G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimStreamable Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimSequenceBase
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimationAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Animation
FName RetargetSource
 Base pose to use when retargeting.
EAnimInterpolationType Interpolation
 This defines how values between keys are calculated *.
Compression
UAnimCurveCompressionSettings CurveCompressionSettings
 The curve compression settings used to compress curves in this sequence.
UAnimBoneCompressionSettings BoneCompressionSettings
 The bone compression settings used to compress bones in this sequence.
UVariableFrameStrippingSettings VariableFrameStrippingSettings
 The settings used to control whether or not to use variable frame stripping and its amount.
RootMotion
ERootMotionRootLock RootMotionRootLock
 Root Bone will be locked to that position when extracting root motion.*.
bool bForceRootLock
 Force Root Bone Lock even if Root Motion is not enabled.
bool bUseNormalizedRootMotionScale
 If this is on, it will use a normalized scale value for the root motion extracted: FVector(1.0, 1.0, 1.0) *.
bool bEnableRootMotion
 If this is on, it will allow extracting of root motion *.
Public Attributes inherited from UAnimSequenceBase
float32 RateScale
 Number for tweaking playback rate of this animation globally.
bool bLoop
 The default looping behavior of this animation. Asset players can override this.
UAnimDataModel DataModel
float32 SequenceLength
Public Attributes inherited from UAnimationAsset
TArray< TObjectPtr< UAnimMetaData > > MetaData
 Meta data that can be saved with the asset.
UThumbnailInfo ThumbnailInfo
 Information for thumbnail rendering.
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 Array of user data stored with the asset.
const float32 PlayLength
UPoseAsset PreviewPoseAsset
 The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// @todo: note that this doesn't retarget right now.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

float32 GetPlayLength () const
void SetPreviewSkeletalMesh (USkeletalMesh PreviewMesh)
 Sets or updates the preview skeletal mesh.
UAnimMetaData FindMetaDataByClass (const TSubclassOf< UAnimMetaData > MetaDataClass) const
 Returns the first metadata of the specified class.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bEnableRootMotion

bool bEnableRootMotion

If this is on, it will allow extracting of root motion *.

◆ bForceRootLock

bool bForceRootLock

Force Root Bone Lock even if Root Motion is not enabled.

◆ BoneCompressionSettings

UAnimBoneCompressionSettings BoneCompressionSettings

The bone compression settings used to compress bones in this sequence.

◆ bUseNormalizedRootMotionScale

bool bUseNormalizedRootMotionScale

If this is on, it will use a normalized scale value for the root motion extracted: FVector(1.0, 1.0, 1.0) *.

◆ CurveCompressionSettings

UAnimCurveCompressionSettings CurveCompressionSettings

The curve compression settings used to compress curves in this sequence.

◆ Interpolation

EAnimInterpolationType Interpolation

This defines how values between keys are calculated *.

◆ RetargetSource

FName RetargetSource

Base pose to use when retargeting.

◆ RootMotionRootLock

ERootMotionRootLock RootMotionRootLock

Root Bone will be locked to that position when extracting root motion.*.

◆ VariableFrameStrippingSettings

UVariableFrameStrippingSettings VariableFrameStrippingSettings

The settings used to control whether or not to use variable frame stripping and its amount.