_AmbientOcclusionMipBlend |
| bool | bOverride_AmbientOcclusionMipScale |
| bool | bOverride_AmbientOcclusionMipThreshold |
| bool | bOverride_AmbientOcclusionTemporalBlendWeight |
| bool | bOverride_RayTracingAO |
| bool | bOverride_RayTracingAOSamplesPerPixel |
| bool | bOverride_RayTracingAOIntensity |
| bool | bOverride_RayTracingAORadius |
| bool | bOverride_IndirectLightingColor |
| bool | bOverride_IndirectLightingIntensity |
| bool | bOverride_ColorGradingIntensity |
| bool | bOverride_ColorGradingLUT |
| bool | bOverride_DepthOfFieldFocalDistance |
| bool | bOverride_DepthOfFieldFstop |
| bool | bOverride_DepthOfFieldMinFstop |
| bool | bOverride_DepthOfFieldBladeCount |
| bool | bOverride_DepthOfFieldSensorWidth |
| bool | bOverride_DepthOfFieldSqueezeFactor |
| bool | bOverride_DepthOfFieldDepthBlurRadius |
| bool | bOverride_DepthOfFieldUseHairDepth |
| bool | bOverride_DepthOfFieldDepthBlurAmount |
| bool | bOverride_DepthOfFieldFocalRegion |
| bool | bOverride_DepthOfFieldNearTransitionRegion |
| bool | bOverride_DepthOfFieldFarTransitionRegion |
| bool | bOverride_DepthOfFieldScale |
| bool | bOverride_DepthOfFieldNearBlurSize |
| bool | bOverride_DepthOfFieldFarBlurSize |
| bool | bOverride_MobileHQGaussian |
| bool | bOverride_DepthOfFieldOcclusion |
| bool | bOverride_DepthOfFieldSkyFocusDistance |
| bool | bOverride_DepthOfFieldVignetteSize |
| bool | bOverride_MotionBlurAmount |
| bool | bOverride_MotionBlurMax |
| bool | bOverride_MotionBlurTargetFPS |
| bool | bOverride_MotionBlurPerObjectSize |
| bool | bOverride_ReflectionMethod |
| bool | bOverride_LumenReflectionQuality |
| bool | bOverride_ScreenSpaceReflectionIntensity |
| bool | bOverride_ScreenSpaceReflectionQuality |
| bool | bOverride_ScreenSpaceReflectionMaxRoughness |
| bool | bOverride_ScreenSpaceReflectionRoughnessScale |
| bool | bOverride_RayTracingReflectionsMaxRoughness |
| bool | bOverride_RayTracingReflectionsMaxBounces |
| bool | bOverride_RayTracingReflectionsSamplesPerPixel |
| bool | bOverride_RayTracingReflectionsShadows |
| bool | bOverride_RayTracingReflectionsTranslucency |
| bool | bOverride_TranslucencyType |
| bool | bOverride_RayTracingTranslucencyMaxRoughness |
| bool | bOverride_RayTracingTranslucencyRefractionRays |
| bool | bOverride_RayTracingTranslucencySamplesPerPixel |
| bool | bOverride_RayTracingTranslucencyShadows |
| bool | bOverride_RayTracingTranslucencyRefraction |
| bool | bOverride_DynamicGlobalIlluminationMethod |
| bool | bOverride_LumenSceneLightingQuality |
| bool | bOverride_LumenSceneDetail |
| bool | bOverride_LumenSceneViewDistance |
| bool | bOverride_LumenSceneLightingUpdateSpeed |
| bool | bOverride_LumenFinalGatherQuality |
| bool | bOverride_LumenFinalGatherLightingUpdateSpeed |
| bool | bOverride_LumenFinalGatherScreenTraces |
| bool | bOverride_LumenMaxTraceDistance |
| bool | bOverride_LumenDiffuseColorBoost |
| bool | bOverride_LumenSkylightLeaking |
| bool | bOverride_LumenFullSkylightLeakingDistance |
| bool | bOverride_LumenRayLightingMode |
| bool | bOverride_LumenReflectionsScreenTraces |
| bool | bOverride_LumenFrontLayerTranslucencyReflections |
| bool | bOverride_LumenMaxRoughnessToTraceReflections |
| bool | bOverride_LumenMaxReflectionBounces |
| bool | bOverride_LumenMaxRefractionBounces |
| bool | bOverride_LumenSurfaceCacheResolution |
| bool | bOverride_RayTracingGI |
| bool | bOverride_RayTracingGIMaxBounces |
| bool | bOverride_RayTracingGISamplesPerPixel |
| bool | bOverride_PathTracingMaxBounces |
| bool | bOverride_PathTracingSamplesPerPixel |
| bool | bOverride_PathTracingMaxPathExposure |
| bool | bOverride_PathTracingEnableEmissiveMaterials |
| bool | bOverride_PathTracingEnableReferenceDOF |
| bool | bOverride_PathTracingEnableReferenceAtmosphere |
| bool | bOverride_PathTracingEnableDenoiser |
| bool | bOverride_PathTracingIncludeEmissive |
| bool | bOverride_PathTracingIncludeDiffuse |
| bool | bOverride_PathTracingIncludeIndirectDiffuse |
| bool | bOverride_PathTracingIncludeSpecular |
| bool | bOverride_PathTracingIncludeIndirectSpecular |
| bool | bOverride_PathTracingIncludeVolume |
| bool | bOverride_PathTracingIncludeIndirectVolume |
| bool | bMobileHQGaussian |
| bool | LumenFinalGatherScreenTraces |
| bool | LumenReflectionsScreenTraces |
| bool | LumenFrontLayerTranslucencyReflections |
| bool | AutoExposureApplyPhysicalCameraExposure |
| bool | AmbientOcclusionRadiusInWS |
| bool | RayTracingAO |
| bool | DepthOfFieldUseHairDepth |
| bool | RayTracingTranslucencyRefraction |
| bool | PathTracingEnableEmissiveMaterials |
| bool | PathTracingEnableReferenceDOF |
| bool | PathTracingEnableReferenceAtmosphere |
| bool | PathTracingEnableDenoiser |
| bool | PathTracingIncludeEmissive |
| bool | PathTracingIncludeDiffuse |
| bool | PathTracingIncludeIndirectDiffuse |
| bool | PathTracingIncludeSpecular |
| bool | PathTracingIncludeIndirectSpecular |
| bool | PathTracingIncludeVolume |
| bool | PathTracingIncludeIndirectVolume |