G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimationAsset Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MetaData
TArray< TObjectPtr< UAnimMetaData > > MetaData
 Meta data that can be saved with the asset.
Thumbnail
UThumbnailInfo ThumbnailInfo
 Information for thumbnail rendering.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Animation

TArray< TObjectPtr< UAssetUserData > > AssetUserData
 Array of user data stored with the asset.
const float32 PlayLength
UPoseAsset PreviewPoseAsset
 The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// @todo: note that this doesn't retarget right now.
float32 GetPlayLength () const
void SetPreviewSkeletalMesh (USkeletalMesh PreviewMesh)
 Sets or updates the preview skeletal mesh.
UAnimMetaData FindMetaDataByClass (const TSubclassOf< UAnimMetaData > MetaDataClass) const
 Returns the first metadata of the specified class.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ FindMetaDataByClass()

UAnimMetaData FindMetaDataByClass ( const TSubclassOf< UAnimMetaData > MetaDataClass) const

Returns the first metadata of the specified class.

◆ GetPlayLength()

float32 GetPlayLength ( ) const

◆ SetPreviewSkeletalMesh()

void SetPreviewSkeletalMesh ( USkeletalMesh PreviewMesh)

Sets or updates the preview skeletal mesh.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AssetUserData

TArray<TObjectPtr<UAssetUserData> > AssetUserData

Array of user data stored with the asset.

◆ MetaData

Meta data that can be saved with the asset.

You can query by GetMetaData function

◆ PlayLength

const float32 PlayLength

◆ PreviewPoseAsset

UPoseAsset PreviewPoseAsset

The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// @todo: note that this doesn't retarget right now.

◆ ThumbnailInfo

UThumbnailInfo ThumbnailInfo

Information for thumbnail rendering.