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| void | AddPolyline (TArray< FVector2D > Points, FColor Color, int Flags, float32 Thickness) |
| void | AddImage (UTexture Texture, FVector2D Min, FVector2D Max, FVector2D UvMin=FVector2D(0, 0), FVector2D UvMax=FVector2D(1, 1), FColor Color=FColor(255, 255, 255, 255)) |
| void | AddImageQuad (UTexture Texture, FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FVector2D Uv1=FVector2D(0, 0), FVector2D Uv2=FVector2D(1, 0), FVector2D Uv3=FVector2D(1, 1), FVector2D Uv4=FVector2D(0, 1), FColor Color=FColor(255, 255, 255, 255)) |
| void | AddImageRounded (UTexture Texture, FVector2D Min, FVector2D Max, FColor Color, float32 Rounding, int Flags=ImDrawFlags ::None, FVector2D UvMin=FVector2D(0, 0), FVector2D UvMax=FVector2D(1, 1)) |
| void | AddRect (FVector2D Min, FVector2D Max, FColor Color, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None, float32 Thickness=1.0f) |
| void | AddRectFilled (FVector2D Min, FVector2D Max, FColor Color, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None) |
| void | AddCircle (FVector2D Center, float32 Radius, FColor Color, int NumSegments=0, float32 Thickness=1.0f) |
| void | AddCircleFilled (FVector2D Center, float32 Radius, FColor Color, int NumSegments=0) |
| void | AddTriangle (FVector2D P1, FVector2D P2, FVector2D P3, FColor Color, float32 Thickness=1.0f) |
| void | AddTriangleFilled (FVector2D P1, FVector2D P2, FVector2D P3, FColor Color) |
| void | AddQuad (FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color, float32 Thickness=1.0f) |
| void | AddQuadFilled (FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color) |
| void | AddText (FVector2D Pos, FColor Color, FString Text) |
| void | AddBezierCubic (FVector2D P1, FVector2D P2, FVector2D P3, FVector2D P4, FColor Color, float32 Thickness, int NumSegments=0) |
| void | AddBezierQuadratic (FVector2D P1, FVector2D P2, FVector2D P3, FColor Color, float32 Thickness, int NumSegments=0) |
| void | AddLine (FVector2D P1, FVector2D P2, FColor Color, float32 Thickness=1.0f) |
| void | AddConvexPolyFilled (TArray< FVector2D > Points, FColor Color) |
| void | PathClear () |
| void | PathLineTo (FVector2D Pos) |
| void | PathArcTo (FVector2D Center, float32 Radius, float32 AngleMin, float32 AngleMax, int NumSegments=0) |
| void | PathRect (FVector2D RectMin, FVector2D RectMax, float32 Rounding=0.0f, int Flags=ImDrawFlags ::None) |
| void | PathFillConvex (FColor Color) |
| void | PathStroke (FColor Color, int Flags=ImDrawFlags ::None, float32 Thickness=1.0f) |
| void | PushClipRect (FVector2D Min, FVector2D Max, bool bIntersectWithCurrent=false) |
| void | PushClipRectFullScreen () |
| void | PopClipRect () |
| FVector2D | GetClipRectMin () const |
| FVector2D | GetClipRectMax () const |
| void | ChannelsSplit (int Count) |
| void | ChannelsMerge () |
| void | ChannelsSetCurrent (int Index) |