|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UAnimSequenceBase | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UAnimationAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Animation | |
| FName | RetargetSource |
| Base pose to use when retargeting. | |
| EAnimInterpolationType | Interpolation |
| This defines how values between keys are calculated *. | |
Compression | |
| UAnimCurveCompressionSettings | CurveCompressionSettings |
| The curve compression settings used to compress curves in this sequence. | |
| UAnimBoneCompressionSettings | BoneCompressionSettings |
| The bone compression settings used to compress bones in this sequence. | |
| UVariableFrameStrippingSettings | VariableFrameStrippingSettings |
| The settings used to control whether or not to use variable frame stripping and its amount. | |
RootMotion | |
| ERootMotionRootLock | RootMotionRootLock |
| Root Bone will be locked to that position when extracting root motion.*. | |
| bool | bForceRootLock |
| Force Root Bone Lock even if Root Motion is not enabled. | |
| bool | bUseNormalizedRootMotionScale |
| If this is on, it will use a normalized scale value for the root motion extracted: FVector(1.0, 1.0, 1.0) *. | |
| bool | bEnableRootMotion |
| If this is on, it will allow extracting of root motion *. | |
| Public Attributes inherited from UAnimSequenceBase | |
| float32 | RateScale |
| Number for tweaking playback rate of this animation globally. | |
| bool | bLoop |
| The default looping behavior of this animation. Asset players can override this. | |
| UAnimDataModel | DataModel |
| float32 | SequenceLength |
| Public Attributes inherited from UAnimationAsset | |
| TArray< TObjectPtr< UAnimMetaData > > | MetaData |
| Meta data that can be saved with the asset. | |
| UThumbnailInfo | ThumbnailInfo |
| Information for thumbnail rendering. | |
| TArray< TObjectPtr< UAssetUserData > > | AssetUserData |
| Array of user data stored with the asset. | |
| const float32 | PlayLength |
| UPoseAsset | PreviewPoseAsset |
| The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// @todo: note that this doesn't retarget right now. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| float32 | GetPlayLength () const |
| void | SetPreviewSkeletalMesh (USkeletalMesh PreviewMesh) |
| Sets or updates the preview skeletal mesh. | |
| UAnimMetaData | FindMetaDataByClass (const TSubclassOf< UAnimMetaData > MetaDataClass) const |
| Returns the first metadata of the specified class. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
|
static |
| bool bEnableRootMotion |
If this is on, it will allow extracting of root motion *.
| bool bForceRootLock |
Force Root Bone Lock even if Root Motion is not enabled.
| UAnimBoneCompressionSettings BoneCompressionSettings |
The bone compression settings used to compress bones in this sequence.
| bool bUseNormalizedRootMotionScale |
If this is on, it will use a normalized scale value for the root motion extracted: FVector(1.0, 1.0, 1.0) *.
| UAnimCurveCompressionSettings CurveCompressionSettings |
The curve compression settings used to compress curves in this sequence.
| EAnimInterpolationType Interpolation |
This defines how values between keys are calculated *.
| FName RetargetSource |
Base pose to use when retargeting.
| ERootMotionRootLock RootMotionRootLock |
Root Bone will be locked to that position when extracting root motion.*.
| UVariableFrameStrippingSettings VariableFrameStrippingSettings |
The settings used to control whether or not to use variable frame stripping and its amount.