G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimBoneCompressionSettings Class Reference

This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Compression
float32 ErrorThreshold
 When compressing, the best codec below this error threshold will be used.
bool bForceBelowThreshold
 Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold.
TArray< TObjectPtr< UAnimBoneCompressionCodec > > Codecs
 A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bForceBelowThreshold

bool bForceBelowThreshold

Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold.

◆ Codecs

A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty.

◆ ErrorThreshold

float32 ErrorThreshold

When compressing, the best codec below this error threshold will be used.