G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimDataModel Class Reference

The Model represents the source data for animations. It contains both bone animation data as well as animated curves. They are currently only a sub-object of a AnimSequenceBase instance. The instance derives all runtime data from the source data. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Animation Data Model
float32 PlayLength
FFrameRate FrameRate
 Rate at which the animated data is sampled.
int NumberOfFrames
 Total number of sampled animated frames.
int NumberOfKeys
 Total number of sampled animated keys.
FAnimationCurveData CurveData
 Container with all animated curve data.
TArray< FAnimatedBoneAttribute > AnimatedBoneAttributes
 Container with all animated (bone) attribute data.
TArray< FBoneAnimationTrack > BoneAnimationTracks
 All individual bone animation tracks.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

The Model represents the source data for animations. It contains both bone animation data as well as animated curves. They are currently only a sub-object of a AnimSequenceBase instance. The instance derives all runtime data from the source data.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AnimatedBoneAttributes

TArray<FAnimatedBoneAttribute> AnimatedBoneAttributes

Container with all animated (bone) attribute data.

◆ BoneAnimationTracks

TArray<FBoneAnimationTrack> BoneAnimationTracks

All individual bone animation tracks.

◆ CurveData

Container with all animated curve data.

◆ FrameRate

FFrameRate FrameRate

Rate at which the animated data is sampled.

◆ NumberOfFrames

int NumberOfFrames

Total number of sampled animated frames.

◆ NumberOfKeys

int NumberOfKeys

Total number of sampled animated keys.

◆ PlayLength

float32 PlayLength